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    Load is a stat in Final Fantasy Explorers.

    Ability load is a job's maximum capacity for abilities, not to be confused with monster load. Each ability takes 10-60 load to equip, apart from Unique and Standard Abilities.

    Your load largely depends on the job you choose. Freelancers and Machinists have very high loads, while Red Mages have the lowest. Load can only be raised by certain armors (all class-specific armors, for example) up to +15. A low load does not make a job bad per se, but a high load makes a job more versatile.

    Proficiency

    Each ability has a certain load that can be reduced by proficiency. For example, Cure (a low-level White Magic) will cost 15 load normally, or 10 when using a class proficient in low-level or White Magic. It's best to use proficient skills with all jobs.

    Standard Load With Proficiency
    15 10
    30 20
    45 30
    60 40

    Loads by Class

    Each class has a different maximum load and ability proficiencies. The number of abilities and which abilities chosen depend on these. Note: the Freelancer has no proficiency.

    Class Proficiency Load
    Alchemist Firearm Skills 180
    Bard Low-High Recovery/Support Magic 190
    Beastmaster Axe Skills 140
    Black Mage Black Magic 150
    Blue Mage Blue Magic 160
    Dark Knight Axe Skills 150
    Dragoon Spear Skills 150
    Freelancer 220
    Geomancer Club Skills 150
    Knight Sword Skills 140
    Machinist Firearm Skills 210
    Monk Knuckle Skills 140
    Ninja Katana Skills 140
    Paladin Sword Skills 150
    Ranger Bow Skills 140
    Red Mage Low-Mid Magic (Excluding Blue) 130
    Sage High-Ultimate Magic 180
    Samurai Katana Skills 150
    Theif Dagger Skills 140
    Time Mage Time Magic 150
    White Mage White Magic 150

    Monster Load

    There is a maximum load of 300 for bringing monsters to battle. Every monster has a load from 100-300.


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