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    There exist myriad fighting styles, each of which has its own unique qualities. None, however, can claim to be as offensively minded as ours. Our approach is ever one of attack, no matter who─or what─we face. An experienced lancer is able to wield a polearm as if it were an extension of his body. He transforms into a raging storm before his foes, delivering a barrage of devastating thrusts and slashes. In order to facilitate such a relentless offense, we lancers favor armor of leather and chainmail─such things as provide adequate protection without sacrificing mobility. The measure of a lancer's worth is truly quite simple: how swiftly and decisively he can pierce the enemy's defenses.Ywain

    The dragoon is a discipline of war job in Final Fantasy XIV, introduced as the discipline of war lancer in the original release. Players start as a lancer, and then may upgrade to dragoon using the soul crystal obtained from the quest Eye of the Dragon Eye of the Dragon after lancer reaches level 30.

    Profile

    Lancer

    Lancer Class Artwork ARR

    The strategy of the lancers is to out-range and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

    In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.Lodestone

    Lancers attack with spears and are regarded as a physical melee DPS class. They specialize on dealing heavy spike damage to single targets by attacking from their flanks or backs, or damaging multiple enemies at once when they are surrounded or packed tightly in line formations.

    Lancers have the most weaponskills of any discipline of war. Their combo branches into two: Full Thrust to purely deals damage and Disembowel to increase their damage, which continues to a damage-over-time effect with Chaos Thrust. Like most physical melee DPS, lancers have positional weaponskills which increase the damage when performed on the enemy's rear or flank.

    Dragoon

    Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

    Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.Lodestone

    Dragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. In higher level, they can use Mirage Dive to attract the gaze of first brood onto them, temporarily upgrading their weaponskills into the more powerful variations. The Dragoon also learns party utilities in Battle Litany and Dragon Sight.

    In story, the character Estinien Wyrmblood is an important dragoon.

    Story

    History

    Nigh on a thousand years ago the dragoon first leapt onto the pages of history. The tale of Ishgard's founding speaks of the death of King Thordan I at the talons of the wyrm Nidhogg, and of how his son, Haldrath, battled his father's slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great wyrm fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon. Haldrath's knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of dragoons.

    In the Dragonsong War, many a dragoon has risen to the heights of glory—and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragonslayer training, but only few graduate due to its grueling challenges. Of those who do earn the right to be called dragoon and join the Order of the Knights Dragoon, it is tradition that only the strongest is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon.

    Lancer

    The Warrior of Light applied as a lancer in the guild led by Ywain Deepwell. Upon learning some spear techniques, a sinister lancer named Foulques of the Mist challenged the guild to prove that his off-shoot techniques were better than the guild's.

    Foulques invited the Warrior on some sparring with unfair challenges, but he grew impatient because the Warrior always prevailed. He challenged the Warrior to a duel upon the side of a cliff and fell on his death. Ywain grieved Foulques' death, claiming that had life not dealt him such a cruel hand, he might have been one of the greatest lancers in the Guild.

    Dragoon

    Ywain sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that had been taken by Estinien Wyrmblood. After searching around for the fugitive, they are ambushed by the dragoon. The eye resonates, choosing another Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they will meet again. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the dragoon.

    FFXIV Boulder Downs
    Estinien meeting with the Adventurer.

    Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of dragoons. Estinien sends a message to Alberic requesting to meet at Boulder Downs. Once there, he tells Estinien to return to Ishgard. Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. Alberic senses revenge within him, and Estinien vows to take everything from Nidhogg as he has done to him. He tells the Warrior of Light to earn the Drachen armor, as him and his master before him have done, and takes his leave.

    Alberic sets the Warrior of Light against multiple trials to earn the Drachen armor, and regales the story of what happened 20 years past when he fought Nidhogg. When he struck Nidhogg with his lance, he met his gaze and felt the wyrm's emotions of sorrow, rancor, and pity. In that moment Alberic lost his ability to fight and the dragons burned down Fernedale. He was only able to rescue one child: Estinien.

    FFXIV Dragon Energy
    Estinien summoning dragon energy unto himself.

    Estinien meets the Warrior of Light and Ser Alberic once more at steel vigil. He confronts his former master, calling him a coward for letting Ferndale burn and that the eye had told him about his past. He attempts to strike Alberic down, but the Warrior of Light steps in and the two fight. Estinien asks for more power from the eye, but the Warrior of Light prevails and Estinien falls to the ground. A mysterious voice taunts Estinien who calls out to Nidhogg and is a washed with dark power. The Warrior of Light appears as the first dragoon Haldrath, and stops Estinien from becoming a Dravanian thrall. The conflict is over with Estinien gone.

    Once at the Observatorium, Ser Alberic praises the Warrior of Light though ponders over what he witnessed. Nevertheless, he considers Estinien his son no matter what he does.

    Final Fantasy XIV: Heavensward

    FFXIV Heustienne
    Meeting Heustienne.

    The Warrior of Light speaks tells Ser Alberic and that Whitebrim is under attack by dragons. He sends them to aid the Ishgardian dragoons. They find there wounded dragoons and a wyrm. After the battle, the Warrior meets Ser Alberic and a mysterious dragoon named Heustienne de Vimaroix. She is of the Order of the Knights Dragoon and assisted in the Warrior's training. She asks to train under the Warrior of Light to defeat a dragon called Graoully. The Warrior of Light agrees to train her, and in the meantime she trains on her own in Coerthas Western Highlands. The Warrior of Light meets her there only to find her overwhelmed by dragons. After the dragons are defeated, she tells the Warrior that she attempted to mimic their lancework, and asks for more demonstration. Following the defeat of another dragon, Heustienne fails to understand how her lancework differs. The Warrior comes up with a new technique to draw out the strength of their comrades.

    Heustienne requests the Warrior of Light to meet her in Ishgard where she introduces them to her father, Montorgains, who is glad to see her well, and takes his leave. Heustienne tells her mentor that her father is kind, and that she would have died long ago if he had not found her. She wants to honor her father and follow in his footsteps in becoming a dragoon. At the conclusion of her story, she tells the Warrior of Light that Ser Alberic wished to speak with them. Ser Alberic shares more of Heustiennes past, stating that she was the rival of Estinien and has tremendous potential.

    FFXIV Graoully
    Graoully appears.

    The dragon Graoully and his horde are advancing on Ishgard. Ser Alberic requests that the Warrior of Light assists Heustienne and has them meet her at the Congregation of Our Knights Most Heavenly. In Ishgard everyone is preparing for battle, and Heustienne's father gives her a gift before she departs: her father's lance, the Peregrine. Before the Warrior of Light leaves, Montorgains requests that they watch over his daughter. The battle takes place at the Pike in Western Coerthas and the group is faced with continuous waves of dragons. After the defeat of the lesser dragons, Graoully appears, and Heustienne attacks, mounting the dragon and leaving the Warrior of Light behind. The Warrior reports back to her father who still believes she is alive.

    Searching for any lead in finding Heustienne, Ser Alberic hears of a heretic wielding the lance Peregrine. Ser Alberic tasks the Warrior of Light with tracking them down for a clue as to where Heustienne has gone. A Temple Knight at Riversmeet tells them that they have found the heretics and are held up in a cave. The Warrior of Light rescues Heustienne, who shares the tale of how she survived and was captured by heretics. She bids the Warrior of Light return to Ishgard with news that an attack is coming, and tell her father that she died in battle. She requests that the Warrior of Light take care of her comrades and her father before taking her leave. Montorgains doubts that his daughter has been slain, and the Warrior of Light tells him the truth. He is glad to know that she lives, and sets out to find her.

    Alberic discovers that the heretics they are after call themselves the Bloodbearers, and their leader is named Matheonien. These heretics are capable of assuming the form of dragons. Bystanders have seen these heretics around the chocobo forest trying to replenish their supplies. The Warrior of Light comes across a shady looking merchant and is attacked, but the merchant is quickly defeated. They come across a parchment that reveals where the heretics will meet next, and the Warrior heads south only to find Heustienne and a group of defeated heretics. She slumps over in pain. Ser Alberic approaches, and she tells him that it will pass. He pleads her to return to Ishgard now that she has found her lance, only for her to tell them she cannot. When she was held captive, she was forced to drink dragon's blood, and she cannot return to Ishgard or her family will be suspected to be heretics. She leaves, determined to hunt down Graoully and end his reign. Ser Alberic tells the Warrior of Light that consuming dragon's blood alters the flesh and the mind will soon follow, and that they must believe in Heustienne to not be overtaken by it.

    FFXIV 60 DRG Quest

    Ser Alberic hears from the astrologians that Graoully is on the move in Western Coerthas. He has the Warrior of Light meet him at the Covictory to prepare and tells them to search north while he and Montorgains go south. The Warrior of Light finds bodies of heretics and dragons, and Heustienne facing off against Graoully. After a long battle, Graoully is defeated, with Montorgains and Alberic finding them. Though her father pleads with her to return home, Heustienne refuses because of how dangerous it could be, and tells the group that she will travel the land to overcome the dragon's blood so she can be with her father once more. With that she departs.

    Final Fantasy XIV: Stormblood

    With the recent end to the Dragonsong War, Ser Alberic tells the Warrior of Light that Estinien has left the holy see. He discusses the situation regarding Heustienne, and Montorgains hands the Warrior of Light a letter from her. The Warrior travels to the Dravanian Forelands to meet Heustienne, and she is happy to see her mentor once more. She has gained more control over the dragon's blood thanks to a new ally of hers, Orn Khai. The dragonlet requires aid in searching for his father's consort now that the war has ended. He knows that the dragon flew east, so Heustienne wants the Warrior of Light to ask Ser Alberic if he knows of any Dravanian legends, specifically those of dragons from the east.

    Ser Alberic told the Warrior about a legend of maneater dragon from Far East, so the Warrior and Orn Khai depart there. In Azim Steppe, they confront said dragon: Faunehm, Orn Kai's father's consort. As Faunehm is on blinding rage caused by Nidhogg's dragonsong, they retreat to Kugane. Orn Khai asks Alberic of assistance.

    Returning to Azim Steppe, Orn Khai is surprised to learn that said assistance is Estinien Wyrmblood, the former Azure Dragoon. Estinien's dragonslaying days are over and he asks the Warrior to work together calming Faunehm. With the two Azure Dragoons holding Faunehm at bay, Orn Khai tries to call the dragon out of her in vain, until his presence alerts his father, Verdfolnir, who restores Faunehm's sanity. Finally after a millennium, they are together again. Elated, Orn Khai bids both the Warrior and Estinien as Crimson Dragoons.

    The Warrior bids farewell to the former Azure Dragoon and Orn Khai, dreaming of future adventures.

    Final Fantasy XIV: Shadowbringers

    Following Warrior of Light's return from the First, they meet with Alberic who has been working closely with Orn Khai. The Warrior regales their journey in the First, as well as how they helped the sin eater Andreia find peace. Orn Khai is reminded about Nidhogg. Despite all the things Nidhogg did, Orn Khai felt he should not be forgotten and decides to honor his memory, asking the Warrior to accompany him.

    They travel to Zenith to talk with Faunehm who suggests they place mist lilies, flowers Nidhogg was fond of, at the location of his final downfall and reminisce his life. The Warrior gathers the lilies, and with Orn Khai, travels to Ala Mhigo's Royal Menagerie, where the Warrior defeated Shinryu, which was spawned through Nidhogg's Eyes, and the Eyes were eventually destroyed by Estinien. Orn Khai and the Warrior hold a memorial for Nidhogg and swear that his memory will never be forgotten.

    Equipment

    ARR Dragoon
    An elezen dragoon with the Gae Bolg and Drachen artifact armor.

    Lancers and dragoons wield various polearms. Their armor is primarily made up of "maiming" gear, which they share with reapers and they use the "slaying" accessories like all melee DPS jobs. At lower levels they also have access to lighter armor used by other DPS disciplines, and while the bonus attributes of these items may be of use, it is important to weigh their benefits against the defense lost.

    The primary attribute for lancers and dragoons is strength, which boosts their attack power, and should be prioritized over other attributes. As DPS disciplines, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

    Lists of lancer and dragoon equipment

    Lancer's Arms Lancer's Arms

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Relic Weapon and Artifact Armor

    A Realm Reborn

    Gae Bolg is acquired after completing the quest "A Relic Reborn". It could be upgraded to the Zodiac weapon Longinus.

    The Drachen armor set is acquired after finishing the level 50 job quest, "Into the Dragon's Maw".

    Heavensward

    Brionac can be acquired by trading Centurio Seals acquired in Clan Hunt in Ishgard. The Zodiac Weapon Longinus could be upgraded into anima weapon Rhongomiant, and then finally upgraded into Areadbhar.

    Dragonlancer armor set is acquired after finishing the level 60 job quest, "Dragoon's Fate".

    Stormblood

    The antiquated Ryunohige is acquired alongside the trueblood armor set after finishing the level 70 job quest, "Dragon Sound".

    The antiquated Ryunohige then can be upgraded into Eurekan weapon, Daboya Phiseos.

    Shadowbringers

    Trishula is acquired alongside the pteroslaver armor set after completing the DPS role quest "A Tearful Reunion", achieving level 80, and visiting Grenoldt in The Tempest.

    The dragoon's Resistance weapon is the Dreizack, and its final version is the Blade's Glory.

    Endwalker

    Abel's Lance and the Tiamat armor set can be obtained from Varsarudh in Old Sharlayan after finishing the main story quest "A Bold Decision". It is wearable at level 89.

    Job Gauge

    FFXIV Dragon Gauge stage 1
    Dragon Gauge.

    The job gauge was introduced to players in patch 4.0 Stormblood. The dragoon uses the Dragon Gauge.

    In Final Fantasy XIV: Endwalker, Blood of the Dragon and Life of the Dragon become traits, both strengthening the potency of dragoon's Jump skills. Upon learning the trait Blood of the Dragon at level 54, the dragoon can view the Dragon Gauge, which displays the strength of the first brood's gaze, which is strengthened by 1 unit by performing the action Mirage Dive (acquired at level 68). When Geirskogul is used at maximum gaze level at two units, Life of the Dragon (acquired at level 70) will activate. This will allow the dragoon to execute several powerful actions such as Nastrond and Stardiver (acquired at level 80).

    When the dragoon learns the trait Lance Mastery IV at level 90, Raiden Thrust and Draconian Fury will strengthen the Firstminds' Focus by 1 unit, gaining status Draconian Fire. When strengthened to maximum of 2 units, they can execute the action Wyrmwind Thrust (acquired at level 90).

    Abilities

    Class and Job Actions

    Action Level Type Cast Recast MP Cost Range Area
    True Thrust
    True Thrust from Final Fantasy XIV icon
    Lancer 1 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 170 ( Lance Mastery 230).

    Lance Mastery Action changes to Raiden Thrust while under the effect of Draconian Fire.

    Vorpal Thrust
    Vorpal Thrust from Final Fantasy XIV icon
    Lancer 4 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Lance Mastery 130).
    Combo Action: True Thrust
    Combo Potency: 250 ( Lance Mastery 280)

    Lance Mastery IV Upgrades to Lance Barrage.

    Life Surge
    Life Surge from Final Fantasy XIV icon
    Lancer 6 Ability Instant 40s
    Ensures critical damage for first weaponskill used while Life Surge is active.
    Duration: 5s

    Increases damage dealt when under an effect that raises critical hit rate.
    Effect cannot be applied to damage over time.

    Additional Effect: Absorbs a portion of damage dealt as HP
    Enhanced Life Surge Maximum Charges: 2
    Piercing Talon
    Piercing Talon from Final Fantasy XIV icon
    Lancer 15 Complete quest "A Dangerous Proposition" Weaponskill Instant 2.5s 20y
    Delivers a ranged attack with a potency of 150 ( Lance Mastery 200).
    Enhanced Piercing Talon Potency: 300 ( Lance Mastery 350)
    Disembowel
    Disembowel from Final Fantasy XIV icon
    Lancer 18 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Lance Mastery 140).
    Combo Action: True Thrust
    Combo Potency: 210 ( Lance Mastery 250)
    Combo Bonus: Grants Power Surge
    Power Surge Effect: Increases damage dealt by 10%
    Duration: 30s

    Lance Mastery IV Upgrades to Spiral Blow.

    Full Thrust
    Full Thrust from Final Fantasy XIV icon
    Lancer 26 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100.
    Combo Action: Vorpal Thrust
    Combo Potency: 380

    Lance Mastery II Upgrades to Heavens' Thrust.

    Lance Charge
    fka. Blood for Blood(Renamed in patch 5.0.)
    Lance Charge from Final Fantasy XIV icon
    Lancer 30 Complete quest "Proof of Might" Ability Instant 60s
    Increases damage dealt by 10%.
    Duration: 20s
    Jump
    Jump from Final Fantasy XIV icon
    Dragoon 30 Complete quest "Eye of the Dragon" Ability Instant 30s 20y
    Delivers a jumping attack with a potency of 250 ( Enhanced Jump 320). Returns you to your original position after the attack is made.
    Additional Effect: Grants Dive Ready
    Duration: 15s

    Action optionally becomes Mirage Dive upon execution after reaching level 68.

    Jump Mastery Upgrades to High Jump.

    Elusive Jump
    Elusive Jump from Final Fantasy XIV icon
    Dragoon 35 Complete quest "Lance of Fury" Ability Instant 30s
    Executes a jump to a location 15 yalms behind you.
    Additional Effect: Grants Enhanced Piercing Talon
    Duration: 15s

    Cannot be executed while bound.

    Doom Spike
    Doom Spike from Final Fantasy XIV icon
    Dragoon 40 Complete quest "Unfading Skies" Weaponskill Instant 2.5s 10y 10y line
    Delivers an attack with a potency of 110 to all enemies in a straight line before you.

    Enhanced Coerthan Torment Action changes to Draconian Fury when under the effect of Draconian Fire.

    Winged Glide
    Winged Glide from Final Fantasy XIV icon
    Dragoon 45 Complete quest "Fatal Seduction" Ability Instant 60s
    Rush to a targeted enemy's location.
    Enhanced Winged Glide Maximum Charges: 2

    Cannot be executed while bound.

    Chaos Thrust
    Chaos Thrust from Final Fantasy XIV icon
    Lancer 50 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100.
    140 when executed from a target's rear.
    Combo Action: Disembowel
    Combo Potency: 220
    Rear Combo Potency: 260
    Combo Bonus: Damage over time
    Potency: 40
    Duration: 24s

    Lance Mastery II Upgrades to Chaotic Spring.

    Dragonfire Dive
    Dragonfire Dive from Final Fantasy XIV icon
    Dragoon 50 Complete quest "Into the Dragon's Maw" Ability Instant 120s 20y 5y radius
    Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
    Enhanced Dragonfire Dive Additional Effect: Grants Dragon's Flight
    Enhanced Dragonfire Dive Duration: 30s

    Cannot be executed while bound.

    Enhanced Dragonfire Dive Action optionally becomes Rise of the Dragon upon execution.

    Battle Litany
    Battle Litany from Final Fantasy XIV icon
    Dragoon 52 Complete quest "Days of Azure" Ability Instant 120s 30y radius
    Increases critical hit rate of self and nearby party members by 10%.
    Duration: 20s
    Fang and Claw
    Fang and Claw from Final Fantasy XIV icon
    Dragoon 56 Complete quest "Dragoon's Errand" Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 140).
    140 ( Melee Mastery 180) when executed from a target's flank.
    Combo Action: Full Thrust ( Lance Mastery II Heavens' Thrust)
    Combo Potency: 260 ( Melee Mastery 300)
    Flank Combo Potency: 300 ( Melee Mastery 340)

    Action becomes Drakesbane upon execution of this action or Wheeling Thrust after reaching level 64.

    Wheeling Thrust
    Wheeling Thrust from Final Fantasy XIV icon
    Dragoon 58 Complete quest "Sanguine Dragoon" Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 140).
    140 ( Melee Mastery 180) when executed from a target's rear.
    Combo Action: Chaos Thrust ( Lance Mastery II Chaotic Spring)
    Combo Potency: 260 ( Melee Mastery 300)
    Rear Combo Potency: 300 ( Melee Mastery 340)

    Action becomes Drakesbane upon execution of this action or Fang and Claw after reaching level 64.

    Geirskogul
    Geirskogul from Final Fantasy XIV icon
    Dragoon 60 Complete quest "Sanguine Dragoon" Ability Instant 30s 15y 15y line
    Delivers an attack to all enemies in a straight line before you with a potency of 200 ( Lance Mastery III 280) for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Grants Blood of the Dragon ( Life of the Dragon Life of the Dragon)
    Blood of the Dragon Effect: Increases damage dealt by 10%
    Duration: 20s
    Life of the Dragon Life of the Dragon Effect: Increases damage dealt by 15%
    Life of the Dragon Duration: 20s
    Life of the Dragon Additional Effect: Grants Nastrond Ready
    Life of the Dragon Duration: 20s
    Sonic Thrust
    Sonic Thrust from Final Fantasy XIV icon
    Dragoon 62 Weaponskill Instant 2.5s 10y 10y line
    Delivers an attack with a potency of 100 to all enemies in a straight line before you.
    Combo Action: Doom Spike
    Combo Potency: 120
    Combo Bonus: Grants Power Surge
    Power Surge Effect: Increases damage dealt by 10%
    Duration: 30s
    Drakesbane
    Drakesbane from Final Fantasy XIV icon
    Dragoon 64 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 380 ( Lance Mastery II 400, Melee Mastery 460).
    Lance Mastery Combo Action: Wheeling Thrust or Fang and Claw
    Lance Mastery Combo Bonus: Grants Draconian Fire
    Lance Mastery Duration: 30s

    Can only be executed after successfully landing Wheeling Thrust or Fang and Claw as a combo action.
    ※This action cannot be assigned to a hotbar.
    ※Wheeling Thrust and Fang and Claw change to Drakesbane when requirements for execution are met.

    Mirage Dive
    Mirage Dive from Final Fantasy XIV icon
    Dragoon 68 Ability Instant 1s 20y
    Delivers an attack with a potency of 380.
    Can only be executed when Dive Ready.
    Nastrond
    Nastrond from Final Fantasy XIV icon
    Dragoon 70 Complete quest "Dragon Sound" Ability Instant 10s 15y 15y line
    Delivers an attack to all enemies in a straight line before you with a potency of 600 ( Lance Mastery III 720) for the first enemy, and 50% less for all remaining enemies.
    Can only be executed while Nastrond Ready.
    Coerthan Torment
    Coerthan Torment from Final Fantasy XIV icon
    Dragoon 72 Weaponskill Instant 2.5s 10y 10y line
    Delivers an attack with a potency of 100 to all enemies in a straight line before you.
    Combo Action: Sonic Thrust
    Combo Potency: 150
    Enhanced Coerthan Torment Combo Bonus: Grants Draconian Fire
    Enhanced Coerthan Torment Duration: 30s
    High Jump
    High Jump from Final Fantasy XIV icon
    Dragoon 74 Ability Instant 30s 20y
    Delivers a jumping attack with a potency of 400. Returns you to your original position after the attack is made.
    Additional Effect: Grants Dive Ready
    Duration: 15s

    Action optionally becomes Mirage Dive upon execution.

    Raiden Thrust
    Raiden Thrust from Final Fantasy XIV icon
    Dragoon 76 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 280 ( Melee Mastery 320).
    Lance Mastery III Additional Effect: Sharpens the Firstminds' Focus by 1

    Can only be executed while under the effect of Draconian Fire.
    ※This action cannot be assigned to a hotbar.
    True Thrust changes to Raiden Thrust when requirements for execution are met.

    Stardiver
    Stardiver from Final Fantasy XIV icon
    Dragoon 80 Ability Instant 30s 20y 5y radius
    Delivers a jumping fire-based attack to target and all enemies nearby it with a potency of 720 ( Melee Mastery 840) for the first enemy, and 40% less for all remaining enemies.
    Enhanced Stardiver Additional Effect: Grants Starcross Ready
    Enhanced Stardiver Duration: 20s

    Enhanced Stardiver Effect ends when Life of the Dragon expires.
    Can only be executed while under the effect of Life of the Dragon.
    Cannot be executed while bound.

    Enhanced Stardiver Action optionally becomes Starcross upon execution.

    Draconian Fury
    Draconian Fury from Final Fantasy XIV icon
    Dragoon 82 Weaponskill Instant 2.5s 10y 10y line
    Delivers an attack with a potency of 130 to all enemies in a straight line before you.
    Lance Mastery III Additional Effect: Sharpens the Firstminds' Focus by 1

    Can only be executed while under the effect of Draconian Fire.
    ※This action cannot be assigned to a hotbar.
    Doom Spike changes to Draconian Fury when requirements for execution are met.

    Heavens' Thrust
    Heavens' Thrust from Final Fantasy XIV icon
    Dragoon 86 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 160).
    Combo Action: Vorpal Thrust ( Lance Mastery IV Lance Barrage)
    Combo Potency: 400 ( Melee Mastery 460)
    Chaotic Spring
    Chaotic Spring from Final Fantasy XIV icon
    Dragoon 86 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 140).
    140 ( Melee Mastery 180) when executed from a target's rear.
    Combo Action: ( Lance Mastery IV Spiral Blow)
    Combo Potency: 260 ( Melee Mastery 300)
    Rear Combo Potency: 300 ( Melee Mastery 340)
    Combo Bonus: Damage over time
    Potency: 45
    Duration: 24s
    Wyrmwind Thrust
    Wyrmwind Thrust from Final Fantasy XIV icon
    Dragoon 90 Ability Instant 10s 15y 15y line
    Delivers an attack to all enemies in a straight line before you with a potency of 420 ( Melee Mastery 440) for the first enemy, and 50% less for all remaining enemies.
    Firstminds' Focus Cost: 2
    Rise of the Dragon
    Rise of the Dragon from Final Fantasy XIV icon
    Dragoon 92 Complete quest "Into the Dragon's Maw" Ability Instant 1s 20y 5y radius
    Deals physical damage to target and all enemies nearby it with a potency of 550 for the first enemy, and 50% less for all remaining enemies.
    Can only be executed while under the effect of Dragon's Flight.
    Lance Barrage
    Lance Barrage from Final Fantasy XIV icon
    Dragoon 96 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 130.
    Combo Action: True Thrust
    Combo Potency: 340
    Spiral Blow
    Spiral Blow from Final Fantasy XIV icon
    Dragoon 96 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 140
    Combo Action: True Thrust
    Combo Potency: 300
    Combo Bonus: Grants Power Surge
    Power Surge Effect: Increases damage dealt by 10%
    Duration: 30s
    Starcross
    Starcross from Final Fantasy XIV icon
    Dragoon 100 Ability Instant 1s 3y 5y radius
    Deals physical damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 40% less for all remaining enemies.
    Can only be executed while under the effect of Starcross Ready.

    Role Actions

    Action Level Type Cast Recast MP Cost Range Area
    Second Wind
    Second Wind Role from Final Fantasy XIV icon
    Melee DPS Physical Ranged DPS 8 Ability Instant 120s
    Instantly restores own HP.
    Cure Potency: 500 ( Enhanced Second Wind 800)
    Leg Sweep
    Leg Sweep Role from Final Fantasy XIV icon
    Melee DPS 10 Ability Instant 40s 3y
    Stuns target.
    Duration: 3s
    Bloodbath
    Bloodbath Role from Final Fantasy XIV icon
    Melee DPS 12 Ability Instant 90s
    Converts a portion of physical damage dealt into HP.
    Duration: 20s
    Feint
    Feint Role from Final Fantasy XIV icon
    Melee DPS 22 Ability Instant 90s 10y
    Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
    Duration: 10s ( Enhanced Feint 15s)
    Arm's Length
    Arm's Length from Final Fantasy XIV icon
    Tank Melee DPS Physical Ranged DPS 32 Ability Instant 120s
    Nullifies most knockback and draw-in effects.
    Duration: 6s
    Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
    Duration: 15s
    True North
    True North from Final Fantasy XIV icon
    Melee DPS 50 Ability Instant 45s
    Nullifies all action direction requirements.
    Duration: 10s
    Maximum Charges: 2

    Traits

    Name Level Description
    Enhanced Jump
    Enhanced Jump from Final Fantasy XIV icon
    Dragoon 54 Complete quest "Sworn Upon a Lance" Increases the potency of Jump to 320.
    Life of the Dragon
    Life of the Dragon from Final Fantasy XIV icon
    Dragoon 70 Complete quest "Dragon Sound" Upgrades Blood of the Dragon to Life of the Dragon.
    Life of the Dragon Effect: Increases damage dealt by 15%
    Upon successfully landing Geirskogul, grants Nastrond Ready.
    Duration: 20s
    Jump Mastery
    Jump Mastery from Final Fantasy XIV icon
    Dragoon 74 Upgrades Jump to High Jump.
    Lance Mastery
    fka. Lance Mastery II
    Lance Mastery from Final Fantasy XIV icon
    Dragoon 76 Increases the potency of True Thrust to 230, Vorpal Thrust to 130, Piercing Talon to 200, Enhanced Piercing Talon to 350, and Disembowel to 140.
    Grants Draconian Fire if Drakesbane is executed following Fang and Claw or Wheeling Thrust.
    Duration: 30s

    Effect of Draconian Fire ends upon execution of any melee weaponskill.
    Upgrades True Thrust to Raiden Thrust while under the effect of Draconian Fire.

    Enhanced Coerthan Torment
    Enhanced Coerthan Torment from Final Fantasy XIV icon
    Dragoon 82 Grants the effect of Draconian Fire after successfully completing a combo with Coerthan Torment.
    Duration: 30s

    Effect of Draconian Fire ends upon execution of any melee weaponskill.
    Upgrades Doom Spike to Draconian Fury while under the effect of Draconian Fire.

    Enhanced Winged Glide
    Enhanced Spineshatter Dive from Final Fantasy XIV icon
    Dragoon 84 Allows the accumulation of charges for consecutive uses of Winged Glide.
    Maximum Charges: 2
    Lance Mastery II
    fka. Lance Mastery III
    Lance Mastery II from Final Fantasy XIV icon
    Dragoon 86 Upgrades Full Thrust to Heavens' Thrust and Chaos Thrust to Chaotic Spring. Also increases the potency of Drakesbane to 400.
    Enhanced Life Surge
    Enhanced Life Surge from Final Fantasy XIV icon
    Dragoon 88 Allows the accumulation of charges for consecutive uses of Life Surge.
    Maximum Charges: 2
    Lance Mastery III
    fka. Lance Mastery IV
    Lance Mastery III from Final Fantasy XIV icon
    Dragoon 90 Increases the potency of Geirskogul to 280 and Nastrond to 720.
    Allows for the sharpening of the Firstminds' Focus upon successfully landing Raiden Thrust or Draconian Fury, up to a maximum of 2 units.
    Enhanced Dragonfire Dive
    Enhanced Dragonfire Dive from Final Fantasy XIV icon
    Dragoon 92 Grants Dragon's Flight upon executing Dragonfire Dive.
    Duration: 30s
    Melee Mastery
    Melee Mastery from Final Fantasy XIV icon
    Dragoon 94 Increases the potency of Fang and Claw to 140, Wheeling Thrust to 140, Drakesbane to 460, Raiden Thrust to 320, Stardiver to 840, Heavens' Thrust to 160, and Chaotic Spring to 140, and Wyrmwind Thrust to 440.
    Lance Mastery IV
    Lance Mastery IV from Final Fantasy XIV icon
    Dragoon 96 Upgrades Vorpal Thrust to Lance Barrage and Disembowel to Spiral Blow.
    Enhanced Stardiver IV
    Enhanced Stardiver from Final Fantasy XIV icon
    Dragoon 100 Grants Starcross Ready upon executing Stardiver.
    Duration: 20s
    Effect ends when Life of the Dragon expires.

    Role Traits

    Name Level Description
    Enhanced Second Wind
    Enhanced Second Wind from Final Fantasy XIV icon
    Melee DPS Physical Ranged DPS 94 Increases the healing potency of Second Wind to 800.
    Enhanced Feint
    Enhanced Feint Role from Final Fantasy XIV icon
    Melee DPS 98 Extends the duration of Feint to 15 seconds.

    PvP Actions

    Action Type Cast Recast MP Cost Range Area
    Raiden Thrust
    Raiden Thrust PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 5,000.
    ※This action cannot be assigned to a hotbar.
    Fang and Claw
    Fang and Claw PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 6,000.
    Combo Action: Raiden Thrust

    ※This action cannot be assigned to a hotbar.

    Wheeling Thrust
    Wheeling Thrust PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 7,000.
    Combo Action: Fang and Claw

    ※This action cannot be assigned to a hotbar.

    Drakesbane
    Drakesbane PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 8,000.
    Combo Action: Wheeling Thrust

    ※This action cannot be assigned to a hotbar.

    Chaotic Spring
    Chaotic Spring PvP from Final Fantasy XIV icon
    Weaponskill Instant 16s 5y
    Delivers an attack with a potency of 8,000.
    Ignores the effects of Guard when dealing damage.
    Additional Effect: Absorbs 150% of damage dealt as HP

    This weaponskill does not share a recast timer with any other actions.

    Geirskogul
    Geirskogul PvP from Final Fantasy XIV icon
    Ability Instant 20s 15y 15y line
    Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
    Additional Effect: Grants Life of the Dragon
    Life of the Dragon Effect:Increases damage dealt by 25% and damage suffered by 15%
    Duration: 10s
    Additional Effect: Grants Nastrond Ready
    Duration: 10s
    Additional Effect: Grants Starcross Ready
    Duration: 10s

    ※Action changes to Nastrond while under the effect of Nastrond Ready.
    ※Wheeling Thrust Combo changes to Starcross while under the effect of Starcross Ready.

    High Jump
    High Jump PvP from Final Fantasy XIV icon
    Ability Instant 10s 20y
    Delivers a jumping attack with a potency of 6,000.
    Additional Effect: Grants Heavensent
    Duration: 10s

    Cannot be executed while bound.
    ※Wheeling Thrust Combo changes to Heavens' Thrust while under the effect of Heavensent.

    Elusive Jump
    Elusive Jump PvP from Final Fantasy XIV icon
    Ability Instant 20s
    Executes a jump to a location 15 yalms behind you.
    Additional Effect: Removes Heavy and Bind
    Additional Effect: Increases movement speed by 25%
    Duration: 5s
    Additional Effect: Grants Firstminds' Focus
    Duration: 10s

    ※Action changes to Wyrmwind Thrust upon execution.

    Horrid Roar
    Horrid Roar PvP from Final Fantasy XIV icon
    Ability Instant 24s 10y radius
    Deals unaspected damage with a potency of 3,000 to all nearby enemies.
    Additional Effect: Reduces damage target deals to you by 50%
    Duration: 10s
    Heavens' Thrust
    Heavens' Thrust PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 10,000.
    Can only be executed while under the effect of Heavensent.
    ※This action cannot be assigned to a hotbar.
    Starcross
    Starcross PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 20y 5y radius
    Delivers an attack with a potency of 12,000 to target and all enemies nearby it.
    Can only be executed while under the effect of Starcross Ready.
    ※This action cannot be assigned to a hotbar.
    Nastrond
    Nastrond PvP from Final Fantasy XIV icon
    Ability Instant 1s 15y 15y line
    Delivers an attack with a potency of 4,000 to all enemies in a straight line before you.
    Potency increases up to 8,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
    Life of the Dragon effect fades upon execution.
    Can only be executed while under the effect of Nastrond Ready.
    ※This action cannot be assigned to a hotbar.
    Wyrmwind Thrust
    Wyrmwind Thrust PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 20y 20y line
    Delivers an attack with a potency of 8,000 to all enemies in a straight line before you.
    Potency increases up to 16,000 the farther away you are from the target, reaching its maximum value when the target is 15 yalms away.
    Can only be executed while under the effect of Firstminds' Focus.
    ※This action cannot be assigned to a hotbar.
    Sky High
    Sky High PvP from Final Fantasy XIV icon
    Limit Break Instant 10s
    Jump high into the air, preventing enemies from targeting you.
    Movement is still possible before landing, and speed is increased by 50%.
    Duration: 5s
    Additional Effect: Removes Heavy and Bind

    Executes Sky Shatter automatically when effect duration expires.
    Can only be executed when the limit gauge is full.

    Gauge Charge Time: 90s

    ※Action changes to Sky Shatter upon execution.

    Sky Shatter
    Sky Shatter PvP from Final Fantasy XIV icon
    Limit Break Instant 1s 10y radius
    Delivers an attack with a potency of 16,000 to all nearby enemies.
    Potency is doubled when targets are within 5 yalms.
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 24,000 potency
    Duration: 10s

    Can only be executed while under the effect of Sky High.
    ※This action cannot be assigned to a hotbar.

    PvP Common Actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP Role Actions

    Action Type Cast Recast MP Cost Range Area
    Bloodbath
    Bloodbath PvP from Final Fantasy XIV icon
    Ability Instant 45s
    Increases damage dealt by 10%, and converts 100% of damage dealt into HP.
    Duration: 10s
    Swift
    Swift PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Increases movement speed by 100% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 4s

    Effect ends when riding a mount.

    Smite
    Smite PvP from Final Fantasy XIV icon
    Ability Instant 15s 10y
    Delivers an attack with a potency of 6,000.
    Potency increases up to 18,000 as the target's HP decreases, reaching its maximum value when the target has 25% HP or less.
    Recast time resets upon earning a kill or an assist.

    Removed actions

    The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and may be removed by the player. The given statistics represent their last form before their removal.

    Action Level Type Cast Recast MP Cost Range Area
    Feint
    Feint LNC from Final Fantasy XIV icon
    Lancer 2 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
    Delivers an attack with a potency of 120.
    Additional Effect: Slow +20%
    Duration: 10s (PvP 6s)

    Lancer 14 Enhanced Feint: Extends Slow duration to 20 seconds. (PvP 10 seconds)

    Replaced with Feint Role Action in patch 4.0.

    Keen Flurry
    Keen Flurry from Final Fantasy XIV icon
    Lancer 6 Ability Instant 90s
    Increases parry rate by 40%.
    Duration: 20s

    Lancer 20 Keener Flurry: Improves the parry rate increase to 80%.

    Removed in patch 4.0.

    Impulse Drive
    Impulse Drive from Final Fantasy XIV icon
    Lancer 6 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
    Delivers an attack with a potency of 200.

    Removed in patch 5.0.

    Leg Sweep
    Leg Sweep LNC from Final Fantasy XIV icon
    Lancer 10 Ability Instant 30s 3y
    Delivers an attack with a potency of 130.
    Additional Effect: Stun
    Duration: 3s (PvP 2s)

    Lancer 28 Enhanced Leg Sweep: Shortens recast time to 20 seconds.

    Replaced with Leg Sweep Role Action in patch 4.0.

    Heavy Thrust
    Heavy Thrust from Final Fantasy XIV icon
    Lancer 10 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
    Delivers an attack with a potency of 150.
    190 when executed from a target's flank.
    Additional Effect: Increases damage dealt by 10%
    Duration: 30s

    Removed in patch 5.0.

    Invigorate
    Invigorate LNC from Final Fantasy XIV icon
    Lancer 22 Ability Instant 120s
    Instantly restores 400 TP.

    Lancer 36 Exhilarate: Increases the TP restored to 500.

    Replaced with Invigorate Role Action in patch 4.0.

    Phlebotomize
    Phlebotomize from Final Fantasy XIV icon
    Lancer 30 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
    Delivers an attack with a potency of 170.
    Additional Effect: Damage over time
    Potency: 30
    Duration: 24s

    Removed in patch 4.0.

    Power Surge
    Power Surge from Final Fantasy XIV icon
    Dragoon 45 Ability Instant 60s
    Increases the damage dealt by a single Jump or Spineshatter Dive by 50%.
    Duration: 10s

    Removed in patch 4.0.

    Spineshatter Dive
    Spineshatter Dive from Final Fantasy XIV icon
    Dragoon 45 Ability Instant 60s 20y
    Delivers a jumping attack with a potency of 190 ( Blood of the Dragon 250).
    Enhanced Spineshatter Dive Maximum Charges: 2

    Cannot be executed while bound.

    Removed in patch 7.0.

    Ring of Thorns
    Ring of Thorns from Final Fantasy XIV icon
    Lancer 46 Weaponskill Instant 2.5s(Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 5y
    Delivers an attack with a potency of 100 to all nearby enemies.
    Combo Action: Heavy Thrust
    Combo Potency: 150

    Removed in patch 4.0.

    Blood of the Dragon
    Blood of the Dragon old from Final Fantasy XIV icon
    Dragoon 54 Ability Instant 25s
    Increases potency of High Jump and Spineshatter Dive by 30%.
    Duration: 30s
    Additional Effect: Grants Sharper Fang and Claw upon successfully executing Full Thrust, or Enhanced Wheeling Thrust upon successfully executing Chaos Thrust.
    Duration: 10s
    Effects end upon reuse or upon using a weaponskill other than Fang and Claw or Wheeling Thrust.
    Cannot be executed while under the effect of Life of the Dragon.

    Replaced with Blood of the Dragon Trait in patch 6.0.

    Dragon Sight
    Dragon Sight from Final Fantasy XIV icon
    Dragoon 66 Ability Instant 120s 30y
    Grants Right Eye to self, increasing damage dealt by 10% and nullifying all action direction requirements. Also grants target party member Left Eye, increasing damage dealt by 5%.
    Duration: 20s

    Removed in patch 7.0.

    Limit Break

    Dragoons' limit breaks focus on dealing powerful damage to a single target. Dragoons have the same Level 1 and Level 2 limit breaks as other melee DPS classes.

    Ability Level Description Image
    Braver 1 Delivers an attack to a single target.
    FFXIV Braver
    Bladedance 2 Delivers an attack to a single target, dealing 2.2x the damage of Braver.
    Bladedance XIV Limit Break
    Dragonsong Dive 3 Delivers an attack to a single target, dealing 3.5x the damage of Braver.
    Start.
    Start.

    Effect.
    Effect.

    Other appearances

    Pictlogica Final Fantasy

    PFF Blood of the Dragon


    Final Fantasy Record Keeper


    Final Fantasy Trading Card Game

    Dragoon and lancer appear in Final Fantasy Trading Card Game as Lightning-elemental Backup and Forward cards.

    Behind the scenes

    Unlike previous uses of the term "lancer" as an alternate localization for the dragoon job class, here it is a literal translation of a separate class (though it does "upgrade" into it). Despite the in-game description of the lancer stating it can out-range opponents, the range of spears is no different than that of swords and axes used by the other melee classes.

    Square Enix's Eorzea Cafe served a dish called "dragoon's pasta ~sakura style~" with a description that translates to: A plate of pasta inspired by the flashes of pink in fields of green left by the "dragoon's" Cherry Blossom ability. A dragoon's spear has been thrust into this mix of fresh spinach pasta, cherry blossoms, and sakura shrimp!

    Dragoon's official artwork is an allusion to Kain Highwind's famous pose in Final Fantasy IV. Several of dragoon's skills, such as Nastrond and Stardiver, are abilities from Nidhogg when he's fought in the Final Steps of Faith trial.

    Etymology

    A lancer was a type of cavalryman who fought with a lance. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured regiment.

    In the Final Fantasy series, a lancer is usually synonymous with Dragoon. "Dragoon" is the traditional name for a special soldier type in classical European warfare. Unlike in Final Fantasy, the original dragoons did not fight with lances, that being the job of "lancers"—a different soldier class. Dragoons were infantry that rode on horseback, but fought on foot. Originally they fought with a hand-held blunderbuss called the "dragon", giving them the name. The dragoons' arsenal expanded to include guns, sabres, and axes. During the Napoleonic Wars they became medium cavalry and reached the height of their popularity.

    After the Napoleonic Wars, to make better use of the number of men the European military had, the dragoons were trained to use lances and lancers became obsolete. Thanks to the advances of modern warfare, dragoons lost their niche and modern dragoon units exist only for ceremonial purposes.

    In the class's original English appearance (Final Fantasy IV, titled "Final Fantasy II" in English), the class was called "Dragon Knight" in Japanese, but due to a character-limitation it was shortened to "Dragoon", which has stuck ever since.

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