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    Hammer Blaster is an enemy in Final Fantasy VII fought in Shinra Bldg. They can also be fought during the return to Midgar at the end of the game, but at this point they are harmless.

    Stats

    Formations

    # Formation
    424 Row 2: Hammer Blaster,
    426 Row 1: Hammer Blaster A, A
    Row 2: Hammer Blaster B, B
    429 Hammer Blaster A, A, Hammer Blaster B, B (Attack from both sides)

    Locations

    Shinra Bldg.
    Elevator 424 (event)
    63f. 424, 426
    65f. 424, 426, 429 (Back Attack)

    Battle

    FFVII Muddle Mallet
    Muyddle Mallet.

    Hammer Blaster can be a minor nuisance as it can temporarily leave the battlefield for a short time. While invisible it cannot be targeted, so the player must be careful not to attack, to avoid hitting their own party members. Although Hammer Blaster has eight attacks, it will only ever use two of them under normal circumstances; Hammer Blaster will never use the moves Zip Hammer, Zip Confu, Flying Hammer, Flying Muddle, Flying Zip, and Flying Zip Confu. It has Hammer Attack as standard physical attack. Also it will use Muyddle Mallet to inflict minor damage and possibly confuse a character.

    Strategy

    Hammer Blasters can be easily defeated with Lightning attacks.

    AI script

    Start of battle

    Declare Count

    If (Self == Hammer Blaster B) Then

    Count = 1

    Else

    Count = 0

    Declare SpecialChance = 5

    Turn
    If (Count == 0) OR (Count == 1) Then
    If (any opponent does not have Confusion) AND (Random[1..SpecialChance] == 1) Then

    Use Muyddle Mallet on random opponent without Confusion

    Else

    Use Hammer Attack on random opponent

    Count = Count + 1

    Else If (Count == 2) Then

    Use Vanish

    Make Self Invisible

    Count = 3

    Else If (Count == 3) Then
    1/2 Chance

    Count = 4

    1/2 Chance

    Count = 5

    Else If (Count == 4) Then

    Make Self Visible

    Use Appear

    Count = 0

    Else If (Count == 5) Then

    Make Self Visible

    Use Appear

    If (any opponent does not have Confusion) AND (Random[1..SpecialChance] == 1) Then

    Use Muyddle Mallet on random opponent without Confusion

    Else

    Use Hammer Attack on random opponent

    Count = 1

    Counter - if attacked
    If (Self HP > 3/4 * Self Max HP) Then

    SpecialChance = 5

    Else If (Self HP > 1/2 * Self Max HP) Then

    SpecialChance = 4

    Else If (Self HP > 1/4 * Self Max HP) Then

    SpecialChance = 3

    Else

    SpecialChance = 2

    Counter - if killed

    Turn off Death Handling for Self

    Use (Report)

    Remove Hammer Blaster's Base

    Notes

    • Vanish, Appear and (Report) are animations, the latter of which is its death animation.
    • While Hammer Blaster is invisible, it cannot be targeted, but its AI script will continue to run.
    • The purpose of Hammer Blaster turning off its death handling upon death is because it has a different death animation to normal enemies.

    Other appearances

    Final Fantasy Record Keeper

    FFRK Hammer Blaster FFVII

    Hammer Blaster from Final Fantasy VII appears as an enemy in Final Fantasy Record Keeper.

    Mobius Final Fantasy

    MFF Hammer Blaster FFVII


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