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    Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love—all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.Mylla Swordsong

    The paladin is a Job in Final Fantasy XIV, introduced as the discipline of war gladiator in the original release, with a guild situated in the Coliseum in Ul'dah. Players start as a Gladiator, and then may upgrade to paladin using the soul crystal obtained from the quest Paladin's Pledge Paladin's Pledge after gladiator reaches level 30.

    Profile

    Gladiator

    Gladiator Class Artwork ARR

    Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
    Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.Official site

    Gladiators wield swords and are the only disciple of war capable of equipping shields. The gladiator's primary role is to tank, focusing on shielding their allies from enemy ire by drawing their attacks on themselves.

    The gladiator's skillset contains many abilities that increase enmity from enemies, as well as abilities that increase their defense. Gladiators tend to have the highest defense of all roles while being able to equip shields, allowing them to block incoming damage. This is offset with having one of the lowest damage per second ratios of any tanks.

    Paladin

    For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shield work to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.

    To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.Lodestone

    Paladins further increase the defensive capabilities of their base class. They also make use of healing and barrier spells, either for themselves or their allies. Paladins, alongside dark knights, are the only disciples of war to utilize MP in their skillset. For paladins, they have a magical attack phase by using the skill Requiescat, building MP in their physical phase otherwise.

    Story

    History

    In the year 969 of the Sixth Astral Era, a dispute surrounding the succession of twin princes erupted into an internecine war-a conflict which ultimately fractured the Thanalan city-state of Belah'dia into the rival nations of Ul'dah and Sil'dih. Upon this bitter division, Ul'dah's first ruler, Sasagan Ul Sisigan, gathered to him those knights who had sworn him realty, and established a retinue of bodyguards thenceforth known as the Sultansworn.

    For six hundred years now, generations of Sultansworn have taken the oath of their forebears, and honed their martial prowess in service to the royal house of Ul'dah. Centuries of training and tradition have led to the development of an indomitable style of combat that has many times proven instrumental in the salvation of the desert nation and its people. Yet beloved as they are as the shield of the sultanate, the Sultansworn have lost their former luster-both their morale and their numbers dwindling apace with the royal family's eroded authority. Thus it is that Captain Jenlyns, in an effort to preserve the teachings of his failing order, has begun training worthy adventurers in the arts of the paladin.

    Gladiator

    Paladin

    Final Fantasy XIV: A Realm Reborn

    Final Fantasy XIV: Heavensward

    Final Fantasy XIV: Stormblood

    Final Fantasy XIV: Shadowbringers

    Upon returning from the First, the Warrior of Light revisited the Gladiator's Guild to regale Mylla Swordsong with tales of their adventures. Suddenly Aldis arrives, now wearing samurai garb, after his journey in the Far East. Aldis wants to fight the Warrior to test his newfound abilities, but is forced to forfeit the duel after becoming horrified of the Warrior of Light's powers.

    After that, Aldis gives up his samurai garb and returned to the guild as a gladiator once more. But, he still let Mylla to continue as the guildmaster.

    Equipment

    ARR Paladn
    A Roegadyn paladin with the Curtana, the Holy Shield, and Gallant artifact armor.

    Gladiators and paladins predominantly wield one-handed swords in conjunction with a shield in the offhand. They are the only discipline that can use shields (or rather, any offhand weapon) after level 50, giving them exclusive access to the ability to block attacks. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses among all armor pieces. At lower levels they also have access to the lighter armor used by DPS disciplines. While the items' bonus attributes may be of use, it is important to weigh their benefits against the defenses lost.

    The primary attributes for gladiators and paladins are strength and vitality, which boost their attack power and HP respectively, and should be prioritized over other attributes. They have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

    Lists of gladiator and paladin equipment

    Gladiator's Arms Gladiator's Arms

    Shields Shields

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Relic weapons and artifact armor

    A Realm Reborn

    The paired relic weapons of Curtana and Holy Shield is acquired after finishing the quest A Relic Reborn A Relic Reborn. They could be upgraded into the Zodiac weapons Excalibur and Aegis Shield.

    The gallant armor set is acquired after finishing the level 50 job quest Keeping the Oath Keeping the Oath.

    Heavensward

    The paired relic weapons of Hauteclaire and Prydwen can be acquired by trading Centurio Seals acquired in Clan Hunt in Ishgard. The Zodiac Weapon could be upgraded into anima weapon Almace and Ancille, and then finally upgraded into Aettir and Pridwen.

    The creed armor set is acquired after finishing the level 60 job quest, This Little Sword of Mine This Little Sword of Mine.

    Stormblood

    The antiquated Galatyn and antiquated Evalach are acquired alongside the chivalrous armor set after finishing the level 70 job quest, Raising the Sword Raising the Sword.

    These can then be upgraded into Eurekan weapons, Antea Eureka and Bellerophon Eureka and optionally Antea Physeos and Bellerophon Physeos.

    Shadowbringers

    The Sequence and Srivatsa can be acquired alongside the chevalier's armor set after completing the tank role quest To Have Loved and Lost To Have Loved and Lost, achieving level 80, and visiting Grenoldt in the Tempest.

    The paladin's Resistance weapons are the Honorbound and Tenacity, and their final versions are the Blade's Honor and Blade's Fortitude.

    Endwalker

    The Lightbringer and hero's shield, and the reverence armor set, can be obtained by talking to Varsarudh at Old Sharlayan after finishing the main scenario quest A Bold Decision A Bold Decision. They're wearable starting at level 89.

    Job Gauge

    FFXIV Oath Gauge defensive stance
    Oath Gauge.

    Job gauges were introduced in 4.0 Final Fantasy XIV: Stormblood. The paladin uses the Oath Gauge.

    The Oath Gauge displays an icon that changes color depending on whether the paladin is in enmity stance, which is activated by using the skill Iron Will. The gauge also displays the amount of Oath, which will increase using auto-attacks. Several defensive actions such as Sheltron and Cover require a quantity of Oath before they can be used. In Endwalker, the Oath Gauge is set to always full when the battle starts.

    In PvP, Oath is used to activate Cover and the gauge will gradually deplete when Cover is in effect. Using combo actions will refill the Oath Gauge.

    Abilities

    Class and Job Actions

    Action Level Type Cast Recast MP Cost Range Area
    Fast Blade
    Fast Blade from Final Fantasy XIV icon
    Gladiator 1 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 150 ( Melee Mastery 200, Melee Mastery II 220).
    Fight or Flight
    Fight or Flight from Final Fantasy XIV icon
    Gladiator 2 Ability Instant 60s
    Increases damage dealt by 25%.
    Duration: 20s
    Enhanced Fight or Flight Additional Effect: Grants Goring Blade Ready
    Enhanced Fight or Flight Duration: 30s

    Enhanced Fight or Flight Action optionally changes to Goring Blade upon execution.

    Riot Blade
    Riot Blade from Final Fantasy XIV icon
    Gladiator 4 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 140, Melee Mastery II 170).
    Combo Action: Fast Blade
    Combo Potency: 230 ( Melee Mastery 300, Melee Mastery II 330)
    Chivalry Combo Bonus: Restores MP
    Total Eclipse
    Total Eclipse from Final Fantasy XIV icon
    Gladiator 6 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 120 to all nearby enemies.
    Additional Effect: Increased enmity
    Shield Bash
    Shield Bash from Final Fantasy XIV icon
    Gladiator 10 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100.
    Additional Effect: Stun
    Duration: 6s
    Iron Will
    Iron Will from Final Fantasy XIV icon
    Gladiator 10 Ability Instant 2s
    Significantly increases enmity generation.
    Effect ends upon reuse.

    Action changes to Release Iron Will upon execution.

    Release Iron Will Release Iron Will from Final Fantasy XIV icon Gladiator 10 Ability Instant 1s
    Cancels the effect of Iron Will.
    Shield Lob
    Shield Lob from Final Fantasy XIV icon
    Gladiator 15 Complete quest "That Old Familiar Feeling" Weaponskill Instant 2.5s 20y
    Delivers a ranged attack with a potency of 100.
    Additional Effect: Increased enmity
    Rage of Halone
    Rage of Halone from Final Fantasy XIV icon
    Gladiator 26 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100.
    Combo Action: Riot Blade
    Combo Potency: 330

    Rage of Halone Mastery Upgrades to Royal Authority.

    Spirits Within
    Spirits Within from Final Fantasy XIV icon
    Paladin 30 Complete quest "Paladin's Pledge" Ability Instant 30s 3y
    Delivers an attack with a potency of 270.
    Chivalry Additional Effect: Restores MP

    Spirits Within Mastery Upgrades to Expiacion.

    Sheltron
    Sheltron from Final Fantasy XIV icon
    Paladin 35 Complete quest "Honor Lost" Ability Instant 5s
    Reduces damage taken by 15%.
    Duration: 4s ( Enhanced Sheltron 6s)
    Oath Gauge Cost: 50

    Sheltron Mastery Upgrades to Holy Sheltron.

    Sentinel
    Sentinel from Final Fantasy XIV icon
    Gladiator 38 Ability Instant 120s
    Reduces damage taken by 30%.
    Duration: 15s

    Sentinel Mastery Upgrades to Guardian.

    Prominence
    Prominence from Final Fantasy XIV icon
    Paladin 40 Complete quest "Power Struggles" Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 100 to all nearby enemies.
    Additional Effect: Increased enmity
    Combo Action: Total Eclipse
    Combo Potency: 220
    Enhanced Prominence Combo Bonus: Restores MP
    Enhanced Prominence Combo Bonus: Grants Divine Might
    Enhanced Prominence Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
    Enhanced Prominence Duration: 30s
    Cover
    Cover from Final Fantasy XIV icon
    Paladin 45 Complete quest "Parley in the Sagolii" Ability Instant 120s 20y
    Take all damage intended for another party member as long as said member remains within 20 yalms.
    Does not activate with certain attacks.
    Duration: 12s
    Oath Gauge Cost: 50
    Circle of Scorn
    Circle of Scorn from Final Fantasy XIV icon
    Gladiator 50 Ability Instant 30s 5y radius
    Delivers an attack with a potency of 140 to all nearby enemies.
    Additional Effect: Damage over time
    Potency: 30
    Duration: 15s
    Hallowed Ground
    Hallowed Ground from Final Fantasy XIV icon
    Paladin 50 Complete quest "Keeping the Oath" Ability Instant 420s
    Renders you impervious to most attacks.
    Duration: 10s
    Bulwark
    Bulwark from Final Fantasy XIV icon
    Paladin 52 Ability Instant 90s
    Block incoming attacks.
    Duration: 10s
    Goring Blade
    Goring Blade from Final Fantasy XIV icon
    Paladin 54 Complete quest "Big Sollerets to Fill" Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 700.
    Can only be executed while under the effect of Goring Blade Ready.
    Divine Veil
    Divine Veil from Final Fantasy XIV icon
    Paladin 56 Complete quest "Hey Soul Crystal" Ability Instant 90s 30y radius
    Creates a barrier around self and all party members near you that absorbs damage equivalent to 10% of your maximum HP.
    Duration: 30s
    Enhanced Divine Veil Additional Effect: Restore target's HP
    Enhanced Divine Veil Cure Potency: 400
    Clemency
    Clemency from Final Fantasy XIV icon
    Paladin 58 Complete quest "All According to Plan" Spell 1.5s 2.5s 4000 MP
    ( Divine Magic Mastery 2000 MP)
    30y
    Restores target's HP.
    Cure Potency: 1,000
    Additional Effect: Restores to self 50% of HP restored to target if target is a party member
    Royal Authority
    Royal Authority from Final Fantasy XIV icon
    Paladin 60 Complete quest "This Little Sword of Mine" Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 140, Melee Mastery II 200).
    Combo Action: Riot Blade
    Combo Potency: 350 ( Melee Mastery 400, Melee Mastery II 460)
    Sword Oath Combo Bonus: Grants Atonement Ready
    Sword Oath Duration: 30s
    Divine Magic Mastery Combo Bonus: Grants Divine Might
    Divine Magic Mastery Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
    Divine Magic Mastery Duration: 30s
    Intervention
    Intervention from Final Fantasy XIV icon
    Paladin 62 Ability Instant 10s 30y
    Reduces target party member's damage taken by 10%.
    Duration: 6s ( Enhanced Intervention 8s)
    Additional Effect: Increases damage reduction by an additional 10% if Rampart or Sentinel ( Sentinel Mastery Guardian) are active
    Enhanced Intervention Additional Effect: Grants Knight's Resolve to target
    Enhanced Intervention Knight's Resolve Effect: Reduces damage taken by 10%
    Enhanced Intervention Duration: 4s
    Enhanced Intervention Additional Effect: Grants Knight's Benediction to target
    Enhanced Intervention Knight's Benediction Effect: Gradually restores HP
    Enhanced Intervention Cure Potency: 250
    Enhanced Intervention Duration: 12s
    Oath Gauge Cost: 50
    Holy Spirit
    Holy Spirit from Final Fantasy XIV icon
    Paladin 64 Spell 1.5s 2.5s 2000 MP
    ( Divine Magic Mastery 1000 MP)
    25y
    Deals unaspected damage with a potency of 250 ( Melee Mastery 350, Melee Mastery II 400).
    Divine Might Potency: 400 ( Melee Mastery 450, Melee Mastery II 500).
    Requiescat Potency: 540 ( Melee Mastery 650, Melee Mastery II 700)
    The effect of Divine Might will be prioritized over Requiescat when under the effect of both.
    Divine Magic Mastery II Additional Effect: Restores own HP
    Divine Magic Mastery II Cure Potency: 400
    Intervene
    Intervene from Final Fantasy XIV icon
    Paladin 66 Ability Instant 30s 20y
    Rushes target and delivers an attack with a potency of 150.
    Maximum Charges: 2

    Cannot be executed while bound.

    Requiescat
    Requiescat from Final Fantasy XIV icon
    Paladin 68 Ability Instant 60s 3y
    Deals unaspected damage with a potency of 320.
    Additional Effect: Grants 4 stacks of Requiescat
    Requiescat Effect: Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time
    Enhanced Requiescat Additional Effect: Grants Confiteor Ready
    Enhanced Requiescat Duration: 30s

    Requiescat Mastery Upgrades to Imperator.

    Passage of Arms
    Passage of Arms from Final Fantasy XIV icon
    Paladin 70 Complete quest "Raising the Sword" Ability Instant 120s 8y rear cone
    Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
    Duration: 18s

    Effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.

    Holy Circle
    Holy Circle from Final Fantasy XIV icon
    Paladin 72 Spell 1.5s 2.5s 2000 MP
    ( Divine Magic Mastery 1000 MP)
    5y radius
    Deals unaspected damage with a potency of 100 to all nearby enemies.
    Divine Might Potency: 250
    Requiescat Potency: 350
    The effect of Divine Might will be prioritized over Requiescat when under the effect of both.
    Divine Magic Mastery II Additional Effect: Restores own HP
    Divine Magic Mastery II Cure Potency: 400
    Atonement
    Atonement from Final Fantasy XIV icon
    Paladin 76 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 360 ( Melee Mastery 400, Melee Mastery II 460).
    Additional Effect: Restores MP
    Additional Effect: Grants Supplication Ready
    Duration: 30s

    Can only be executed while under the effect of Atonement Ready.

    Action changes to Supplication upon execution.

    Supplication
    Supplication from Final Fantasy XIV icon
    Paladin 76 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 380 ( Melee Mastery 420, Melee Mastery II 500).
    Additional Effect: Restores MP
    Additional Effect: Grants Sepulchre Ready
    Duration: 30s

    Can only be executed while under the effect of Supplication Ready.
    ※This action cannot be assigned to a hotbar.
    Atonement changes to Supplication when requirements for execution are met.

    Action changes to Sepulchre upon execution.

    Sepulchre
    Sepulchre from Final Fantasy XIV icon
    Paladin 76 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 400 ( Melee Mastery 440, Melee Mastery II 540).
    Additional Effect: Restores MP

    Can only be executed while under the effect of Sepulchre Ready.
    ※This action cannot be assigned to a hotbar.
    Supplication changes to Sepulchre when requirements for execution are met.

    Confiteor
    Confiteor from Final Fantasy XIV icon
    Paladin 80 Spell Instant 2.5s 2000 MP
    ( Divine Magic Mastery 1000 MP)
    25y 5y radius
    Deals unaspected damage with a potency of 420 ( Melee Mastery II 500) for the first enemy, and 60% less for all remaining enemies.
    Requiescat Potency: 920 ( Melee Mastery II 1,000)
    Additional Effect: Restores own HP
    Cure Potency: 400

    Can only be executed while under the effect of Confiteor Ready. Effect fades upon execution.

    Action changes to Blade of Faith upon execution after reaching level 90.

    Holy Sheltron
    Holy Sheltron from Final Fantasy XIV icon
    Paladin 82 Ability Instant 5s
    Reduces damage taken by 15%.
    Duration: 8s
    Additional Effect: Grants Knight's Resolve
    Knight's Resolve Effect: Reduces damage taken by 15%
    Duration: 4s
    Additional Effect: Grants Knight's Benediction
    Knight's Benediction Effect: Gradually restores HP
    Cure Potency: 250
    Duration: 12s
    Oath Gauge Cost: 50
    Expiacion
    Expiacion from Final Fantasy XIV icon
    Paladin 86 Ability Instant 30s 3y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 450 for the first enemy, and 60% less for all remaining enemies.
    Additional Effect: Restores MP
    Blade of Faith
    Blade of Faith from Final Fantasy XIV icon
    Paladin 90 Spell Instant 2.5s 1000 MP 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 220 ( Melee Mastery II 260) for the first enemy, and 60% less for all remaining enemies.
    Requiescat Potency: 720 ( Melee Mastery II 760)
    Combo Action: Confiteor
    Additional Effect: Restores own HP
    Cure Potency: 400

    ※This action cannot be assigned to a hotbar.
    Confiteor changes to Blade of Faith when requirements for execution are met.

    Action changes to Blade of Truth upon execution.

    Blade of Truth
    Blade of Truth from Final Fantasy XIV icon
    Paladin 90 Spell Instant 2.5s 1000 MP 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 320 ( Melee Mastery II 380) for the first enemy, and 60% less for all remaining enemies.
    Requiescat Potency: 820 ( Melee Mastery II 880)
    Combo Action: Blade of Faith
    Additional Effect: Restores own HP
    Cure Potency: 400

    ※This action cannot be assigned to a hotbar.
    ※Blade of Faith changes to Blade of Truth when requirements for execution are met.

    Action changes to Blade of Valor upon execution.

    Blade of Valor
    Blade of Valor from Final Fantasy XIV icon
    Paladin 90 Spell Instant 2.5s 1000 MP 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 420 ( Melee Mastery II 500) for the first enemy, and 60% less for all remaining enemies.
    Requiescat Potency: 920 ( Melee Mastery II 1,000)
    Combo Action: Blade of Truth
    Additional Effect: Restores own HP
    Cure Potency: 400
    Enhanced Blade of Valor Additional Effect: Grants Blade of Honor Ready
    Enhanced Blade of Valor Duration: 30s

    ※This action cannot be assigned to a hotbar.
    ※Blade of Truth changes to Blade of Valor when requirements for execution are met.

    Guardian
    Guardian from Final Fantasy XIV icon
    Paladin 92 Ability Instant 120s
    Reduces damage taken by 40%.
    Duration: 15s
    Additional Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 1,000 potency
    Duration: 15s
    Imperator
    Imperator from Final Fantasy XIV icon
    Paladin 96 Ability Instant 60s 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 60% less for all remaining enemies.
    Additional Effect: Grants 4 stacks of Requiescat
    Requiescat Effect: Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time
    Additional Effect: Grants Confiteor Ready
    Duration: 30s

    Enhanced Blade of Valor Action changes to Blade of Honor upon execution of Blade of Valor.

    Blade of Honor
    Blade of Honor from Final Fantasy XIV icon
    Paladin 100 Ability Instant 2.5s 1000 MP 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.
    Can only be executed under the effect of Blade of Honor Ready.
    ※This action cannot be assigned to a hotbar.
    Imperator changes to Blade of Honor when requirements for execution are met.

    Role Actions

    Action Level Type Cast Recast MP Cost Range Area
    Rampart
    Rampart Role from Final Fantasy XIV icon
    Tank 8 Ability Instant 90s
    Reduces damage taken by 20%.
    Duration: 20s
    Enhanced Rampart Additional Effect: Increases HP recovery via healing actions on self by 15%
    Low Blow
    Low Blow Role from Final Fantasy XIV icon
    Tank 12 Ability Instant 25s 3y
    Stuns target.
    Duration: 5s
    Provoke
    Provoke Role from Final Fantasy XIV icon
    Tank 15 Ability Instant 30s 25y
    Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
    Interject
    Interject from Final Fantasy XIV icon
    Tank 18 Ability Instant 30s 3y
    Interrupts the use of a target's action.
    Reprisal
    Reprisal Role from Final Fantasy XIV icon
    Tank 22 Ability Instant 60s 5y radius
    Reduces damage dealt by nearby enemies by 10%.
    Duration: 10s ( Enhanced Reprisal 15s)
    Arm's Length
    Arm's Length from Final Fantasy XIV icon
    Tank Melee DPS Physical Ranged DPS 32 Ability Instant 120s
    Nullifies most knockback and draw-in effects.
    Duration: 6s
    Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
    Duration: 15s
    Shirk
    Shirk from Final Fantasy XIV icon
    Tank 48 Ability Instant 120s 25y
    Diverts 25% of enmity to target party member.

    Traits

    Name Level Description
    Tank Mastery
    Tank Mastery from Final Fantasy XIV icon
    Gladiator 1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
    Oath Mastery
    Oath Mastery from Final Fantasy XIV icon
    Paladin 35 Complete quest "Honor Lost" Increases Oath Gauge by 5 each time an auto-attack lands.
    Enhanced Fight or Flight
    Enhanced Fight or Flight from Final Fantasy XIV icon
    Paladin 54 Complete quest "Big Sollerets to Fill" Grants Goring Blade Ready upon executing Fight or Flight.
    Duration: 30s
    Chivalry
    Chivalry from Final Fantasy XIV icon
    Paladin 58 Restores MP when using Riot Blade or Spirits Within.
    Rage of Halone Mastery
    Rage of Halone Mastery from Final Fantasy XIV icon
    Paladin 60 Complete quest "This Little Sword of Mine" Upgrades Rage of Halone to Royal Authority.
    Divine Magic Mastery
    Divine Magic Mastery from Final Fantasy XIV icon
    Paladin 64 Halves MP cost for all spells while preventing casting interruptions via damage taken. Grants the following effects after successfully completing a combo with Royal Authority:
    Combo Bonus: Grants Divine Might
    Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
    Duration: 30s
    Enhanced Prominence
    Enhanced Prominence from Final Fantasy XIV icon
    Paladin 72 Grants the following effects after successfully completing a combo with Prominence:
    Combo Bonus: Restores MP
    Combo Bonus: Grants Divine Might
    Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
    Duration: 30s
    Enhanced Sheltron
    Enhanced Sheltron from Final Fantasy XIV icon
    Paladin 74 Extends the duration of Sheltron to 6 seconds.
    Sword Oath
    Sword Oath trait from Final Fantasy XIV icon
    Paladin 76 Grants Atonement Ready after successfully completing a combo with Royal Authority.
    Duration: 30s
    Enhanced Requiescat
    Enhanced Requiescat from Final Fantasy XIV icon
    Paladin 80 Grants the effect of Confiteor Ready upon landing Requiescat.
    Duration: 30s
    Sheltron Mastery
    Sheltron Mastery from Final Fantasy XIV icon
    Paladin 82 Upgrades Sheltron to Holy Sheltron.
    Enhanced Intervention
    Enhanced Intervention from Final Fantasy XIV icon
    Paladin 82 Extends the duration of Intervention to 8 seconds.
    Grants Knight's Resolve to target, reducing damage taken by 10%.
    Duration: 4s

    Grants Knight's Benediction to target, gradually restoring HP over time.

    Cure Potency: 250
    Duration: 12s
    Divine Magic Mastery II
    Divine Magic Mastery II from Final Fantasy XIV icon
    Paladin 84 Adds a healing effect to Holy Spirit and Holy Circle.
    Cure Potency: 400
    Melee Mastery
    Melee Mastery from Final Fantasy XIV icon
    Paladin 84 Increases the potency of Fast Blade to 200, Riot Blade to 140, Royal Authority to 140, Holy Spirit to 350, and Atonement to 400, Supplication to 420, and Sepulchre to 440.
    Spirits Within Mastery
    Spirits Within Mastery from Final Fantasy XIV icon
    Paladin 86 Upgrades Spirits Within to Expiacion.
    Enhanced Divine Veil
    Enhanced Divine Veil from Final Fantasy XIV icon
    Paladin 88 Adds a healing effect to Divine Veil.
    Cure Potency: 400
    Sentinel Mastery
    Sentinel Mastery from Final Fantasy XIV icon
    Paladin 92 Upgrades Sentinel to Guardian.
    Melee Mastery II
    Melee Mastery II from Final Fantasy XIV icon
    Paladin 94 Increases the potency of Fast Blade to 220, Riot Blade to 170, Royal Authority to 200, Holy Spirit to 400, Atonement to 460, Supplication to 500, Sepulchre to 540, Confiteor to 500, Blade of Faith to 260, Blade of Truth to 380, and Blade of Valor to 500.
    Requiescat Mastery
    Requiescat Mastery from Final Fantasy XIV icon
    Paladin 96 Upgrades Requiescat to Imperator.
    Enhanced Blade of Valor
    Enhanced Blade of Valor from Final Fantasy XIV icon
    Paladin 100 Grants the effect of Blade of Honor Ready upon landing Blade of Valor.
    Duration: 30s
    Imperator changes to Blade of Honor while under the effect of Blade of Honor Ready.

    Role Traits

    Name Level Description
    Enhanced Rampart
    Enhanced Rampart Role from Final Fantasy XIV icon
    Tank 94 Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%.
    Enhanced Reprisal
    Enhanced Reprisal from Final Fantasy XIV icon
    Tank 98 Extends the duration of Reprisal to 15 seconds.

    PvP Actions

    Action Type Cast Recast MP Cost Range Area
    Fast Blade
    Fast Blade PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 5,000.
    ※This action cannot be assigned to a hotbar.
    Riot Blade
    Riot Blade PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 6,000.
    Combo Action: Fast Blade

    ※This action cannot be assigned to a hotbar.

    Royal Authority
    Royal Authority PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 7,000.
    Combo Action: Riot Blade

    ※This action cannot be assigned to a hotbar.

    Shield Smite
    Shield Smite PvP from Final Fantasy XIV icon
    Weaponskill Instant 24s 8y 8y cone
    Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
    Additional Effect: Increases target's damage taken by 10%
    Duration: 10s

    Halves the defensive bonus of Guard when targeting enemies under its effect.
    This weaponskill does not share a recast timer with any other actions.

    Holy Spirit
    Holy Spirit PvP from Final Fantasy XIV icon
    Spell Instant 12s 25y
    Deals unaspected damage with a potency of 8,000.
    Additional Effect: Restores own HP
    Cure Potency: 6,000
    Maximum Charges: 2
    Imperator
    Imperator PvP from Final Fantasy XIV icon
    Ability Instant 20s 25y 5y radius
    Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
    Additional Effect: Afflicts target with Sacred Claim
    Sacred Claim Effect: Restores HP when successfully landing an attack on targets under this effect
    Cure Potency: 3,000
    Duration: 10s
    Additional Effect: Grants Atonement Ready
    Duration: 15s
    Additional Effect: Grants Confiteor Ready
    Duration: 15s

    ※Action changes to Confiteor upon execution.
    ※Royal Authority Combo changes to Atonement while under the effect of Atonement Ready.

    Intervene
    Intervene PvP from Final Fantasy XIV icon
    Ability Instant 12s 20y
    Rushes target and delivers an attack with a potency of 2,000.
    Additional Effect: Stun
    Duration: 2s

    Cannot be executed while bound.

    Holy Sheltron
    Holy Sheltron PvP from Final Fantasy XIV icon
    Ability Instant 16s
    Grants Holy Sheltron.
    Holy Sheltron Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
    Duration: 4s

    If the barrier is not absorbed and the effect duration expires, deals unaspected damage to all nearby enemies with a potency equal to 150% of the barrier's remaining potency, and grants Sword Oath to self.

    Sword Oath Effect: Increases damage dealt by 15%
    Duration: 8s
    Additional Effect: Heavy +75%
    Duration: 4s

    Grants Shield Oath when barrier is completely absorbed.

    Shield Oath Effect: Reduces damage taken by 15%
    Duration: 8s
    Guardian
    Guardian PvP from Final Fantasy XIV icon
    Ability Instant 30s 20y
    Rush to a target party member's side.
    Additional Effect: Take all damage intended for the targeted party member
    Duration: 8s

    Can only be executed when member is closer than 10 yalms.
    Cannot be executed while bound.
    Has no effect on targets interacting with an object.

    Atonement
    Atonement PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 9,000.
    Additional Effect: Grants Supplication Ready
    Duration: 15s

    Can only be executed while under the effect of Atonement Ready.
    ※Action changes to Supplication upon execution.
    ※This action cannot be assigned to a hotbar.

    Supplication
    Supplication PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 10,000.
    Additional Effect: Grants Sepulchre Ready
    Duration: 15s

    Can only be executed while under the effect of Supplication Ready.
    ※Action changes to Sepulchre upon execution.
    ※This action cannot be assigned to a hotbar.

    Sepulchre
    Sepulchre PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.4s 5y
    Delivers an attack with a potency of 11,000.
    Can only be executed while under the effect of Sepulchre Ready.
    ※This action cannot be assigned to a hotbar.
    Confiteor
    Confiteor PvP from Final Fantasy XIV icon
    Spell Instant 2.5s 25y 5y radius
    Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.
    Additional Effect: Restores own HP
    Cure Potency: 8,000

    Can only be executed while under the effect of Confiteor Ready.
    ※This action cannot be assigned to a hotbar.

    Blade of Faith
    Blade of Faith PvP from Final Fantasy XIV icon
    Spell Instant 2.4s 25y 5y radius
    Deals unaspected damage with a potency of 11,000 to target and all enemies nearby it.
    Additional Effect: Restores own HP
    Cure Potency: 8,000

    Can only be executed while under the effect of Blade of Faith Ready.
    ※Action changes to Blade of Truth upon execution.
    ※This action cannot be assigned to a hotbar.

    Blade of Truth
    Blade of Truth PvP from Final Fantasy XIV icon
    Spell Instant 2.4s 25y 5y radius
    Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.
    Additional Effect: Restores own HP
    Cure Potency: 8,000
    Combo Action: Blade of Faith

    ※Action changes to Blade of Valor upon execution.
    ※This action cannot be assigned to a hotbar.

    Blade of Valor
    Blade of Valor PvP from Final Fantasy XIV icon
    Spell Instant 2.4s 25y 5y radius
    Deals unaspected damage with a potency of 13,000 to target and all enemies nearby it.
    Additional Effect: Restores own HP
    Cure Potency: 8,000
    Combo Action: Blade of Truth

    ※This action cannot be assigned to a hotbar.

    Phalanx
    Phalanx PvP from Final Fantasy XIV icon
    Limit Break Instant 10s 15y radius
    Grants the effect of Hallowed Ground to self and Phalanx to nearby party members.
    Hallowed Ground Effect: Renders you impervious to most attacks
    Duration: 10s
    Phalanx Effect: Reduces damage taken by 33%
    Duration: 10s
    Additional Effect: Grants Blade of Faith Ready
    Duration: 10s

    Can only be executed when the limit gauge is full.

    Gauge Charge Time: 120s

    ※Action changes to Blade of Faith upon execution.

    PvP Common Actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP Role Actions

    Action Type Cast Recast MP Cost Range Area
    Rampage
    Rampage PvP from Final Fantasy XIV icon
    Ability Instant 45s 10y radius
    Delivers an attack with a potency of 8,000 to all nearby enemies.
    Additional Effect: Increases target's damage taken by 25%
    Duration: 10s
    Rampart
    Rampart PvP from Final Fantasy XIV icon
    Ability Instant 60s
    Reduces damage taken by 50% while increasing HP recovered by healing actions by 25%.
    Duration: 15s
    Full Swing
    Full Swing PvP from Final Fantasy XIV icon
    Ability Instant 30s 5y
    Delivers an attack with a potency of 8,000.
    Additional Effect: 30-yalm knockback

    Removes Guard from enemies under its effect.

    Removed actions

    The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

    Action Level Type Cast Recast MP Cost Range Area
    Rampart
    Rampart GLD from Final Fantasy XIV icon
    Gladiator 2 Ability Instant 90s
    Reduces damage taken by 10%.
    Duration: 20s

    Replaced with role action in patch 4.0.

    Savage Blade
    Savage Blade from Final Fantasy XIV icon
    Gladiator 4 Weaponskill Instant

    2.5s

    3y
    Delivers an attack with a potency of 100.
    Additional Effect: Increased enmity
    Combo Action: Fast Blade
    Combo Potency: 210

    Removed in patch 5.0.

    Flash
    Flash from Final Fantasy XIV icon
    Gladiator 6 Spell Instant

    2.5s

    8% base MP 5y radius
    Increases enmity in all nearby enemies.
    Additional Effect: Blind
    Duration: 12s

    Removed in patch 5.0.

    Convalescence
    Convalescence GLD from Final Fantasy XIV icon
    Gladiator 10 Ability Instant 120s
    Increases own HP recovery via healing magic by 20%.
    Duration: 20s

    Replaced with role action in patch 4.0.

    Provoke
    Provoke GLD from Final Fantasy XIV icon
    Gladiator 22 Ability Instant 15s 25y
    Gesture threateningly, placing yourself at the top of a target's enmity list.

    Replaced by role action in patch 4.0.

    Shield Swipe
    Shield Swipe from Final Fantasy XIV icon
    Gladiator 30 Ability Instant 15s 3y
    Delivers an attack with a potency of 100.
    Can only be executed immediately after blocking an attack.
    Additional Effect: Pacification
    Duration: 6s
    Additional Effect: Increased enmity

    Removed in patch 5.0.

    Awareness
    Awareness GLD from Final Fantasy XIV icon
    Gladiator 34 Ability Instant 120s
    Nullifies chance of suffering critical damage.
    Duration: 15s

    Replaced by role action in patch 4.0.

    Sword Oath
    Sword Oath from Final Fantasy XIV icon
    Paladin 35 Spell Instant

    2.5s

    10% base MP
    Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
    Cannot be used with Shield Oath.
    Effect ends upon reuse.

    Removed in patch 5.0.

    Tempered Will
    Tempered Will from Final Fantasy XIV icon
    Gladiator 42 Ability Instant 180s
    Immediately cures Bind and Heavy, while preventing most knockback and draw-in effects.
    Duration: 10s

    Removed in patch 5.0.

    Removed traits

    Name Level Description
    Enhanced Rampart
    Enhanced Rampart from Final Fantasy XIV icon
    Gladiator 14 Increases damage reduction granted by Rampart to 20%.

    Removed in patch 4.0.

    Enhanced Vitality
    Enhanced Vitality from Final Fantasy XIV icon
    Gladiator 20 Increases vitality by 8.

    Removed in patch 5.0.

    Enhanced Flash
    Enhanced Flash from Final Fantasy XIV icon
    Gladiator 20 Adds Blind effect to Flash for 12s.

    Removed in patch 4.0.

    Enhanced Fight or Flight
    Enhanced Fight or Flight from Final Fantasy XIV icon
    Gladiator 28 Extends Fight or Flight duration to 30 seconds.

    Removed in patch 4.0.

    Enhanced Convalescence
    Enhanced Convalescence from Final Fantasy XIV icon
    Gladiator 32 Improves the HP recovery increase granted by Convalescence to 30%.

    Removed in patch 4.0.

    Enhanced Shield Bash
    Enhanced Shield Bash from Final Fantasy XIV icon
    Gladiator 36 Extends Stun duration inflicted by Shield Bash to 6 seconds.

    Removed in patch 4.0.

    Enhanced Vitality II
    Enhanced Vitality II from Final Fantasy XIV icon
    Gladiator 40 Increases vitality by 16.

    Removed in patch 5.0.

    Enhanced Rage of Halone
    Enhanced Rage of Halone from Final Fantasy XIV icon
    Gladiator 40 Increases Strength reduction inflicted by Rage of Halone to 10%.

    Removed in patch 4.0.

    Enhanced Awareness
    Enhanced Awareness from Final Fantasy XIV icon
    Gladiator 44 Extends Awareness duration to 25 seconds.

    Removed in patch 4.0.

    Enhanced Sentinel
    Enhanced Sentinel from Final Fantasy XIV icon
    Gladiator 48 Increases damage reduction granted by Sentinel to 40%.

    Removed in patch 4.0.

    Enhanced Vitality III
    Enhanced Vitality III from Final Fantasy XIV icon
    Gladiator 60 Increases vitality by 24.

    Removed in patch 5.0.

    Enhanced Cover
    Enhanced Cover from Final Fantasy XIV icon
    Paladin 66 Reduces damage received from a covered player by 20%.

    Removed in patch 5.0.

    Removed PvP actions

    Action Type Cast Recast MP Cost Range Area
    Savage Blade
    Savage Blade PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.3s 3y
    Delivers an attack to target.
    Combo Action: Fast Blade
    Combo Potency: 1,000
    Combo Bonus: Increases Oath Gauge by 5

    ※This action cannot be assigned to a hotbar.

    Removed in patch 5.0.

    Rage of Halone
    Rage of Halone PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.3s 3y
    Delivers an attack to target.
    Combo Action: Savage Blade
    Combo Potency: 1,250
    Combo Bonus: Reduces target's damage dealt and healing potency by 10%
    Duration: 15s
    Combo Bonus: Increases Oath Gauge by 5

    ※This action cannot be assigned to a hotbar.

    Removed in patch 5.0.

    Shield Bash
    Shield Bash PvP from Final Fantasy XIV icon
    Ability Instant 30s 5y
    Delivers an attack with a potency of 800.
    Additional Effect: Stun
    Duration: 2s
    Maximum Charges: 2

    Removed in patch 5.1.

    Clemency
    Clemency PvP from Final Fantasy XIV icon
    Spell 1.3s 2.3 2500 MP 30y
    Restores target's HP.
    Cure Potency: 2,500
    Additional Effect: Restores to self 50% of HP restored to target if target is a party member

    Removed in patch 5.0.

    Cover
    Cover PvP from Final Fantasy XIV icon
    Ability Instant 2.3s 10y
    Take all damage intended for another party member while increasing damage taken by self by 20%. Only active when member is closer than 10 yalms.
    Duration: 6s

    Removed in patch 5.1.

    Uncover
    Uncover PvP from Final Fantasy XIV icon
    Ability Instant 3s
    Removes Cover status.

    Removed in patch 5.0.

    Shield Oath
    Shield Oath PvP from Final Fantasy XIV icon
    Ability Instant 5s
    Reduces both damage taken and damage dealt by 20%.
    Effect ends upon reuse.

    Removed in patch 5.0.

    Limit Break

    Gladiators' and Paladins' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

    Ability Level Description Image
    Shield Wall 1 Reduces damage taken by all party members by 20% for a period of 10 seconds.
    FFXIV Tank Shieldwall
    Stronghold 2 Reduces damage taken by all party members by 40% for a period of 15 seconds.
    FFXIV Tank Mighty Guard
    Last Bastion 3 Reduces damage taken by all party members by 80% for a period of 8 seconds.
    Last Bastion from FFXIV

    Other appearances

    Pictlogica Final Fantasy

    PFF Sheltron


    Final Fantasy Record Keeper


    Final Fantasy Brave Exvius


    Final Fantasy Trading Card Game

    Paladin and gladiator appear in Final Fantasy Trading Card Game as Lightning- and Water-elemental Forward and Backup cards.

    Behind the scenes

    After patch 1.20, gladiators received many of the abilities from the scrapped sentinel discipline, and lost a bit of attack power in exchange for better defense and tanking abilities. Gladiator animations are used by any discipline of the hand or land that enters combat with their tools. This includes the class/job-specific Victory Pose (/vpose) and Battle Stance (/bstance) emotes. Gladiator and paladin's battle stance is similar to Tidus's from Final Fantasy X.

    Gladiator upgrading into paladin is a change for the western localization; in Japan, the class is Knight, and the adventurer's status as a knight unsworn to the Ul'dahn Sultana fits the general description of a knight-errant.

    Gladiators originally learned the Shield Swipe weaponskill upon completing the quest The Rematch The Rematch. In the quest Aldis mentions he had defeated Leavold in their last coliseum bout using the technique and teaches it to the player. Shield Swipe was removed with the job reworks introduced in Shadowbringers, and the quest was altered to no longer mention Shield Swipe.

    Etymology

    A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

    The paladins, sometimes known as the Twelve Peers, were the foremost warriors of Charlemagne's court, according to the literary cycle known as the Matter of France.

    In the Japanese script, paladins are known as knights. A knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages. The word comes from Old English cniht ("boy" or "servant"), a cognate of the German word Knecht ("servant, bondsman, vassal"). In most European languages (with the notable exception of English), the word for "knight" comes from "horse", thus implying that a knight is a "noble horseman" or a "horse-mounted nobleman". The English noun cavalier, an archaic term for a mounted soldier, traces its roots to Latin, and is closer in meaning to the "horseman" of Romance languages.

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