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    Gunbreaker is a tank disciple of war job in Final Fantasy XIV introduced in the Final Fantasy XIV: Shadowbringers expansion. Like most jobs introduced after A Realm Reborn, it has no base class, starting at level 60 and can be unlocked by completing the quest The Makings of a Gunbreaker The Makings of a Gunbreaker offered by a Gods' Quiver bow in New Gridania (X 11.5, Y 11.9).

    Profile

    The Hrothgar of northern Ilsabard have passed the art of the gunblade from generation to generation. The weapon itself combines a sword with a firing mechanism, emitting a range of magical effects by utilizing aetherically imbued cartridges. Originally employed by Queen Gunnhildr's personal guard, they were once known as "Gunnhildr's Blades" and differ greatly from the similarly named weapons used in the Garlean Empire.Lodestone

    Gunbreaker is a tank job that wields a gunblade in battle. Unlike the models used by the Garlean Empire, the gunbreaker's gunblades fire aetherically-charged bullets, full of soil, into the blade to enhance their cutting power and the force of their strikes. When fired normally, the powder coalesces into a defensive barrier that can protect the wielder and their allies from harm. By performing combos, they can gain a cartridge with which to use a wide variety of powerful techniques, such as Continuation combo. In Shadowbringers, Thancred Waters changes his job to gunbreaker.

    Story

    History

    At the height of Allagan Empire's campaign of conquest in the Third Astral Era, the besieged Hrothgar of northern Ilsabard deployed their elite queensguard soldier, Gunnhildr's Blades. They would be tasked with laying siege to the Allagan Empire's powerful long-range weapons—to break their enemy's guns—with their gunblades, thus the gunbreakers were born.

    Final Fantasy XIV: Shadowbringers

    The Warrior of Light is attempting to track down a gang of highwaymen in South Shroud when they come across a pair of outlandish travelers being accosted by bandits. After rescuing them, they introduce themselves as Radovan Slobasch and Sophie, recent escapees from Garlean-held territory in the north. Radovan was once forced against his will to fight as an imperial conscript, and having cut all ties, now wishes to start a new life as a bodyguard in Eorzea. Impressed, he offers to train the Warrior of Light in the art of the gunblade. The Warrior of Light then assists Sophie and Radovan with mercenary work, including bodyguarding for a Gridanian singer, and rescuing a child from slave traders in Ul'dah.

    After ending up in Ishgard, the group is tasked with escorting a defected Garlean scientist who is to oversee the installation of a ceruleum heating system in the city. He is pursued by the Alaudae, imperial convicts who carry out missions to reduce their sentences. Their leader, Vitus quo Messalla, is a former imperial soldier relegated from his position for slaughtering innocent civilians. Radovan was once a candidate for the Aludae, though he refused and was tortured for it. Now that he is faced with the prospect of going toe to toe with his former tormentor, he tells Sophie not to participate in this mission, implying that she would be a burden to him. After she storms off, Radovan admits that this was a ploy to have her stay out of harm's way, as she is to the closest thing he has to family.

    The scientist introduces himself as Cato nan Mammula, and the group fends off the Alaudae and leads him to the city outskirts, where Radovan offers to continue the rest of the way alone. When the Warrior of Light meets with Sophie and apprises her of the situation, she is shocked to hear the name Mammula; he and Midas nan Garlond, father of Cid, were responsible for the Meteor Project that destroyed Bozja Citadel. The Citadel was the home the last few gunblade-wielding Hrothgar, and Radovan is their only known survivor. It dawns on Sophie that he may attempt to exact his vengeance, and she beseeches the Warrior of Light to find and stop him.

    The two track down Radovan and ask him to lay down his weapon, reminding him that he gave his word to deliver Mammula from harm. Radovan turns to leave, seeking solitude so that he may contemplate his actions. By the time Sophie arrives, he is long gone, and she takes command of the mission, leading the way back to Ishgard. The Garlond Ironworks plan to keep Mammula in a secure location until they can be sure the Aludae are gone. There is still no sign of Radovan, so Sophie decides to wait for him to come to his senses and return to Ishgard.

    Sophie and the Warrior of Light accept a contract from an anonymous client, but are ambushed when it turns out to be a trap planned by the Aludae. Vitus quo Messalla had abandoned his mission to assassinate Mammula for a greater prize: the Warrior of Light. He hopes that by slaying them he can curry favor with the Empire and have his former status restored. Vitus almost defeats Sophie and the Warrior of Light when they are saved at the last minute by the surprise arrival of Radovan, who reveals that his plan for vengeance was a ruse, and that he has been secretly working with Mammula to lure out the Aludae.

    After defeating the Aludae and celebrating victory, Radovan acknowledges that the time for the Warrior of Light to accompany him and Sophie on bodyguard assignments is over, as there are others who would benefit more from their strength. The group makes one final journey together to Revenant's Toll, where Radovan hopes to find others to train in the art of the gunblade. Having proven themselves as a worth successor, the Warrior of Light bids farewell to Radovan and Sophie to follow their own path.

    Following the Warrior of Light's journey in the First, they return to Radovan and Sophie and tells them of Thancred Waters. Radovan realizes that another gunbreaker who survived the destruction of Bozja taught Thancred how to wield a gunblade, the trio set out to retrace their steps to find him. They eventually return to Coerthas and find the man, Rostik Liubasch, with Mammula, believing that he has sought the defector for vengeance. Rostik tells Radovan that he was discussing rebuilding Bozja with Mammula with the other gunbreakers who survived, and tells the Warrior that he taught Thancred the way of the gunblade. He invites Radovan to rebuild their home, to which he declines, having already resolved to teach a new generation of gunbreakers by demonstrating his prowess as a bodyguard. Returning to Revenant's Toll, Sophie latches onto the idea of becoming an ambassador of sorts for her fallen homeland of Rabanastre.

    Equipment

    FFXIV Gunbreaker Render
    An elezen gunbreaker with the Lion Heart and bodyguard's armor set.

    Gunbreakers wield gunblades as their weapon. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses amongst all armors.

    The primary attributes for gunbreakers are strength and vitality, which boost their attack power and HP respectively, and should always be prioritized over other attributes. As a tanking discipline, they have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

    Lists of gunbreaker equipment

    Gunbreaker's Arms Gunbreaker's Arms

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Relic Weapon and Artifact Armor

    Shadowbringers

    Lion Heart and Bodyguard Armor set are acquired after completing the Tank Role Quest "To Have Loved and Lost", achieving level 80, and visiting Grenoldt in The Tempest.

    Gunbreaker's Resistance Weapons is the Crownsblade, and its final versions is the Blade's Resolve.

    Endwalker

    Hyperion and Allegiance Armor set are brought from Varshahn at Old Sharlayan after finishing the Main Scenario Quest "A Bold Decision". They are wearable at level 89.

    Job Gauge

    FFXIV Powder Gauge
    Powder Gauge.

    The gunbreaker's Job Gauge displays whether the tank stance, Royal Guard, is in play, which increases enmity from enemies. Performing combos will fill up the Powder Gauge beside it, holding up to two rounds, enabling the gunbreaker to uses their cartridge skills, such as Continuation (acquired at level 70) and Fated Circle (acquired at level 72).

    The Cartridge Gauge is upgraded to contain three rounds after acquiring the trait Cartridge Charge II at level 88.

    Abilities

    Job Actions

    Action Level Type Cast Recast MP Cost Range Radius
    Keen Edge
    Keen Edge from Final Fantasy XIV icon
    1 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 150 ( Melee Mastery 200, Melee Mastery II 300).
    No Mercy
    No Mercy from Final Fantasy XIV icon
    2 Ability Instant 60s
    Increases damage dealt by 20%.
    Duration: 20s
    Enhanced No Mercy Additional Effect: Grants Ready to Break
    Enhanced No Mercy Duration: 30s

    Enhanced No Mercy Action optionally changes to Sonic Break upon execution.

    Brutal Shell
    Brutal Shell from Final Fantasy XIV icon
    4 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 160, Melee Mastery II 240).
    Combo Action: Keen Edge
    Combo Potency: 240 ( Melee Mastery 300, Melee Mastery II 380)
    Combo Bonus: Restores own HP
    Cure Potency: 200
    Enhanced Brutal Shell Combo Bonus: Creates a barrier which nullifies damage equaling HP restored
    Enhanced Brutal Shell Duration: 30s
    Camouflage
    Camouflage from Final Fantasy XIV icon
    6 Ability Instant 90s
    Increases parry rate by 50% while reducing damage taken by 10%.
    Duration: 20s
    Demon Slice
    Demon Slice from Final Fantasy XIV icon
    10 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 100 to all nearby enemies.
    Additional Effect: Increased enmity
    Royal Guard
    Royal Guard from Final Fantasy XIV icon
    10 Ability Instant 2s
    Significantly increases enmity generation.
    Effect ends upon reuse.

    Action changes to Release Royal Guard upon execution.

    Release Royal Guard
    Release Royal Guard from Final Fantasy XIV icon
    10 Ability Instant 1s
    Cancels the effect of Royal Guard.
    Lightning Shot
    Lightning Shot from Final Fantasy XIV icon
    15 Weaponskill Instant 2.5s 20y
    Delivers a ranged attack with a potency of 150.
    Additional Effect: Increased enmity
    Danger Zone
    Danger Zone from Final Fantasy XIV icon
    18 Ability Instant 30s 3y
    Delivers an attack with a potency of 250.

    Danger Zone Mastery Upgrades to Blasting Zone.

    Solid Barrel
    Solid Barrel from Final Fantasy XIV icon
    26 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 100 ( Melee Mastery 140, Melee Mastery II 240).
    Combo Action: Brutal Shell
    Combo Potency: 320 ( Melee Mastery 360, Melee Mastery II 460)
    Cartridge Charge Combo Bonus: Adds a Cartridge to your Powder Gauge
    Burst Strike
    Burst Strike from Final Fantasy XIV icon
    30 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 380 ( Melee Mastery II 460).
    Enhanced Continuation Additional Effect: Grants Ready to Blast
    Enhanced Continuation Duration: 10s
    Cartridge Cost: 1
    Nebula
    Nebula from Final Fantasy XIV icon
    38 Ability Instant 120s
    Reduces damage taken by 30%
    Duration: 15s

    Nebula Mastery Upgrades to Great Nebula.

    Demon Slaughter
    Demon Slaughter from Final Fantasy XIV icon
    40 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 100 to all nearby enemies.
    Additional Effect: Increased enmity
    Combo Action: Demon Slice
    Combo Potency: 160
    Combo Bonus: Adds a Cartridge to your Powder Gauge
    Aurora
    Aurora from Final Fantasy XIV icon
    45 Ability Instant 60s 30y
    Grants Regen to target.
    Cure Potency: 300
    Duration: 18s
    Enhanced Aurora Maximum Charges: 2
    Superbolide
    Superbolide from Final Fantasy XIV icon
    50 Ability Instant 360s
    Reduces HP by 50% of maximum and renders you impervious to most attacks.
    Duration: 10s
    Sonic Break
    Sonic Break from Final Fantasy XIV icon
    54 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 300.
    Additional Effect: Damage over time
    Potency: 60
    Duration: 30s

    Can only be executed when Ready to Break.

    Trajectory
    Trajectory from Final Fantasy XIV icon
    56 Ability Instant 30s 20y
    Rush to a targeted enemy's location.
    Additional Effect: Increased enmity
    Maximum Charges: 2

    Cannot be executed while bound.

    Gnashing Fang
    Gnashing Fang from Final Fantasy XIV icon
    60 Weaponskill Instant 30s 3y
    Delivers an attack with a potency of 380 ( Melee Mastery II 500).
    Additional Effect: Grants Ready to Rip
    Duration: 10s

    Effect of Ready to Rip ends upon execution of any weaponskill.

    Cartridge Cost: 1

    This weaponskill does not share a recast timer with any other actions.

    Action changes to Savage Claw upon execution.

    Savage Claw
    Savage Claw from Final Fantasy XIV icon
    60 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 460 ( Melee Mastery II 560).
    Combo Action: Gnashing Fang
    Combo Bonus: Grants Ready to Tear
    Duration: 10s

    Effect of Ready to Tear ends upon execution of any weaponskill.
    ※This action cannot be assigned to a hotbar.
    ※Gnashing Fang changes to Savage Claw when requirements for execution are met.

    Action changes to Wicked Talon upon execution.

    Wicked Talon
    Wicked Talon from Final Fantasy XIV icon
    60 Weaponskill Instant 2.5s 3y
    Delivers an attack with a potency of 540 ( Melee Mastery II 620).
    Combo Action: Savage Claw
    Combo Bonus: Grants Ready to Gouge
    Duration: 10s

    Effect of Ready to Gouge ends upon execution of any weaponskill.
    ※This action cannot be assigned to a hotbar.
    ※Savage Claw changes to Wicked Talon when requirements for execution are met.

    Bow Shock
    Bow Shock from Final Fantasy XIV icon
    62 Ability Instant 60s 5y radius
    Delivers an attack with a potency of 150 to all nearby enemies.
    Additional Effect: Damage over time
    Potency: 60
    Duration: 15s
    Heart of Light
    Heart of Light from Final Fantasy XIV icon
    64 Ability Instant 90s 30y radius
    Reduces physical damage taken by 5% and magic damage taken by 10% for self and nearby party members.
    Duration: 15s
    Heart of Stone
    Heart of Stone from Final Fantasy XIV icon
    68 Ability Instant 25s 30y
    Reduces damage taken by a party member or self by 15%.
    Duration: 7s
    Additional Effect: When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target
    Duration: 10s

    Heart of Stone Mastery Upgrades to Heart of Corundum.

    Continuation
    Continuation from Final Fantasy XIV icon
    70 Complete quest "Steel against Steel" Ability Instant 1s
    Allows the firing of successive rounds with your gunblade.
    Gnashing Fang may be followed by Jugular Rip.
    Savage Claw may be followed by Abdomen Tear.
    Wicked Talon may be followed by Eye Gouge.
    Enhanced Continuation Burst Strike may be followed by Hypervelocity.
    Enhanced Continuation II Fated Circle may be followed by Fated Brand.

    Action changes to the above listed actions when conditions are met.

    Jugular Rip
    Jugular Rip from Final Fantasy XIV icon
    70 Ability Instant 1s 5y
    Delivers an attack with a potency of 200 ( Melee Mastery II 240).
    Can only be executed when Ready to Rip.
    ※This action cannot be assigned to a hotbar.
    Continuation changes to Jugular Rip when requirements for execution are met.
    Abdomen Tear
    Abdomen Tear from Final Fantasy XIV icon
    70 Ability Instant 1s 5y
    Delivers an attack with a potency of 240 ( Melee Mastery II 280).
    Can only be executed when Ready to Tear.
    ※This action cannot be assigned to a hotbar.
    Continuation changes to Abdomen Tear when requirements for execution are met.
    Eye Gouge
    Eye Gouge from Final Fantasy XIV icon
    70 Ability Instant 1s 5y
    Delivers an attack with a potency of 280 ( Melee Mastery II 320).
    Can only be executed when Ready to Gouge.
    ※This action cannot be assigned to a hotbar.
    Continuation changes to Eye Gouge when requirements for execution are met.
    Fated Circle
    Fated Circle from Final Fantasy XIV icon
    72 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 300 to all nearby enemies.
    Enhanced Continuation II Additional Effect: Grants Ready to Raze
    Enhanced Continuation II Duration: 10s

    Enhanced Continuation II Effect of Ready to Raze ends upon execution of any weaponskill.

    Cartridge Cost: 1
    Bloodfest
    Bloodfest from Final Fantasy XIV icon
    76 Ability Instant 120s 25y
    Draws aetheric energy from target, adding 2 ( Cartridge Charge II 3) Cartridges to your Powder Gauge.
    Enhanced Bloodfest Additional Effect: Grants Ready to Reign
    Enhanced Bloodfest Duration: 30s

    Enhanced Bloodfest Action optionally changes to Reign of Beasts upon execution.

    Blasting Zone
    Blasting Zone from Final Fantasy XIV icon
    80 Ability Instant 30s 3y
    Delivers an attack with a potency of 720 ( Melee Mastery II 800).
    Heart of Corundum
    Heart of Corundum from Final Fantasy XIV icon
    82 Ability Instant 25s 30y
    Reduces damage taken by a party member or self by 15%.
    Duration: 8s
    Additional Effect: When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target
    Duration: 30s
    Additional Effect: Grants Clarity of Corundum to target
    Clarity of Corundum Effect: Reduces damage taken by 15%
    Duration: 4s
    Additional Effect: Grants Catharsis of Corundum to target
    Catharsis of Corundum Effect: Restores HP when HP falls below 50% or upon effect duration expiration
    Cure Potency: 900
    Duration: 20s
    Hypervelocity
    Hypervelocity from Final Fantasy XIV icon
    86 Ability Instant 1s 5y
    Delivers an attack with a potency of 160 ( Melee Mastery II 200).
    Can only be executed when Ready to Blast.
    ※This action cannot be assigned to a hotbar.
    Continuation changes to Hypervelocity when requirements for execution are met.
    Double Down
    Double Down from Final Fantasy XIV icon
    90 Weaponskill Instant 60s 5y radius
    Delivers an attack to all nearby enemies with a potency of 1,200 for the first enemy, and 15% less for all remaining enemies.
    Cartridge Cost: 1

    This weaponskill does not share a recast timer with any other actions.

    Great Nebula
    Great Nebula from Final Fantasy XIV icon
    92 Ability Instant 120s
    Reduces damage taken by 40%
    Additional Effect: Increases maximum HP by 20% and restores the amount increased.
    Duration: 15s
    Fated Brand
    Fated Brand from Final Fantasy XIV icon
    96 Ability Instant 1s 5y radius
    Delivers an attack with a potency of 120 to all nearby enemies.
    Can only be executed when Ready to Raze.
    ※This action cannot be assigned to a hotbar.
    Continuation changes to Fated Brand when requirements for execution are met.
    Reign of Beasts
    Reign of Beasts from Final Fantasy XIV icon
    100 Weaponskill Instant 2.5s 3y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 60% less for all remaining enemies.
    Can only be executed when Ready to Reign.

    Action changes to Noble Blood upon execution.

    Noble Blood
    Noble Blood from Final Fantasy XIV icon
    100 Weaponskill Instant 2.5s 3y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 1,100 for the first enemy, and 60% less for all remaining enemies.

    Combo Action: Reign of Beasts ※This action cannot be assigned to a hotbar.
    ※Reign of Beasts changes to Noble Blood when requirements for execution are met.

    Action changes to Lion Heart upon execution.

    Lion Heart
    Lion Heart from Final Fantasy XIV icon
    100 Weaponskill Instant 2.5s 3y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 1,200 for the first enemy, and 60% less for all remaining enemies.

    Combo Action: Noble Blood ※This action cannot be assigned to a hotbar.
    ※Noble Blood changes to Lion Heart when requirements for execution are met.

    Role Actions

    Action Level Type Cast Recast MP Cost Range Area
    Rampart
    Rampart Role from Final Fantasy XIV icon
    Tank 8 Ability Instant 90s
    Reduces damage taken by 20%.
    Duration: 20s
    Enhanced Rampart Additional Effect: Increases HP recovery via healing actions on self by 15%
    Low Blow
    Low Blow Role from Final Fantasy XIV icon
    Tank 12 Ability Instant 25s 3y
    Stuns target.
    Duration: 5s
    Provoke
    Provoke Role from Final Fantasy XIV icon
    Tank 15 Ability Instant 30s 25y
    Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
    Interject
    Interject from Final Fantasy XIV icon
    Tank 18 Ability Instant 30s 3y
    Interrupts the use of a target's action.
    Reprisal
    Reprisal Role from Final Fantasy XIV icon
    Tank 22 Ability Instant 60s 5y radius
    Reduces damage dealt by nearby enemies by 10%.
    Duration: 10s ( Enhanced Reprisal 15s)
    Arm's Length
    Arm's Length from Final Fantasy XIV icon
    Tank Melee DPS Physical Ranged DPS 32 Ability Instant 120s
    Nullifies most knockback and draw-in effects.
    Duration: 6s
    Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
    Duration: 15s
    Shirk
    Shirk from Final Fantasy XIV icon
    Tank 48 Ability Instant 120s 25y
    Diverts 25% of enmity to target party member.

    Traits

    Name Level Description
    Tank Mastery
    Tank Mastery from Final Fantasy XIV icon
    1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
    Cartridge Charge
    Cartridge Charge from Final Fantasy XIV icon
    30 Stores a Cartridge in your Powder Gauge after successfully completing a combo with Solid Barrel.
    Maximum Cartridges: 2
    Enhanced Brutal Shell
    Enhanced Brutal Shell from Final Fantasy XIV icon
    52 Grants the effect of Brutal Shell after successfully completing a combo with Brutal Shell.
    Duration: 30s
    Enhanced No Mercy
    Enhanced No Mercy from Final Fantasy XIV icon
    54 Become Ready to Break after executing No Mercy.
    Duration: 30s
    Danger Zone Mastery
    Danger Zone Mastery from Final Fantasy XIV icon
    80 Upgrades Danger Zone to Blasting Zone.
    Heart of Stone Mastery
    Heart of Stone Mastery from Final Fantasy XIV icon
    82 Upgrades Heart of Stone to Heart of Corundum.
    Enhanced Aurora
    Enhanced Aurora from Final Fantasy XIV icon
    84 Allows the accumulation of charges for consecutive uses of Aurora.
    Maximum Charges: 2
    Melee Mastery
    Melee Mastery from Final Fantasy XIV icon
    84 Increases the potency of Keen Edge to 200, Brutal Shell to 160, and Solid Barrel to 140.
    Enhanced Continuation
    Enhanced Continuation from Final Fantasy XIV icon
    86 Become Ready to Blast after executing Burst Strike.
    Duration: 10s

    Continuation changes to Hypervelocity while under the effect of Ready to Blast.

    Cartridge Charge II
    Cartridge Charge II from Final Fantasy XIV icon
    88 Increases Powder Gauge capacity to 3 Cartridges.
    Executing Bloodfest stores 3 Cartridges.
    Nebula Mastery
    Nebula Mastery from Final Fantasy XIV icon
    92 Upgrades Nebula to Great Nebula.
    Melee Mastery II
    Melee Mastery II from Final Fantasy XIV icon
    94 Increases the potency of Keen Edge to 300, Brutal Shell to 240,Solid Barrel to 240, Burst Strike to 460, Gnashing Fang to 500, Savage Claw to 560, Wicked Talon to 620, Jugular Rip to 240, Abdomen Tear to 280, Eye Gouge to 320, Blasting Zone to 800, and Hypervelocity to 200.
    Enhanced Continuation II
    Enhanced Continuation II from Final Fantasy XIV icon
    96 Become Ready to Raze after executing Fated Circle.
    Duration: 10s

    Continuation changes to Fated Brand while Ready to Raze.

    Enhanced Bloodfest
    Enhanced Bloodfest from Final Fantasy XIV icon
    100 Grants the effect of Ready to Reign after executing Bloodfest.
    Duration: 30s

    Role Traits

    Name Level Description
    Enhanced Rampart
    Enhanced Rampart Role from Final Fantasy XIV icon
    Tank 94 Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%.
    Enhanced Reprisal
    Enhanced Reprisal from Final Fantasy XIV icon
    Tank 98 Extends the duration of Reprisal to 15 seconds.

    PvP actions

    Action Type Cast Recast MP Cost Range Radius
    Keen Edge
    Keen Edge PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 5y
    Delivers an attack with a potency of 5,000.
    ※This action cannot be assigned to a hotbar.
    Brutal Shell
    Brutal Shell PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 5y
    Delivers an attack with a potency of 6,000.
    Combo Action: Keen Edge

    ※This action cannot be assigned to a hotbar.

    Solid Barrel
    Solid Barrel PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 5y
    Delivers an attack with a potency of 7,000.
    Combo Action: Brutal Shell

    ※This action cannot be assigned to a hotbar.

    Burst Strike
    Burst Strike PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 5y
    Delivers an attack with a potency of 8,000.
    Combo Action: Solid Barrel
    Additional Effect: Grants Ready to Blast
    Duration: 10s

    Continuation changes to Hypervelocity while under the effect of Ready to Blast.
    ※This action cannot be assigned to a hotbar.

    Gnashing Fang
    Gnashing Fang PvP from Final Fantasy XIV icon
    Weaponskill Instant 16s 5y
    Delivers an attack with a potency of 7,000.
    Additional Effect: Grants Ready to Rip
    Duration: 10s

    Continuation changes to Jugular Rip while under the effect of Ready to Rip.

    Fated Circle
    Fated Circle PvP from Final Fantasy XIV icon
    Weaponskill Instant 20s 5y radius
    Delivers an attack with a potency of 8,000 to all nearby enemies.
    Additional Effect: Grants Nebula
    Duration: 8s
    Nebula Effect: Counters all incoming attacks.
    Counter Potency: 4,000
    Additional Effect: Grants Ready to Raze
    Duration: 10s

    This weaponskill does not share a recast timer with any other actions.
    Continuation changes to Fated Brand while under the effect of Ready to Raze.

    Continuation
    Continuation PvP from Final Fantasy XIV icon
    Ability Instant 1s
    Allows the firing of successive rounds with your gunblade.
    Gnashing Fang may be followed by Jugular Rip.
    Savage Claw may be followed by Abdomen Tear.
    Wicked Talon may be followed by Eye Gouge.
    Burst Strike may be followed by Hypervelocity.
    Fated Circle may be followed by Fated Brand.
    Rough Divide
    Rough Divide PvP from Final Fantasy XIV icon
    Ability Instant 14s 20y
    Rushes target and delivers an attack with a potency of 2,000.
    Additional Effect: Grants No Mercy
    No Mercy Effect: Increases damage dealt and healing potency by 10%, while also increasing movement speed by 25%
    Duration: 7s
    Maximum Charges: 2

    Cannot be executed while bound.

    Blasting Zone
    Blasting Zone PvP from Final Fantasy XIV icon
    Ability Instant 16s 5y
    Delivers an attack with a potency of 5,000.
    Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
    Heart of Corundum
    Heart of Corundum PvP from Final Fantasy XIV icon
    Ability Instant 20s 30y
    Grants self or target party member the effect of Heart of Corundum and Catharsis of Corundum.
    Heart of Corundum Effect: Reduces damage taken by 10%
    Duration: 10s
    Catharsis of Corundum Effect: Restores HP when HP falls below 50% or upon effect duration expiration
    Cure Potency: 12,000
    Duration: 10s
    Savage Claw
    Savage Claw PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 5y
    Delivers an attack with a potency of 8,000.
    Combo Action: Gnashing Fang
    Additional Effect: Grants Ready to Tear
    Duration: 10s

    Continuation changes to Abdomen Tear while under the effect of Ready to Tear.
    ※This action cannot be assigned to a hotbar.

    Wicked Talon
    Wicked Talon PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 5y
    Delivers an attack with a potency of 9,000.
    Combo Action: Savage Claw
    Additional Effect: Grants Ready to Gouge
    Duration: 10s

    Continuation changes to Eye Gouge while under the effect of Ready to Gouge.
    ※This action cannot be assigned to a hotbar.

    Hypervelocity
    Hypervelocity PvP from Final Fantasy XIV icon
    Ability Instant 1s 5y
    Delivers an attack with a potency of 4,000.
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
    Duration: 6s

    Can only be executed when Ready to Blast.
    ※This action cannot be assigned to a hotbar.

    Fated Brand
    Fated Brand PvP from Final Fantasy XIV icon
    Ability Instant 1s 5y radius
    Delivers an attack with a potency of 4,000 to all nearby enemies.
    Additional Effect: Heavy +75%
    Duration: 4s
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
    Duration: 6s

    Can only be executed while under the effect of Ready to Raze.
    ※This action cannot be assigned to a hotbar.

    Jugular Rip
    Jugular Rip PvP from Final Fantasy XIV icon
    Ability Instant 1s 5y
    Delivers an attack with a potency of 4,000.
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency
    Duration: 6s

    Can only be executed when Ready to Rip.
    ※This action cannot be assigned to a hotbar.

    Abdomen Tear
    Abdomen Tear PvP from Final Fantasy XIV icon
    Ability Instant 1s 5y
    Delivers an attack with a potency of 4,000.
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency
    Duration: 6s

    Can only be executed when Ready to Tear.
    ※This action cannot be assigned to a hotbar.

    Eye Gouge
    Eye Gouge PvP from Final Fantasy XIV icon
    Ability Instant 1s 5y
    Delivers an attack with a potency of 4,000.
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency
    Duration: 6s

    Can only be executed when Ready to Gouge.
    ※This action cannot be assigned to a hotbar.

    Relentless Rush
    Relentless Rush PvP from Final Fantasy XIV icon
    Limit Break Instant 10s 5y radius
    Unleashes a flurry of blade strikes on nearby enemies, dealing damage over time with a potency of 4,000 and reducing damage taken by 25% until effect expires.
    Duration: 4s

    Activates Terminal Trigger when effect duration expires.

    Additional Effect: Afflicts target with Relentless Shrapnel, increasing target's damage taken by 5%
    Duration: 6s
    Maximum Stacks: 5

    Can be executed while moving.
    Can only be executed when the limit gauge is full.

    Gauge Charge Time: 60s

    ※Action changes to Terminal Trigger upon execution.

    Terminal Trigger
    Terminal Trigger PvP from Final Fantasy XIV icon
    Limit Break Instant 1s
    Delivers an attack with a potency of 12,000 to all nearby enemies.
    Additional Effect: Stun
    Duration: 3s

    Can only be executed while under the effect of Relentless Rush.
    Relentless Rush effect expires upon execution.
    ※This action cannot be assigned to a hotbar.

    PvP Common Actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP Role Actions

    Action Type Cast Recast MP Cost Range Area
    Rampage
    Rampage PvP from Final Fantasy XIV icon
    Ability Instant 45s 10y radius
    Delivers an attack with a potency of 8,000 to all nearby enemies.
    Additional Effect: Increases target's damage taken by 25%
    Duration: 10s
    Rampart
    Rampart PvP from Final Fantasy XIV icon
    Ability Instant 60s
    Reduces damage taken by 50% while increasing HP recovered by healing actions by 25%.
    Duration: 15s
    Full Swing
    Full Swing PvP from Final Fantasy XIV icon
    Ability Instant 30s 5y
    Delivers an attack with a potency of 8,000.
    Additional Effect: 30-yalm knockback

    Removes Guard from enemies under its effect.

    Removed actions

    The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

    Action Level Type Cast Recast MP Cost Range Area
    Rough Divide
    Rough Divide from Final Fantasy XIV icon
    56 Ability Instant 30s 20y
    Delivers a jumping attack with a potency of 150.
    Maximum Charges: 2

    Cannot be executed while bound.

    Removed in patch 7.0.

    Limit Break

    Gunbreakers' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

    Ability Level Description Image
    Shield Wall 1 Reduces damage taken by all party members by 20% for a period of 10 seconds.
    FFXIV Tank Shieldwall
    Mighty Wall 2 Reduces damage taken by all party members by 40% for a period of 15 seconds.
    FFXIV Tank Mighty Guard
    Gunmetal Soul 3 Reduces damage taken by all party members by 80% for a period of 8 seconds.
    FFXIV GNB Gunmetal Soul


    Behind the scenes

    GNB Lightning Stance from FFXIV
    A player gunbreaker performing Lightning's battle stance.

    The gunbreaker is inspired by Squall Leonhart and Seifer Almasy from Final Fantasy VIII. The Elezen gunbreaker in the official render mimics Squall's Dissidia Final Fantasy pose Squall in Dissidia Final Fantasy . The gunbreaker discipline being invented by the Hrothgar may be a nod to Squall's lion motif.

    Many of the gunbreaker's job actions are based on Squall's attacks, such as Blasting Zone and Rough Divide. The abilities No Mercy, Bloodfest, and Demon Slice are named after the English localization names of Seifer's Fire Cross Limit Breaks. In addition, the skills Nebula and Royal Guard have the user performing mannerisms originally performed by Squall and Seifer - Nebula having the user performing Squall's stance when initiating Renzokuken, and Royal Guarding mimicking Seifer's taunting motions.

    The Hyur gunbreaker in Akihiko Yoshida's artwork resembles Denam Pavel, the protagonist of Tactics Ogre: Let Us Cling Together. Female gunbreakers' idling stance, meanwhile, is the same as the battle stance of Lightning, a gunblade user from Final Fantasy XIII.

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