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    The Death Eye, also known as the PHANTOM, is an enemy from Final Fantasy. It is a fixed encounter the party must face before they can access the lower levels of the Chaos Shrine. It can also appear as a random encounter on the final floor of the Chaos Shrine in version where encounters are enabled on that floor.

    Stats

    1. Resists prior to pixel remaster.

    Battle

    Due to its low HP, the Death Eye is typically not a threat. However, it can break resistances via Dispel, then follow up with several status and instant death attacks. Using Diaga or Firaga is recommended to dispose of it quickly.

    Formations

    Pixel remaster
    Number Enemies Can flee? Musical theme Location Rate/1000
    197 Death Eye x1 N Battle Chaos Shrine 3F Fixed
    830 Death Eye x1 Y Battle Chaos Shrine B5 60
    Other releases
    Number Enemies Maximum Can flee? Ambush% Musical theme Location Rate/64
    070 Death Eye x1 2 large 6 small N 4 Battle Chaos Shrine 3F Fixed
    Chaos Shrine B5 6

    AI script

    Pixel remaster
    Action Probability
    Attack 40.00%
    Silence 10.00%
    Slow 10.00%
    Dispel 9.00%
    Hold 6.00%
    Stop 6.00%
    Flee 5.00%
    Death 4.00%
    Break 4.00%
    Gaze 4.00%
    Warp 2.00%
    Other releases
    Action Probability Cycle
    WSC-20th Famicom-NES
    Attack 34% 25%
    Magic 32% 50% Stop → Warp → Dispel → Break → Death → Hold → Silence → Slow ↻
    Gaze 34% 25%
    Flee Morale check[note 1]
    Morale check
    # Fear Morale Min flee level 100% flee level % at max level
    0 200 0%
    1 160 41 39.22%
    2 120 21 46 100%
    3 80 1 26 100%
    4 40 1 6 100%
    5 0 1 1 100%
    1. Death Eyes will only make a Morale check in the NES release; other Morale-based releases prevent all Death Eye formations from fleeing.

    Other appearances

    Final Fantasy Record Keeper

    FFRK Death Eye FFI


    Final Fantasy Brave Exvius

    Death Eye FFI from FFBE enemy sprite


    Behind the scenes

    PHANTOM from FFI Famicom sprite
    PHANTOM's original Famicom sprite.

    Much like the EYE, in the game's original Japanese release the PHANTOM, then named デスビホルダー (Desubihorudā?, lit. Death Beholder), so resembled the Beholders from Dungeons & Dragons that Nintendo redesigned the shared sprite between the two monsters before bringing the game to the US.

    Etymology

    A phantom is a ghost, a physical manifestation of the soul or spirit of a deceased person.

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