This article may be confusing or unclear to readers. (August 2015) |
The Virtual Console[a] is a discontinued line of downloadable video games for Nintendo's Wii, Nintendo 3DS, and Wii U video game consoles. The Virtual Console game library consisted of games previously released on past consoles and were generally run in their original forms through software emulation and purchased through the Wii Shop Channel or Nintendo eShop.[1]
| Developer | Nintendo |
|---|---|
| Type | Classic video game re-release distribution |
| Launch date |
|
| Discontinued |
|
| Platforms | |
| Status | Discontinued |
On Wii and Wii U, the Virtual Console's library of past games consisted of titles originating from the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega's Master System, Genesis and Game Gear, NEC's TurboGrafx-16, and SNK's Neo Geo. The service for the Wii also included games for platforms that were sold only in select regions, such as the Commodore 64 (Europe and North America) and Microsoft's and ASCII's MSX (Japan),[2] as well as Virtual Console Arcade, which allowed players to download video arcade games. On the other hand, the Virtual Console on Nintendo 3DS had a smaller library consisting of NES, SNES, Game Boy, Game Boy Color, Game Boy Advance and Game Gear titles.
Launching with the Wii at the end of 2006, Virtual Console titles had been downloaded over ten million times as of early 2008.[3] The distribution of past games through the Virtual Console is one of Nintendo's reasons for opposing software piracy of old console games.[4] On January 30, 2019, the Virtual Console service was discontinued on the Wii, with the closure of the Wii Shop Channel.[5] On March 27, 2023, the Virtual Console service was discontinued on the Wii U and Nintendo 3DS.[6] Purchased titles remain playable.
Platforms and compatibility
editAs of March 2023, Nintendo has dropped support for purchasing any games through the Virtual Console, though previously purchased games can still be re-downloaded.[7]
| Platform | Wii Shop Channel (discontinued) |
Nintendo eShop (discontinued) | |
|---|---|---|---|
| Wii | Wii U | Nintendo 3DS family | |
| Arcade | |||
| Virtual Console Arcade | Yes | Yes (only through "Wii Mode" backwards compatibility) | No |
| Home systems | |||
| NES | Yes | Yes | Yes |
| SNES | Yes | Yes | Yes (New Nintendo 3DS and New Nintendo 2DS XL models only)[8] |
| Nintendo 64 | Yes | Yes | No |
| TurboGrafx-16 | Yes | Yes | Yes (Japanese 3DS Systems only) |
| Sega Master System | Yes | Yes (only through "Wii Mode" backwards compatibility) | No |
| Sega Genesis | Yes | Yes (only through "Wii Mode" backwards compatibility) | No |
| Neo Geo AES | Yes | Yes (only through "Wii Mode" backwards compatibility) | No |
| Commodore 64 (North America and PAL regions only) |
Yes | Yes (only through "Wii Mode" backwards compatibility) | No |
| MSX/MSX2 (Japan only) |
Yes | Yes | No |
| Handheld systems | |||
| Game Boy | No | No | Yes |
| Game Boy Color | No | No | Yes |
| Game Boy Advance | No | Yes | Yes (Limited availability only through the Nintendo 3DS Ambassador Program) |
| Nintendo DS | No | Yes | No |
| Game Gear | No | No | Yes |
Japan
editThere were 38 Famicom, Super Famicom, Nintendo 64, Sega Mega Drive, and PC Engine games available at launch on the Wii Virtual Console for the Japanese region. The Nintendo 3DS Virtual Console launched with 7 Game Boy and Game Boy Color titles. New Virtual Console software is added on Tuesdays (Wii) and Wednesdays (Nintendo 3DS, Wii U) at 2:00 pm JST and there were a total of 659 titles for the Wii, 244 titles for the 3DS (256 for Nintendo 3DS Ambassadors) and 466 titles for the Wii U available.
North America
editThere were 12 total NES, SNES, N64, and Sega Genesis games available at launch on the Wii Virtual Console for the North American region. Two TurboGrafx-16 titles were added two days later on November 21, 2006. The Nintendo 3DS Virtual Console launched with 4 Game Boy and Game Boy Color titles.[9][10] North America saw its first release of Commodore 64 games on the service on February 23, 2009, and its first Virtual Console Arcade games on March 25, 2009. There were 398 titles for the Wii, 172 title for the 3DS (184 including those available for Nintendo 3DS Ambassadors and Donkey Kong: Original Edition) and 267 titles for the Wii U available.
Though the Virtual Console lineup initially only covered games that had been released in North America, George Harrison indicated in an interview that there was a possibility that Nintendo or other Virtual Console providers would localize Japanese games that have never been released in English.[11] This later came to reality, and former Japan-only games have appeared on the North American Virtual Console. The first game to be added with such localization was Sin and Punishment for the Nintendo 64. While other previous Japan-only titles had been released through the Virtual Console prior to this, the first being Battle Lode Runner from the TurboGrafx-16, added on April 23, 2007, this and all others were originally written in English and required no localization. Despite the fact others fit the category, there are currently 25 titles listed under the "Import" genre with 1 removed: Sin and Punishment, Super Mario Bros.: The Lost Levels (previously available in North America as part of Super Mario All-Stars), Ninja JaJaMaru-kun, Alien Soldier (although the game was previously available in North America through the Sega Channel), DoReMi Fantasy: Milon's DokiDoki Adventure, Puyo Puyo 2, Bio Miracle Bokutte Upa, Dig Dug, Gley Lancer, Super Fantasy Zone, Break In, Star Parodier (Removed), Cho Aniki, Final Soldier, Digital Champ: Battle Boxing, Gradius II: Gofer no Yabou, Bomberman '94, Detana!! TwinBee, Wonder Boy III: Monster Lair, Pulseman, Secret Command, Street Fighter II: Champion Edition, Castlevania: Rondo of Blood, Ironclad, Ufouria: The Saga and Monster World IV. Furthermore, at least two import titles (DoReMi Fantasy[12] and Puyo Puyo 2[13]) were released without any English translation, and thus only Japanese text is available in these games while Monster World IV was fully translated to English.
PAL region
editA total of 17 NES, SNES, N64, Sega Mega Drive and TurboGrafx titles were available at launch on the Virtual Console in Europe and 11 titles for the Oceanic region (TurboGrafx games were first added there from July 6, 2007[14][15]). There were 385 titles in Europe and 384 titles in Australia and New Zealand for the Wii, 168 titles for Nintendo 3DS (178 for Nintendo 3DS Ambassadors) and 258 titles for Wii U available.
Though the Virtual Console titles primarily cover only the games that have been released in Europe, Nintendo UK has commented that there is a possibility that in the future, Nintendo will localize Japanese and North American games that have never been released in Europe such as Super Mario RPG, which was released on the European Virtual Console on August 22, 2008, after being unreleased in that region for 12 years.[16] In March 2007, Hudson released three TurboGrafx games which were not originally released in Europe: Double Dungeons, Dragon's Curse,[17] and Battle Lode Runner. Five Hanabi Festivals have been held since, releasing former Japanese and/or North American exclusive titles.
Wii
editLibrary history
editThe first few Virtual Console games were released to the Wii Shop Channel on November 19, 2006, alongside the launch of the Wii.[18]
While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console, Nintendo stated that some games could be improved with sharper graphics or better frame rates.[19] In reality, however, many games suffered from drops in frame rate or had graphical glitches not present in the original, and many PAL SNES games ran with significantly reduced borders compared to the original cartridge releases. As with disc-based games, the Virtual Console service was region-locked—that is, different versions of games are provided to different regions, and game availability varied from region to region.[20]
Satoru Iwata stated in a speech on March 23, 2006, that Nintendo, Sega, and Hudson Soft were working in collaboration to bring a "best of" series of games to the Wii.[21] At E3 2006, Hudson also declared it would bring upwards of 100 titles to the Wii's Virtual Console. Additionally, Hudson mentioned that its lawyers were working on acquiring the licenses to games from now defunct companies.[22] Nintendo announced MSX compatibility on September 19, 2006,[23] announcing on February 23, 2007, that the MSX titles Eggy and Aleste would be released in Japan.[24] In February 2007, a heading for Neo Geo AES games was added to the Japanese Virtual Console page,[25][26] and in September of that same year, games for that system appeared on the list of future releases, priced at 900 points each.[27][28] Also in September Hudson announced that games made for the TurboGrafx-CD format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008, each priced at 800 points.[29]
On June 1, 2007, Nintendo of America issued a press release to announce the upcoming release of its 100th Virtual Console title, which was Zelda II: The Adventure of Link. Within this press release, Nintendo stated that more than 4.7 million Virtual Console games had been downloaded, at a rate of more than 1,000 titles an hour.[30]
Neo Geo AES support was added on September 18, 2007, for the Japanese Virtual Console, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch.[31][32]
On October 9, 2007, Nintendo announced that 7.8 million Virtual Console titles had been downloaded,[33] and as of December 2007, this number topped ten million.[3]
Games from several new past consoles were added during 2008: Master System on February 26, 2008, for Japan's Virtual Console;[34] Commodore 64 support was added on March 28, 2008, for Europe's Virtual Console.[35] and MSX support was added on May 27, 2008, for Japan's Virtual Console.
On February 23, 2009, the first three Commodore 64 titles (International Karate, The Last Ninja and Pitstop II) were added to the North America Virtual Console for the first time.
On March 25, 2009, simultaneously with Nintendo's Keynote Speech at Game Developers Conference, Nintendo launched 'Virtual Console Arcade', launching with four titles, Mappy, The Tower of Druaga, Star Force and Gaplus.
On February 4, 2011, Sega announced that a Virtual Console release of Puyo Puyo, released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer.[36]
The Wii Shop Channel had functionality to allow games to be updated. This was used to update Military Madness, Star Fox 64/Lylat Wars, Kirby 64: The Crystal Shards (in North America and Europe),[37] and Mario Kart 64 (in Europe and Australia). Several NES and SNES games released before March 30, 2007 were also given updates in Europe and Australia to fix previous problems with the Wii component cables. These updates are free of charge to those who purchased a previous version of the game.
In later years, some games were removed from the service due to their licenses expiring, namely R-Type and Teenage Mutant Ninja Turtles, among others. The three Donkey Kong Country SNES games produced by Rare were withdrawn for unknown reasons despite Nintendo retaining the rights to them, and were later reinstated after being added to the Wii U eShop. Sonic the Hedgehog and its sequel Sonic the Hedgehog 2 were both removed in Japan in 2012. While the games returned to the Wii Shop Channel in 2013, they were removed yet again on October 30, 2015, on the Japanese Wii Shop Channel and Xbox Live Arcade in that region while the 3D Classics versions ported by M2 were still available on the Nintendo 3DS for download via the 3DS eShop. However, the games would remain available in both North America and Europe on the Wii Shop Channel and Xbox Live Arcade. While these and other removed titles can no longer be found or purchased from the Shop Channel, they remain available to those who have purchased them prior to their removal. Such users may still re-download them on their Wii consoles and even transfer them to a Wii U system using the "system transfer" tool. Any Wii Virtual Console titles can be transferred to the Wii U and played via its Wii Mode.
Control
editVirtual Console games can be played using different controllers. The Wii Remote itself (turned on its side) can be used for NES, Master System, TurboGrafx-16, and some Mega Drive/Genesis and Neo Geo AES games. The original and the pro versions of Classic Controller (sold separately from the console) can be used for all Virtual Console games. The controllers from the GameCube can also be used for all games on the Virtual Console, except for some multiplayer TurboGrafx-16 games that use the GameCube controller for the fifth player. As a result of this, the wireless GameCube controller (the WaveBird) has seen increased popularity.[38]
All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances, users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES).[39] In certain titles, such as Nintendo 64 games, there may be specific controls tailored to the Classic Controller or GameCube Controller. Nintendo 64 titles that originally provided force feedback via the Nintendo 64 controller's Rumble Pak peripheral, however, are not supported by the built-in "Rumble" feature of the Wii Remote (with a Classic Controller attached) and the GameCube controller.
With the release of Bomberman '93, it was revealed that TurboGrafx-16 games can support full five-player games. Since a single Wii can only have four Wii Remotes and four GameCube controllers connected at the same time, a combination of the two are needed for five-player games. The same issue is found in 5-8 player Commodore 64 games as well. Because the Wii U doesn't have GameCube controller ports, only up to four-player games can be played on the system.
- ↑ Virtual Console (バーチャルコンソール, Bācharu Konsōru)
- ↑ The NES Classic Controller, the SNES Classic Edition Controller, and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii Virtual Console releases but may require button remapping to accommodate for the lack of buttons.
MSX games also support USB keyboards, as the original system featured their input.[40] However, Commodore 64 titles use a pop-up "virtual" keyboard, which can be toggled on and off by pressing the "1" button on the Wii Remote, and are only used to set up the game and are not for input during gameplay.[41]
Titles
edit| System | Japan, Taiwan, and Hong Kong | North America |
PAL region | South Korea]] | |
|---|---|---|---|---|---|
| Europe | Australia | ||||
| Commodore 64 (NA & PAL Regions only) | - |
9 |
19 |
- |
- |
| MSX (Japan only) | 13 |
- |
- |
- |
- |
| NES/Famicom | 147 |
94 |
79 |
77 |
23 |
| Sega Master System | 14 |
15 |
15 |
15 |
- |
| TurboGrafx-16/PC Engine | 119 |
59 |
58 |
58 |
- |
| Sega Genesis/Sega Mega Drive | 91 |
73 |
74 |
74 |
- |
| Super NES/Super Famicom | 102 |
63 |
64 |
65 |
13 |
| Neo Geo AES | 75 |
54 |
54 |
54 |
- |
| Nintendo 64 | 20 |
21 |
21 |
21 |
4 |
| Virtual Console Arcade | 78 |
21 |
20 |
20 |
- |
| Total | 659 | 398 | 385 | 384 | 40 |
Storage
editGames downloaded from the Virtual Console library can be stored in the Wii's built-in 512 MB flash memory.
Wii system software versions 2.0 and later allow Virtual Console and WiiWare games to be moved from the console's internal memory to a removable SD card and then back to the same console. Wii Menu 4.0 added a new menu to run channels from an SD card provided there is enough free space to hold a copy of the channel in internal memory. If the console runs out of memory, the SD menu will offer to move other channels to the SD card.[42]
Virtual Console games are locked to the Wii on which they were purchased—they cannot be transferred to another Wii via an SD card, although it is possible to purchase games in the Wii Shop Channel and send them as gifts to people on their Wii Friends list.[43] This procedure does not work across regions and it has been reported that purchased titles cannot be sent to users from other countries either, even if they are on the same region.[44] In the event that a Wii is damaged and the Virtual Console games can no longer be played, Nintendo will provide support (if the serial number or console e-mail name can be provided).[39] Also, if a Wii owner transfers all data on their console to a Wii U, the ability to download those titles from the Wii Shop Channel, along with all save data currently on the Wii, is transferred.
Game saves and save data
editGame saving is functional and intact on the Virtual Console for all games which originally had a save feature on their cartridge. Saved games are saved to the Wii Internal Memory and function exactly as the original cartridge did. A game that in its original cartridge form did not have any form of save feature will not have any save game feature on the Virtual Console (though depending on its original system it may have the suspend feature as described below).
Most first-party N64 games used internal cartridge memory for game save data and thus will save properly on the Virtual Console. A select few first-party and nearly all other N64 game cartridges utilized the extra memory capability of the N64 Controller Pak.[45] Saving of data to the Controller Pak is not supported by the Virtual Console, so for those games which used this feature, the save feature will not work properly in the Virtual Console.
An extreme example is that of Mario Kart 64 which uses internal cartridge memory for progress and save game data. Consequently, all progress is saved properly (since it was saved to the cartridge itself) but one of the features in Mario Kart 64 (saving ghosts for racing at a later date) will not work, since that particular feature utilized the Controller Pak, and the option to copy data to the Controller Pak won't function in those games.
Suspending play
editLike other emulation software, the Wii Virtual Console enables the user to suspend play of a game at any time. To do this, users simply return to the Wii main menu from the game.[46] Two exceptions to this are the N64 and Neo Geo AES, titles which do not support this feature.[47] The N64 will allow play to be halted by returning to the Wii Menu but will require the person to start from the title screen to continue playing. Note that suspending play enables the player to pause the game indefinitely but does not function as a "save state" in that, once the game is resumed, the user will be able to pause play again (overwriting the suspend point) but will not be able to return to the previously suspended state.[46]
The suspend feature will not be available if the user resets the Wii with the reset button on the front of the console during gameplay. Further, if the Wii loses power during gameplay, there is no further suspend state, nor will there be a way to restart from the previous suspend state. There are some exceptions, however. Arcade games released by Bandai Namco feature an updated menu and when reset during gameplay, the save state will be saved before the console is reset.
South Korea releases
editThere were 10 titles total of NES, Super NES, and Nintendo 64 games available at launch on the Virtual Console for South Korea. The store updates irregularly on Tuesdays. There are 40 titles available. Depending on the game, they are playable in either Japanese or English. Super Mario World is the only game that can be bought in either language. Companies currently supporting by publishing games are Bandai Namco Entertainment, Hudson Soft, Irem, Konami, Nintendo, Taito and Windysoft.
Taiwan and Hong Kong releases
editSince Nintendo of Taiwan and Nintendo of Hong Kong never offered a Chinese version of the Wii console in Hong Kong or Taiwan, they have released Japanese Wii's in that region and by hardware extensions, the Japanese Virtual Console is also available for customers in Taiwan and Hong Kong and like other regions are able to buy Japanese Nintendo Points cards at certain retailers.
Nintendo 3DS
edit
Library history
editOn June 6, 2011, Nintendo launched the Virtual Console service for the Nintendo 3DS on the Nintendo eShop. Games released for the service included titles for the Game Boy, Game Boy Color, NES, Super NES (New Nintendo 3DS only), Game Gear and TurboGrafx-16 games (available in Japan only). There were also special features available while playing Virtual Console games, such as viewing classic Game Boy titles with the traditional green screen or viewing them in an emulated border.
A separate, but related set of games are 3D Classics, which are remakes of classic titles that make use of the Nintendo 3DS's stereoscopic 3D capabilities.
When asked if Virtual Boy games were going to be available for download on the Virtual Console for the Nintendo 3DS, Nintendo of America President Reggie Fils-Aimé told Kotaku that he couldn't answer, as he was unfamiliar with the platform.
"As a consumer, I have experience with every Nintendo platform and, I think every accessory, including the Superscope, with the exception of the Virtual Boy... so it's difficult for me to articulate a point of view back to our parent company [in Japan] why we absolutely have to have a Virtual Boy store"
The author of the piece, Kotaku's Stephen Totilo, called upon readers to "argue for a Virtual Boy store on the Nintendo 3DS, if you can."[48]
In response to an August 2011 price drop on the Nintendo 3DS hardware, Nintendo announced plans to give early adopters of the system a number of Virtual Console releases as appreciation of their support.[49] Owners of the system who logged into the Nintendo eShop by a specified time in their home markets became "Nintendo 3DS Ambassadors".[49] In September 2011, ten NES titles were made available through Virtual Console to the Ambassadors at no cost before their general release; the games included marquee titles such as Super Mario Bros. and The Legend of Zelda.[49] They were released to the general public for purchase at a later date, with additional features such as simultaneous multiplayer across multiple systems; Ambassadors received the new features as free software updates.[50] On December 16, 2011, Ambassadors received access to ten Game Boy Advance titles, also at no charge, that were never released to those who are not Ambassadors.[49] Unlike other Virtual Console-branded releases, GBA games are not emulated, but rather they run directly on an ARM7TDMI processor core; the "AGB_FIRM" kernel running on the other CPUs is responsible for emulating the Game Pak, applying a video filter, and allowing the brightness to be adjusted or the game quit without manually rebooting the 3DS. Many save types supported by AGB_FIRM (many of them having been discovered in September 2017, after injection became convenient and accessible to most users of custom firmware) were not employed in the ten official GBA releases, but can be used by games unofficially "injected" into a GBA VC title.[51][52]
On February 1, 2012, Punch-Out!! the first non-ambassador NES game was released on the Virtual Console service. Since then, other NES games that were not part of the ambassador program were released including third party games by Capcom, Konami, and Tecmo such as; Mega Man, Castlevania, and Ninja Gaiden. Furthermore, two NES import titles were added in North American and Europe; Summer Carnival '92 Recca and The Mysterious Murasame Castle in both 2013 and 2014, respectively. Game Boy Advance games were never released to non-Ambassadors on the Nintendo 3DS.[53]
TurboGrafx-16/PC Engine games were added to the service in Japan starting with Gradius and China Warrior on December 25, 2013, in Japan. R-Type and Alien Crush were later added a few months later in February, the following year. No new TG-16 games were added to the Virtual Console service again afterward.
On November 12, 2015, it was announced that during a Nintendo Direct that Pokémon Red, Pokémon Blue, and Pokémon Yellow would be released on the Virtual Console service on February 27, 2016, to celebrate the 20th anniversary of the series. The games featured Local Play for trading Pokémon and battling, replacing the game link cable due to the Nintendo 3DS having wireless connections, but Game Boy Printer features in Pokémon Yellow, like other titles on the Virtual Console, was not be usable on the Nintendo 3DS.
On March 4, 2016, during a Nintendo Direct, Nintendo announced the addition of SNES games on Virtual Console for New Nintendo 3DS. Taking advantage of its upgraded hardware on the New 3DS, the games support "Perfect Pixel mode", which allows these games to be played at their original resolution and aspect ratio. SNES games are not supported on the original Nintendo 3DS models or Nintendo 2DS.[54][55]
Titles
edit| System | Japan | North America |
PAL region | South Korea |
Taiwan and Hong Kong | |
|---|---|---|---|---|---|---|
| Europe | Australia | |||||
| Game Boy | 72 | 51 |
50
|
50 |
13 |
4 |
| Game Boy Color | 25 |
31 |
29 |
29 |
7 |
3 |
| Game Boy Advance (Nintendo 3DS Ambassadors only) | 10 |
10 |
10 |
10 |
- |
- |
| Game Gear | 22 |
16 |
16 |
16 |
- |
- |
| NES/Famicom | 112 |
65 |
63 |
63 |
15 |
- |
| Super NES/Super Famicom (New Nintendo 3DS only) | 49 |
30 |
31 |
31 |
- |
- |
| TurboGrafx-16/PC Engine (Japan only) | 4 |
- |
- |
- |
- |
- |
| Nintendo 3D Classics | 6 |
6 |
6 |
6 |
- |
- |
| Sega 3D Reprint Archives | 18 | 16 | 16 | 16 | ||
| Total | 318 | 224 | 221 | 221 | 35 | 7 |
Storage
editVirtual Console games are saved on an SD card and are accessible through the Nintendo 3DS home menu.
Game saves and save data
editThe save feature for the Nintendo 3DS Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single "restore point" that can be used as much as the player wants to but is replaced and overwritten if the player makes another one.
South Korea releases
editBefore the Nintendo 3DS Virtual Console officially fully launched in South Korea, the New Nintendo 3DS Super Mario Bros. 30th Anniversary bundle came with the Virtual Console version of Super Mario Bros. pre-installed. The full launch includes six games with three being for the NES and three of them being for Game Boy.
Taiwan and Hong Kong releases
editNintendo of Hong Kong launched the Virtual Console in Taiwan and Hong Kong for the first time in Nintendo 3DS/Nintendo 3DS XL systems in Chinese, their first releases are the Japanese versions of Pokémon Red, Pokémon Blue, Pokémon Green and Pokémon Yellow for Game Boy on the same day of the Japanese release on February 27, 2016. The Pure White Nintendo 3DS released in Taiwan & Hong Kong uses the Japanese region firmware but all online features are blocked so the Japanese Nintendo eShop can't be used and likewise the Japanese Virtual Console can't be used either.
Wii U
edit
Library history
editIn January 2013, Nintendo announced a native version of Virtual Console, which would be launched for Wii U on April 26, 2013, in North America and April 27, 2013, in the United Kingdom.[56] Initial releases came from the NES and Super NES libraries, with Game Boy Advance titles being made available starting April 3, 2014,[56][57] with Nintendo 64 and Nintendo DS being added starting April 1, 2015. Unlike with the Wii, titles originally released on the arcades and non-Nintendo consoles (with the exception of the TurboGrafx-16) were not offered.
In a July 2011 interview, Nintendo's Amber McCollum stated that select GameCube titles would be made available for download on the Wii U console via the Wii U's own Nintendo eShop.[58] However, no titles were made available.
Wii U Virtual Console titles include the option to use Off-TV Play on the Wii U GamePad and Miiverse integration. Users who owned the Wii Virtual Console version of a game could purchase the Wii U Virtual Console version of that game for a discounted price.[59] Nintendo also announced some individual games would be released prior to the full Virtual Console launch as part of a special promotion celebrating the 30th anniversary of the release of the Famicom.[59] Existing Wii Virtual Console games can be accessed via the Wii Mode. The UK Virtual Console service offered versions of games from both North America and Japan, in lieu of slower PAL versions.[60] On December 25, 2013, TurboGrafx-16/PC Engine and MSX titles were added to the service in Japan. In January 2014, Nintendo announced Nintendo DS games for the Wii U Virtual Console.[61] In June 2014, the Nintendo DS game Dr. Kawashima's Brain Training: How Old Is Your Brain? was released on the Wii U Virtual Console in Japan and PAL regions.[62] On April 1, 2015, Nintendo DS and Nintendo 64 games were added to the Wii U Virtual Console, immediately after a Nintendo Direct announcing them.[63] On June 14, 2015, prior to Nintendo's E3 presentation, Mother was released worldwide the Virtual Console service under the title "EarthBound Beginnings". Mother had been planned for a 1991 release in North America, with Nintendo having fully translated the game into English before shelving the release. On July 14, 2016, TurboGrafx-16 support was finally added to the North American Virtual Console, launching with three games; Bonk's Adventure, New Adventure Island, and R-Type. Anyone who had downloaded them via the Wii Shop Channel on the Wii or Wii Mode would get those titles discounted between $2.99-3.99. TurboGrafx-16 support was added to the European Virtual Console two weeks later on June 28, 2016.
Control
edit| Wii U GamePad (Off-TV Play) |
Wii U Pro Controller | Wii Remote | Wii Classic Controller[a] | USB Keyboard | |
|---|---|---|---|---|---|
| NES/Famicom | |||||
| Super NES/Super Famicom | |||||
| Nintendo 64 (Control Stick only / Control Stick and Control Pad) | |||||
| Nintendo 64 (Control Pad only) | |||||
| TurboGrafx-16/PC Engine | |||||
| MSX | |||||
| Game Boy Advance | |||||
| Nintendo DS |
- ↑ NES Classic Controller, the SNES Classic Edition Controller and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii U Virtual Console releases except DS games, but may require button remapping to accommodate for the lack of buttons.
- 1 2 Wii Remote is compatible with SNES and GBA releases, but may require button remapping to accommodate for the lack of buttons.
Titles
edit| System | Japan | North America |
PAL region | |
|---|---|---|---|---|
| Europe | Australia | |||
| NES/Famicom | 148 |
94 |
89 |
89 |
| Super NES/Super Famicom | 101 |
51 |
49 |
49 |
| Nintendo 64 | 22 |
21 |
21 |
21 |
| TurboGrafx-16/PC Engine | 52 |
40 |
40 |
40 |
| MSX (Japan only) | 23 |
- |
- |
- |
| Game Boy Advance | 102 |
74 |
70 |
70 |
| Nintendo DS | 31 |
31 |
31 |
31 |
| Total | 479 | 311 | 300 | 300 |
Storage
editVirtual Console games are saved either on the Wii U's flash storage (8GB or 32GB) or can be saved on a USB flash drive or external hard drive.
Game saves and save data
editThe save feature for the Wii U Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single "restore point" that can be used as much as the player wants to, but is replaced and overwritten if the player makes another one. Game saves from Wii Virtual Console games cannot be transferred to the Wii U versions.
Differences from original games
editVirtual Console releases are generally faithful emulations of the original games, without any lost or added features.[64] However, for various reasons, the gameplay experience is not always identical to the original.
Some Nintendo 64 games offered optional features that required peripheral hardware, such as the Rumble Pak or the Controller Pak; because these peripherals are not available, their respective benefits are not present.[64] For example, Mario Kart 64 cannot save "Ghost Data" since no Controller Pak is available.[65] and both Mario Golf and Mario Tennis cannot use a Transfer Pak to copy data between games.[citation needed] The original N64 release of Pokémon Snap allowed players to take their Game Paks to special in-store kiosks to print stickers of their in-game photos; the Wii Virtual Console version emulates this by letting players send a photo to the Wii Message Board.[citation needed] Similarly, the 3DS Virtual Console versions of The Legend of Zelda: Link's Awakening DX and Super Mario Bros. Deluxe for the Game Boy Color cannot print photos that had previously required the Game Boy Printer peripheral.[citation needed] Game Boy games that generally required two systems and two games often did not retain its respective multiplayer modes in their Virtual Console releases.[citation needed]
Other changes occurred due to the difference in hardware between their original and Virtual Console releases. For example, Super Mario World is often cited as being more difficult to play due to the GameCube controller's buttonlayout being quite different from the SNES controller.[66] Similarly, the differences in buttons between the Nintendo 64 controller and the Wii's Classic Controller caused some difficulties with gameplay.[67] The PAL versions of some games only run at 50 Hz, while others run at a smoother 60 Hz.[68]
Some games have been altered cosmetically to address licensing and copyright issues. Tecmo Bowl (NES) originally included the names of real football players licensed from the NFL Players Association, but since the game's release, Electronic Arts obtained exclusive rights to the license; consequently, the names were removed from the Virtual Console version, with only the players' numbers being shown.[69] In other cases, like Wave Race 64 in game content with Kawasaki logos were replaced with Wii and Nintendo DS banners due to licensing issues with Kawasaki.[70] The Sega Genesis game The Revenge of Shinobi originally featured Spider-Man as a boss character, but because the license to that character had expired, the 2009 release for Virtual Console hanges the character to pink.[71] Some games had password systems changed; Kid Icarus (NES), had its password system altered to disable certain special passwords that gave the main character special powers or large amounts of money,[72] while Mario Golf's later release removed a password that previously unlocked secret golf tournaments.[73]
Reception
editThis section needs expansion. You can help by adding missing information. (June 2025) |
Wired's Chris Kohler protested the disparity between the American and Japanese libraries, both in quantity and quality.[74] The pricing has also been criticized as too high, especially for the NES games,[75] given the prices of many of the games available as used and the near-zero costs of manufacture and distribution.
Nintendo Classics successor
editStarting from the Nintendo Switch family of systems, Nintendo abandoned the Virtual Console label in favor of a subscription service via Nintendo Switch Online. Users have access to a continuously updated library of retro games as long as they remain actively subscribed, rather than purchasing individual titles.[76] The service, later renamed "Nintendo Classics", was retained for the Nintendo Switch 2 console, which released in 2025.[77]
See also
editReferences
edit- ↑ Orland, Kyle (September 14, 2006). "Nintendo Japan Conference Not so Liveblogging". Joystiq.
- ↑ "Nintendo Japan Virtual Console overview" (in Japanese). Nintendo. Retrieved February 25, 2007.
- 1 2 Iwata, Satoru (February 20, 2008). "Q&A: Nintendo's Satoru Iwata". GameSpot (Interview). Interviewed by Tor Thorsen; Randolph Ramsay.
- ↑ "Nintendo Anti-Piracy". Ap.nintendo.com. Archived from the original on January 11, 2019. Retrieved March 5, 2014.
- ↑ Ryan Whitwam (January 30, 2019). "Nintendo Begins Phasing Out Wii Virtual Console, Making Classic Games Inaccessible". Extremetech. Retrieved August 20, 2020.
- ↑ Faulkner, Cameron (July 19, 2022). "Nintendo will close the Wii U and 3DS eShops on March 27th, 2023". The Verge. Retrieved July 19, 2022.
- ↑ https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/#google_vignette
- ↑ Goldfarb, Andrew (March 3, 2016). "Zelda Metroid, Earthbound, More SNES Games Headed to New 3DS Virtual Console". IGN.com. Ziff Davis. Retrieved March 3, 2016.
- ↑ "Nintendo's Wii: A Gateway to New Experiences" (Press release). Prnewswire.com. Retrieved March 5, 2014.
- ↑ "Wii Virtual Console Update For Monday". Kotaku. December 2, 2006. Archived from the original on December 29, 2006.
- ↑ Kohler, Chris (February 16, 2007). "Japan-Only Games Possible for US Virtual Console". Wired News.
- ↑ DoReMi Fantasy: Milon's DokiDoki Adventure Review - IGN. Wii.ign.com. Retrieved on August 23, 2013.
- ↑ Puyo Puyo 2: Tsuu Review - IGN. Wii.ign.com. Retrieved on August 23, 2013.
- ↑ "Vc-Pce.com". Vc-Pce.com. Retrieved August 23, 2013.
- ↑ "TurboGrafx-16 TurboGrafx games come to Wii Virtual Console". Nintendo.com.au. Archived from the original on October 24, 2006. Retrieved March 5, 2014.
- ↑ Bramwell, Tom (February 19, 2007). "PAL Virtual Console could see NTSC games – Nintendo". Eurogamer. Archived from the original on February 22, 2007. Retrieved February 19, 2007.
- ↑ Calvert, Darren (March 30, 2007). "Europe VC Releases 30th March". The Virtual Console Archive. Archived from the original on October 11, 2007.
- ↑ "Nintendo announces full Wii, Virtual Console games release list". arstechnica.com. November 2006.
- ↑ Klepek, Patrick (June 21, 2005). "Nintendo Remaking Classics". 1UP.com. Archived from the original on May 2, 2006.
- ↑ "Wii upholds Cube region lock". Eurogamer. November 10, 2006. Archived from the original on December 8, 2008. Retrieved October 21, 2006.
- ↑ Thorsen, Tor (March 23, 2006). "GDC 06: Revolution to play Genesis, TurboGrafx-16 games". GameSpot. Archived from the original on April 18, 2006.
- ↑ Casamassina, Matt (May 11, 2006). "E3 2006: Hudson Declares 100 Games for Wii". IGN. Archived from the original on October 6, 2008. Retrieved November 13, 2006.
- ↑ Casamassina, Matt (September 19, 2006). "IGN's Nintendo Wii FAQ". IGN. Archived from the original on October 18, 2006. Retrieved November 13, 2006.
- ↑ "Nintendo of Japan's Virtual Console Index" (in Japanese). Nintendo. February 23, 2007. Retrieved February 23, 2007.
- ↑ "Neo-Geo coming to Virtual Console". February 24, 2007. Retrieved February 24, 2007.
- ↑ "IGN: The Return of the NeoGeo". Wii.ign.com. April 17, 2007. Archived from the original on May 5, 2007. Retrieved March 5, 2014.
- ↑ "バーチャルコンソール タイトル検索 – Wii". Nintendo.co.jp. Retrieved March 5, 2014.
- ↑ "Go Time: Hey Japan, Here Come The Neo Geo VC Games". Kotaku. Archived from the original on September 27, 2007. Retrieved July 28, 2007.
- ↑ "Turbo CD Games Hit VC in October". IGN. September 14, 2007. Archived from the original on January 2, 2008. Retrieved September 14, 2007.
- ↑ "Wii Hits Yet Another Major Milestone: 100th Classic Game Added to Virtual Console". June 1, 2007. Archived from the original on June 18, 2007. Retrieved June 1, 2007.
- ↑ McWhertor, Michael (January 13, 2007). "Where Are The TurboGrafx Virtual Console Games?". Kotaku. Archived from the original on January 13, 2007.
- ↑ McWhertor, Michael. "Wii: TurboGrafx Games Now Live On Virtual Console". Kotaku. Archived from the original on December 9, 2007.
- ↑ "Nintendo Conference 2007 Fall" IGN. October 9, 2007.
- ↑ セガ、「マスターシステム」のソフトをバーチャルコンソールへ提供 (in Japanese). +D Games. Retrieved January 25, 2008.
- ↑ "Commodore 64 Games Hit Virtual Console". MCV UK. Archived from the original on April 29, 2008. Retrieved March 28, 2008.
- ↑ Sega Readying First Wi-Fi Ready Virtual Console Game. Andriasang.com (February 4, 2011). Retrieved on 2013-08-23.
- ↑ Kohler, Chris (February 11, 2007). "Virtual Consolation Prize: Military Madness Fixed". wired.com. Archived from the original on February 14, 2007. Retrieved February 12, 2007.
- ↑ "Like a WaveBird from the Ashes". GamePeople. January 25, 2007. Retrieved January 28, 2007.
- 1 2 "Interview: Virtual Console: Secrets exposed". ComputerAndVideoGames.Com. November 3, 2006. Archived from the original on October 19, 2013.
- ↑ "Control MSX Virtual Console games with a USB Keyboard". Siliconera. June 5, 2008. Retrieved June 10, 2008.
- ↑ "Virtual Console Roundup". Eurogamer. March 28, 2008. Archived from the original on December 1, 2008. Retrieved June 10, 2008.
- ↑ Thomas, Lucas (March 25, 2009). "The Wii Update You've Waited For". Archived from the original on March 28, 2009. Retrieved March 6, 2010.
- ↑ Metts, Jonathan (December 10, 2007). "New VC Games and Gifting Feature". Nintendo World Report. Archived from the original on December 13, 2007. Retrieved December 10, 2007.
- ↑ "Inter Region Gift Purchase". Archived from the original on December 18, 2007. Retrieved December 11, 2007.
- ↑ "Elitendo.com Boot/Save list". February 6, 2005. Archived from the original on February 6, 2005.
- 1 2 Snow, Blake (December 5, 2006). "Virtual Console Game Suspension Wii Delight". Joystiq.com. Retrieved March 5, 2014.
- ↑ "IGN: Return of the Neo Geo". Wii.ign.com. October 8, 2007. Archived from the original on October 11, 2007. Retrieved March 5, 2014.
- ↑ Totilo, Stephen (November 15, 2010). "Argue For A Virtual Boy Store On the Nintendo 3DS, If You Can". Kotaku.
- 1 2 3 4 "Great Price, Great Games: An exciting message for people who own a Nintendo 3DS and those who want to". Nintendo.com. Retrieved July 28, 2011.
- ↑ Hussain, Tamoor (August 12, 2011). "3DS free Ambassador game features detailed". ComputerandVideoGames.com. Archived from the original on October 6, 2014. Retrieved September 1, 2011.
- ↑ "3DS Virtual Console". 3DBrew. Retrieved October 1, 2017.
- ↑ "[Release] Ultimate GBA VC Injector for 3DS". GBAtemp. August 15, 2016. Retrieved October 1, 2017.
Thanks to new AGBFirm discoveries, there's no need to patch any ROM for save compatibility, they can be injected completely unmodified. No error messages, no save corruption. It'll all "just work".
- ↑ Oxford, Nadia (October 12, 2016). "Will the Nintendo 3DS's Virtual Console ever see the GBA library?". Lifewire. Retrieved January 18, 2017.
- ↑ "SNES Classics Finally Coming to 3DS Virtual Console". GameSpot. CBS Interactive. Retrieved April 28, 2016.
- ↑ "Nintendo bringing SNES games to Virtual Console on New Nintendo 3DS (update)". Polygon. March 3, 2016. Retrieved April 28, 2016.
- 1 2 "TWO ZELDA GAMES, MARIO, MARIO KART AND OTHER FAN-FAVORITE FRANCHISES PLANNED FOR WII U". Nintendo Pressroom. REDMOND, Wash. January 23, 2013. Archived from the original on January 26, 2013. Retrieved December 13, 2014.
- ↑ "Game Boy Advance classics on Virtual Console". Nintendo. Nintendo of America. March 26, 2014. Archived from the original on March 28, 2014. Retrieved December 13, 2014.
- ↑ Ford, Seb. "Start/Select – GameCube on the Wii U, Download Update". GameSpot. Retrieved November 27, 2014.
- 1 2 Goldfarb, Andrew (January 23, 2013). "Wii U Virtual Console, OS Upgrades Announced". IGN. Retrieved January 23, 2013.
- ↑ Wii U Virtual Console live in US, launches in UK this Saturday. GamesRadar (April 26, 2013). Retrieved on 2013-08-23.
- ↑ [%= data.comment.created_on %] (January 29, 2014). "Nintendo DS games coming to Wii U Virtual Console". Polygon. Retrieved March 5, 2014.
- ↑ Phillips, Tom (June 13, 2014). "Nintendo's first DS title for Wii U is Brain Training". Eurogamer. Retrieved November 27, 2014.
- ↑ Otero, Jose (April 1, 2015). "NINTENDO 64 AND DS GAMES COMING TO WII U VIRTUAL CONSOLE". IGN. Retrieved April 3, 2015.
- 1 2 "Wii Interview: Nintendo answers your VC questions". ComputerAndVideoGames.com. November 12, 2006. Archived from the original on August 19, 2008. Retrieved March 5, 2014.
- ↑ No fix coming for Mario Kart on Wii Virtual Console - VideoGamer.com Archived April 3, 2007, at the Wayback Machine
- ↑ "Nintendo World Report – Virtual Console Mondays". February 5, 2007. Archived from the original on May 19, 2007.
- ↑ "Nintendo World Report – Virtual Console Mondays". February 26, 2007. Archived from the original on March 10, 2007.
- ↑ Phillips, Tom. (January 25, 2013) Nintendo using inferior 50Hz mode for European Wii U Virtual Console • News • Wii U •. Eurogamer.net. Retrieved on 2013-08-23.
- ↑ Thomas, Lucas M. (March 13, 2007). "Tecmo Bowl VC Review". IGN. IGN Entertainment Inc. Retrieved November 7, 2014.
- ↑ Siegel, Scott Jon (August 6, 2007). "Wii, DS ads appear in VC version of Wave Race 64". Joystiq. AOL Inc. Retrieved November 7, 2014.
- ↑ Spidey goes pink in The Revenge of Shinobi - Virtual Console News @ Nintendo Life. Vc.nintendolife.com. Retrieved on August 23, 2013.
- ↑ Kohler, Chris (February 12, 2007). "Virtual Consolation Prize: These Broken Wings". Wired. Archived from the original on April 3, 2007.
- ↑ VC マリオゴルフ64. Nintendo.co.jp. Retrieved on August 23, 2013.
- ↑ Kohler, Chris (October 31, 2006). "Japan Gets Way Better Virtual Console Lineup". Wired.
- ↑ Kolan, Patrick (December 12, 2006). "Virtual Console Up Close". ign.com. IGN Entertainment, Inc. Retrieved September 27, 2013.
- ↑ Schreier, Jason (May 8, 2018). "Virtual Console Is Not Coming To Switch, Nintendo Says". Kotaku. Retrieved May 8, 2018.
- ↑ "Nintendo says the Switch successor will be compatible with Switch games". November 6, 2024.