Mass Media (company)

(Redirected from Mass Media Inc.)

Mass Media, Inc. is an American video game developer based in Moorpark, California formed by David Riordan and David Todd.

Mass Media, Inc.
FormerlyPhillips P.O.V. Entertainment Group (1991-1995)
TypeSubsidiary
IndustryVideo games
Founded1991; 35 years ago (1991)
HeadquartersMoorpark, California, U.S.
ParentTHQ (2007–2008)
2K (2018–present)
Websitemassmedia.com

History

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Mass Media began in the 1980s at Cinemaware when David Riordan and David Todd worked at the company.[1] In 1991, as Cinemaware was going bankrupt, they formed a production unit at Philips Interactive Media, called Philips P.O.V. Entertainment Group.[2][3] The company made its big break with Voyeur, a successful interactive movie game that was a huge hit for CD-i and earned critical acclaim.[3][4]

In 1995, the company was reorganized, becoming more independent and renamed as Mass Media during the production of Thunder in Paradise Interactive.[5] Mass Media soon left Philips in 1995 and the company became an exclusive developer for Time Warner Interactive after David Riordan left Philips for Time Warner.[6]

After Time Warner halted their interactive division and was sold to Midway Games, Mass Media became an independent developer.[7][1] Mass Media's first game as an independent developer was developing The Game of Life for Hasbro Interactive, which was released in 1998 in association with developer The Collective.[8] The company expanded by luring away staff from the former ashes of the game developer V.R.T.O. (another company formed by ex-Cinemaware alumunus).[9]

In late 1998, the company expanded to work for the Nintendo 64 platform,[10][11] while the company first met THQ to develop a Bass Masters game for Nintendo 64,[12] and in 2001, supported the Game Boy Advance platform.[13] The company was also an early supporter of Nintendo GameCube's development tools.[14]

In 2003, the company worked with Blizzard Entertainment for porting classic games to Game Boy Advance for development of titles under the Classic Arcade label.[15][16] The company also developed a party game engine, which was used for Muppets Party Cruise and Shrek: Super Party.[17][18]

It was acquired by THQ in February 2007[19] who closed the studio in November 2008.[20][21] The company started back up immediately, focusing on developing for the Sony platforms, including the PlayStation 3. On the PlayStation 3, they developed content and spaces for its social gaming network PlayStation Home including the games The Midway, The Midway 2, and The Midway 3 which were three game spaces with ten mini-games in each with ten rewards per mini-game. The Green Ticket, used to play the games in the three Midways, was consistently the best selling item in PS Home.[22][23]

Mass Media has also continued to develop game engine technology for PlayStation 3 and other platforms. Notably this includes one of the first non-Sony PlayStation 3 implementations of fully SPU based GPU rendering command generation, significantly reducing rendering overhead on the main CPU (used in Saints Row 2 and subsequent PS3 titles). In 2018, Mass Media was acquired by 2K.[24]

Games

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Mass Media has developed over forty titles and currently has additional titles in various stages of development. All of their titles were developed with their development tool set called BOLT.

Year Title Platform(s)
1992 Defender of the Crown CD-i
Girl's Club
Lords of the Rising Sun
Mystic Midway: Rest in Pieces
Tetris
Zombie Dinos from Planet Zeltoid
1993 Caesars World of Boxing
Mystic Midway: Phantom Express CD-i, MS-DOS
Voyeur CD-i
1994 Mystic Midway: Rest in Pieces MS-DOS
NFL Hall of Fame Football CD-i
Voyeur MS-DOS
1995 Thunder in Paradise Interactive CD-i, MS-DOS
1996 3-D TableSports MS-DOS
1998 The Game of Life Windows, PlayStation
1999 BassMasters 2000 Nintendo 64
Namco Museum 64
2000 Ms. Pac-Man Maze Madness Dreamcast, Nintendo 64
Namco Museum Dreamcast
Saban's Power Rangers: Lightspeed Rescue Nintendo 64
StarCraft 64
2001 Namco Museum Game Boy Advance, PlayStation 2
Pac-Man Collection Game Boy Advance
2002 Namco Museum GameCube, Xbox
Pac-Man Fever GameCube, PlayStation 2
Shrek: Super Party PlayStation 2, Xbox
The Simpsons Skateboarding PlayStation 2
2003 Blackthorne Game Boy Advance
Jim Henson's Muppets Party Cruise GameCube, PlayStation 2
Rock n' Roll Racing Game Boy Advance
Shrek: Super Party GameCube
The Lost Vikings Game Boy Advance
2004 Nicktoons Movin' PlayStation 2
2005 Full Spectrum Warrior
The Bible Game PlayStation 2, Xbox
2006 Full Spectrum Warrior: Ten Hammers PlayStation 2
2007 Tetris Evolution Xbox 360
2008 Saints Row 2 PlayStation 3, Xbox 360
2009 Marvel Super Hero Squad PlayStation 2, PlayStation Portable
Saints Row 2 Windows
2010 Darksiders Windows, PlayStation 3, Xbox 360
The Midway PlayStation Home
The Midway 2
2011 Warhammer 40,000: Space Marine Windows, PlayStation 3, Xbox 360
2012 Jak and Daxter Collection PlayStation 3
The Midway 3 PlayStation Home
2013 Jak and Daxter Collection PlayStation Vita
2014 Ratchet & Clank Collection
2015 Evolve Windows, PlayStation 4, Xbox One
2016 Mafia III
2017 XCOM 2: War of the Chosen PlayStation 4, Xbox One
2018 Carnival Games Windows, Switch, PlayStation 4, Xbox One
2022 New Tales from the Borderlands Switch

References

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  1. 1 2 "Mass Media Games". www.massmedia.com. Archived from the original on December 12, 2013. Retrieved June 29, 2026.
  2. Russell, Jamie (2012). Generation Xbox: how videogames invaded Hollywood. Yellow Ant. ISBN 9780956507242.
  3. 1 2 "Voyeur Review". CD-i Magazine. September–October 1994. pp. 10–30. Retrieved June 24, 2026.
  4. "Peeping Toms can make an impact as Voyeurs..." Computer Game Review. February 1994. p. 114. Retrieved June 25, 2026.
  5. "Thunder in Paradise". CD-i Magazine. March 1995. p. 12. Retrieved June 25, 2026.
  6. Harmon, Amy (October 1, 1995). "COLUMN ONE : High-Tech Hidden Persuaders : Subliminal messages are now being used in some software--as a means for self-improvement. But others worry that mind control--and concealed ads--may be next". Los Angeles Times. Retrieved June 25, 2026.
  7. Archives, L. A. Times (March 8, 1996). "TECHNOLOGY - March 8, 1996". Los Angeles Times. Retrieved June 25, 2026.
  8. Staff, I. G. N. (October 22, 1998). "Game of Life". IGN. Retrieved June 25, 2026.
  9. "Bernard Whang - LinkedIn". Retrieved June 20, 2026.
  10. "First Look: Namco Museum 64". GameSpot. Retrieved June 25, 2026.
  11. Staff, I. G. N. (June 10, 2000). "Three Whole New Games". IGN. Retrieved June 25, 2026.
  12. Staff, I. G. N. (September 16, 1998). "THQ Goes Fishing". IGN. Retrieved June 25, 2026.
  13. Staff, I. G. N. (April 19, 2001). "Namco's US Launch Title". IGN. Retrieved June 25, 2026.
  14. Staff, I. G. N. (November 10, 2000). "Massively Cubed". IGN. Retrieved June 25, 2026.
  15. Harris, Craig (December 11, 2002). "Blizzard's Classic Arcade". IGN. Retrieved June 25, 2026.
  16. "Blizzard Q&A". GameSpot. Retrieved June 25, 2026.
  17. Staff, I. G. N. (May 12, 2003). "E3 2003: Muppets Party Cruise". IGN. Retrieved June 25, 2026.
  18. Hwang, Kaiser (September 25, 2002). "A Party on Xbox". IGN. Retrieved June 25, 2026.
  19. Ransom-Wiley, James (February 2, 2007). "Mass Media joins THQ family". Engadget. Retrieved June 25, 2026.
  20. "Mass Media, Inc". MobyGames. Archived from the original on March 28, 2009. Retrieved October 22, 2009.
  21. "THQ Closes Five Studios (Updated)". Shacknews. November 3, 2008. Retrieved June 25, 2026.
  22. "Top Ten Playstation®Home Sales for January 2011 «  gamerindepth.net". gamerindepth.net. Archived from the original on July 23, 2011. Retrieved June 25, 2026.
  23. Staff, I. G. N. (December 10, 2010). "PlayStation Home Celebrates Two Years as a Leading Social Game Platform". IGN. Retrieved June 29, 2026.
  24. "Mass Media Games | LinkedIn".
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