989 Studios was a division of Sony Computer Entertainment America (SCEA) that developed games for PlayStation consoles and Windows personal computers. Their games include EverQuest, Twisted Metal III, Twisted Metal 4, Syphon Filter, Syphon Filter 2, Jet Moto 3, Bust a Groove, and others.
| Formerly | Sony Interactive Studios America (1995–1998) |
|---|---|
| Type | Subsidiary |
| Industry | Video games |
| Predecessor | Sony Imagesoft |
| Founded | August 17, 1995 (original) 2001 (relaunch) |
| Defunct | 2000 (original) 2005 (relaunch) |
| Fate | Dissolved following a merger with Sony Computer Entertainment America |
| Headquarters | Foster City, California, United States |
| Parent | Sony Interactive Entertainment (1995–1997) Sony Computer Entertainment America (1997–2000) |
History
editThe 989 Sports name developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California.
As Sony Interactive Studios America
editOn August 17, 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, renaming to Sony Interactive Studios America (SISA) and the PC division of Sony Imagesoft became Sony Interactive PC Software America, which was consolidated with the US PC arm of Psygnosis, led by Ray Sangler,[1][2] with Sony Interactive Sports launching as the sports label.[3][4][5][6] The unit was continued to be run by president Kelly Flock, who improves to run it, after being formerly operated under the Sony Imagesoft name.[7] The parent company itself, Sony Electronic Publishing, was then renamed to Sony Interactive Entertainment.[1][8]
In 1996, the name Sony Interactive PC Software America was dropped in favor of using the SISA and Psygnosis brand names for PC, also dropping the Sony Imagesoft logo, while the following year, Twisted Metal 2 and Jet Moto went into multiplayer for PC.[9] In early 1997, all assets of SCEA, SCEE and SISA, the production arm was transferred from complete control from Sony Interactive Entertainment to Sony Computer Entertainment.[10][11][12][13]
Development offices continued to be operated in San Diego, California. In mid 1995, SingleTrac decided to extend its contract with Sony to develop its 3D game technology.[14] In December 1995, SingleTrac, a game developer affiliated when the studio was Sony Imagesoft, extended its deal with SISA for two additional games for the studio, which included the Jet Moto games.[15] In 1996, members of the NHL FaceOff team at SISA left to form an independent game developer, Killer Game.[16] Some members left Killer Game to form SolWorks in 1998.[17]
In 1997, team members from SISA leave to form an independent game developer, RedZone Interactive.[18] Also that year, team members leave SISA to form an independent game developer, Idol Minds.[19][20][21] In late 1997, the company signed a deal with upstart Don Traeger Productions to develop games for PlayStation, and its first title will be an action sports title.[22] Only one title, Jet Moto 3, came out of the deal as the studio, who by then, was Pacific Coast Power and Light, was sold to THQ.[23] Also that year, development of the NBA ShootOut series was transferred from the London SCEE studio to the San Diego studio of SISA.[24]
Spin-off and reorganization as 989 Studios
editIn 1998, SISA was spun off from SCEA, with the intent to became an autonomous and independent video game publisher and brand label for SCEA in a similar manner Psygnosis operated from SCEE and the video game division of Sony Music Entertainment Japan operating from SCEI, and given its own marketing team with Sony handling distribution functions, after having its titles being published and marketed by SCEA[25][26] and later on, it was renamed 989 Studios, and its sports label was renamed to 989 Sports.[27][28][29]
The online division of 989 was spun off as RedEye Interactive, which was later renamed to Verant Interactive in 1999 due to domain issues, before it was sold to Sony Online Entertainment in 2000.[30][31] Psygnosis' North American operations were eventually merged into 989 Studios as its European operations of the company was sold off to Eidos Interactive.[32] In late 1998, the studio established a development office in Santa Monica, and took over production and design of its development of most non-sports titles from Foster City, while its sports titles and some general titles were remained to be in its own San Diego studio.[33]
The company made its first hit as an independent game publisher with Bust a Groove, a localization of Enix's Bust a Move, which was renamed for obvious reasons due to Acclaim already using the title and it came with a major marketing campaign.[34][35] In 1999, the company made its breakout title as an independent game publisher with Syphon Filter, to critical acclaim.[36]
On April 1, 2000, 989 Studios was merged back into SCEA as a first party development group, in order to prepare for the then-upcoming PlayStation 2. Most of its employees had left its company, including president Kelly Flock. After 989 was dissolved, the Santa Monica development team became Santa Monica Studio and the San Diego sports and general development team became San Diego Studio.[29]
SCEA continued to release sports games under the 989 Sports brand[29][37] until the brand was retired in 2005 and all future sports games continued to be published under SCEA and it was renamed to SCEA Sports Studio.[38] During the days when 989 Sports was a SCEA label, the company managed the European import Formula One 2001, after being previously published by Psygnosis as an independent publisher, then Midway for Formula One 2000,[39] and the World Tour Soccer games, which were localizations of the previously European-exclusive This is Football series, in addition to titles created by the San Diego studios.[40] In 2003, the label launched 989 Sports Online, which was later shuttered after 989 Sports was folded into SCEA itself.[41]
Games published or produced
editGames unreleased
edit| Title | Platform | Genre | Release date | Notes |
|---|---|---|---|---|
| Big Guns (Exodus) | PlayStation | Action | Unreleased | Developed by Neversoft Entertainment, cancelled in November 1997[46][47] |
| Jet Moto 2124 | PlayStation | Racing | Unreleased | Developed by Pacific Coast Power & Light[48] |
| NBA ShootOut 99 | PlayStation | Sports | Unreleased | Cancelled in early 1999[49] |
| Xena: Warrior Princess | PlayStation | Action | Unreleased | Publishing rights sold to Electronic Arts[50] |
| Virus | PlayStation | Action | Unreleased | Cancelled in late 1995[51] |
See also
editNotes
editReferences
edit- 1 2 Sony Electronic Publishing Co. renamed; Sony Interactive Entertainment Inc. is established. Business Wire, August 17, 1995.
- ↑ "Consumer Electronics Personals" (PDF). Television Digest. August 21, 1995. p. 15. Retrieved July 8, 2026.
- ↑ Harmon, Amy (August 18, 1995). "Company Town". Los Angeles Times. Archived from the original on December 1, 2022. Retrieved December 10, 2022.
- ↑ "News Notes". Play Meter. September 1995. p. 3.
- ↑ Meston, Zach (August 1995). "PlayStation Hits the Nation". Videogame Advisor. p. 3.
- ↑ "Ghosts of Consoles Past". Game Players. July 1995. p. 31. Retrieved June 25, 2026.
- ↑ "How the heck did he turn Imagesoft around?". Next Generation. September 1998. pp. 108–112. Retrieved June 25, 2026.
- ↑ Harmon, Amy (August 18, 1995). "Company Town". Los Angeles Times. Retrieved December 28, 2025.
- ↑ Staff, I. G. N. (April 26, 1997). "Twisted Metal Goes Multiplayer". IGN. Retrieved June 29, 2026.
- ↑ "Sony Merges Control of PS". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 18.
- ↑ "Business Development/North America". Sony Computer Entertainment. Archived from the original on April 22, 2004. Retrieved November 12, 2010.
- ↑ "Sony of Japan: You da man". PS Extreme. March 1997. p. 15. Retrieved June 26, 2026.
- ↑ Staff, I. G. N. (January 7, 1997). "SCEI Consolidates Ownership Of PlayStation-related Companies". IGN. Retrieved June 28, 2026.
- ↑ "SINGLETRAC TO DEVELOP 2 SONY GAMES". Deseret News. August 28, 1995. Retrieved June 26, 2026.
- ↑ "At the Deadline". GamePro. No. 87. IDG. December 1995. p. 206.
- 1 2 "NHL FaceOff '97". GamePro. December 1996. p. 179. Retrieved June 25, 2026.
- 1 2 "NHL FaceOff 2000". PS Extreme. November 1999. p. 90. Retrieved June 25, 2026.
- ↑ Staff, I. G. N. (January 23, 2001). "Sony Acquires Red Zone". IGN. Retrieved June 19, 2026.
- ↑ "info". Idol Minds. Archived from the original on May 29, 1998.
- ↑ Thomas, David (March 10, 2003). "Preteens may follow 'My Street' online Louisville's Idol Minds aims to expand appeal of Internet gaming". The Denver Post. Digital First Media. Archived from the original on October 10, 2011. Retrieved July 4, 2017.
- ↑ Mook, Bob (November 20, 2005). "Louisville company tries to leave mark in video game world". Denver Business Journal. American City Business Journals. Archived from the original on January 26, 2021. Retrieved July 4, 2017.
- ↑ Staff, I. G. N. (December 3, 1997). "Industry Veteran Founds Development House". IGN. Retrieved June 26, 2026.
- ↑ Staff, I. G. N. (June 5, 1999). "Jet Moto 3". IGN. Retrieved June 26, 2026.
- ↑ "NBA ShootOut '98". Ultra Game Players. December 1997. p. 145. Retrieved June 28, 2026.
- ↑ Staff, I. G. N. (March 26, 1998). "Sony Splits". IGN. Retrieved June 19, 2026.
- ↑ "SISA Goes Independent". Official U.S. PlayStation Magazine. June 1998. p. 20.
- ↑ "SISA Becomes 989". GameSpot. June 2, 1998. Archived from the original on October 12, 2000. Retrieved December 10, 2022.
- ↑ "SISA Changes to 989, Psygnosis Brings Microsoft, Activision Revives Classics". Official U.S. PlayStation Magazine. August 1998. p. 24.
- 1 2 3 IGN Staff (February 4, 2000). "Sony Swallows 989 Studios". IGN. Archived from the original on October 17, 2020. Retrieved September 14, 2020.
- ↑ Staff, I. G. N. (February 5, 1999). "EverQuest Developer Changes Name". IGN. Retrieved June 29, 2026.
- ↑ Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 19 of 19". GameSpy. Archived from the original on June 9, 2007.
- ↑ "Psygnosis Split Down the Middle?". GameSpot. Retrieved June 18, 2026.
- ↑ Staff, I. G. N. (November 6, 1998). "989's New So Cal Digs". IGN. Retrieved June 18, 2026.
- ↑ Perry, Doug (November 26, 1998). "Bust-a-Groove". IGN. Retrieved June 26, 2026.
- ↑ Staff, I. G. N. (December 22, 1998). "989 Grooves Into Clubs with Promos". IGN. Retrieved July 1, 2026.
- ↑ Perry, Doug (February 18, 1999). "Syphon Filter". IGN. Retrieved June 26, 2026.
- ↑ McGehee, Michael (March 9, 2000). "Sony set to fold 989 studio". Chicago Tribune. Archived from the original on January 25, 2023. Retrieved September 14, 2020.
- ↑ "989 No More". GameSpot. Retrieved June 18, 2026.
- ↑ Edwards, Ralph (October 8, 2001). "Formula One 2001". IGN. Retrieved July 1, 2026.
- ↑ Perry, Douglass C. (February 27, 2002). "World Tour Soccer 2002". IGN. Retrieved July 1, 2026.
- ↑ "989 Sports Online date confirmed". GameSpot. Retrieved July 1, 2026.
- 1 2 "989 Studios PC Games". www.989studios.com. Archived from the original on May 8, 1999. Retrieved June 25, 2026.
- ↑ Edwards, Ralph (October 8, 2001). "Formula One 2001". IGN. Retrieved June 25, 2026.
- 1 2 "From Space Stations to PlayStations". GamePro. September 1995. p. 34. Retrieved June 25, 2026.
- ↑ "At the Deadline". GamePro. No. 87. IDG. December 1995. p. 206.
- ↑ Helgeson, Matt. "Big Guns, Big Air, Big Riffs: A Look Back at Neversoft (1994-2014)". Game Informer. Archived from the original on July 13, 2014. Retrieved September 10, 2023.
- ↑ Staff, I. G. N. (June 19, 1997). "E3: Sony Slams Into Shooters with Exodus". IGN. Retrieved June 25, 2026.
- ↑ Moriarty, Colin (June 20, 2012). "PlayStation Should Revive These 10 Franchises". IGN. Retrieved June 25, 2026.
- ↑ Staff, I. G. N. (January 29, 1999). "989 Scraps Shootout 99". IGN. Retrieved June 26, 2026.
- ↑ "videogames.com Rewind". GameSpot. Retrieved July 8, 2026.
- ↑ "Big Guns (Exodus) [Playstation – Cancelled]". unseen64.net. April 27, 2010. Retrieved March 21, 2024.
External links
edit- Official website (archived)
- 989 Studios at MobyGames