Editing utility

DEU was the first fully-featured Doom level editor that appeared in 1994 as Doom's file formats were reverse engineered, and spawned a number of derivatives and imitators.

An editing utility, often called an editor, is a program that allows a user to create or modify portions of the games using or based on the Doom engine, id Tech 4, or id Tech 6.

Doom is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about the Doom games, Heretic and Hexen, it is possible to modify nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below.

Contents

Level editorsEdit

Main article: Level editor

Node buildersEdit

Main article: Node builder

Reject map buildersEdit

WAD editorsEdit

WAD convertorsEdit

Binary editorsEdit

Scripting utilitiesEdit

LMP editorsEdit

Random level generatorsEdit

Miscellaneous editorsEdit

Doom 3 utilitiesEdit

Doom (2016) utilitiesEdit

See alsoEdit

ReferencesEdit

External linksEdit

  • MacFury.com (archived 🏛), Doom utilities for the Macintosh