Example scenes showcase several variations of a particular Interaction SDK feature, and provide a scene menu to switch between sample scenes. All example scenes come as samples in Meta XR Interaction SDK and after importing can be found in the Unity Project window under Assets > Samples > Meta XR Interaction SDK > VERSION > Example Scenes.
Note
If you want to trial these sample scenes using the in-game scene menu, you must include them in your build settings.
ComprehensiveRigExample
The ComprehensiveRigExample scene showcases many interactions working properly together in a single scene. The scene includes the following interactions: Poke, Ray, Grab, Hand Grab, Hand Grab Use, Grab with Ray, Distance Grab, and Throw, all of which work with hands and controllers.
The SnapExamples scene demonstrates how objects can snap to predefined locations, such as your hands or slots on a board.
ConcurrentHandsControllersExamples
The ConcurrentHandsControllersExamples scene demonstrates how you can use controllers and hands simultaneously while also retaining the ability to poke with a hand even if it’s holding a controller. The new OVRControllerInHandActiveState enables you to detect when a hand is holding or not holding a controller, which you can then use to toggle data sources or individual interactors.