| Scene | Description |
|---|---|
ControllerDrivenHandPoses | This sample demonstrates how to use Capsense to provide logical hand poses when using controllers. |
ControllerModels | This sample demonstrates integrating controller models with Core SDK. |
HandTest | This sample demonstrates how to set up hand tracking with Core SDK. |
HandTest_Custom | This sample demonstrates how to set up hand tracking for custom hand models with Core SDK. |
HandTest_Custom_OpenXR | This sample demonstrates how to set up hand tracking for custom hand models with Core SDK and OpenXR Hands. |
HandTrackingWideMotionMode | This sample demonstrates how to set up hand tracking in Wide Motion Mode. |
SimultaneousHandsAndControllers | This sample demonstrates how to set up both controllers and hand tracking in a single scene. |
TrackedKeyboard | This sample demonstrates how to add a tracked, physical keyboard with Core SDK. Note: This workflow is deprecated. For an updated sample, see Tracked Keyboard Sample. |
This sample demonstrates how to implement a virtual keyboard for user input with Core SDK. |
| Scene | Description |
|---|---|
This sample demonstrates integrating Mixed Reality features in a Unity scene, namely Scene, Passthrough, and Boundary. | |
This sample demonstrates how to use the OVRAnchor API to access Scene data directly and create your own Scene Manager. |
| Scene | Description |
|---|---|
TrackingOrigin | This sample provides a comprehensive visualization of tracking spaces, enabling developers to grasp the distinctions between eye, floor, stage, and stationary tracking origins. |