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Drew Marshall
Drew Marshall

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Daily Debug — Day 1: Blocks in Motion

✅ What I Got Done Today

  • 📦 Completed 4 modules in Blender — continuing to build muscle memory with modeling tools and interface flow. Already feeling more confident navigating the workspace.
  • 🎬 Started building a one-shot in Unreal Engine called The Overture Pact — early concept work, scene blocking, and thinking through tone and mechanics. Feels cinematic and story-driven.
  • 🎮 Kicked off a mini-game in Godot called NumberFall — a simple, falling-number mechanic for now, but a great way to practice core Godot features and UI work.

🧠 What I Learned / Noticed

Working across three engines sounds chaotic, but it wasn’t—each served a different creative purpose:

  • Blender for design and visuals
  • Unreal for immersive storytelling
  • Godot for gameplay testing and prototyping

That’s the rhythm I want to cultivate: let each tool serve its unique purpose instead of trying to force a “one-size-fits-all” workflow.

🎯 Tomorrow’s Goals

  • Finish one more Blender module (possibly start texturing)
  • Flesh out player input in NumberFall
  • Document world/plot for The Overture Pact
  • Bonus: string swap on both guitars if time permits

💭 Reflection

Today felt modular in the best way. Not everything needs to be polished or final—what matters is that pieces are moving. As long as I keep shipping small things and logging what I learn, the bigger picture builds itself.

One mechanic. One asset. One idea at a time.


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