DEV Community

HowardPeter
HowardPeter

Posted on

🚀 Building a Space Shooter Game with Amazon Q CLI

🧠 Overview

As part of the "Build Games with Amazon Q CLI" challenge by the AWS Community, I decided to bring a classic arcade-style game to life: a Space Shooter built with Python and Pygame. With the help of Amazon Q CLI, I was able to rapidly prototype, refactor, and build a modular game with surprising ease – and yes, all while scoring a cool T-shirt!

💡 Why Amazon Q CLI?

Amazon Q CLI is more than just a chatbot in your terminal — it's like pairing with a senior developer. Here's why I found it so useful for this project:

  • Fast prototyping: I could describe game logic or a mechanic and get all the Python code files.
  • Instant debugging: AI spotted logic errors and suggested fixes right away.
  • Context-aware: It understood the structure of my project and improved it over time.
  • Documentation help: Even helped me generate docstrings and README content. This was my first time using Q CLI in a full-cycle project, and the experience was seamless.

⚙️ Installation

I followed the instructions in Install Amazon Q CLI guide. And this is what I have after installation:
Image description
You can use the Amazon Q Extension instead :
Image description

🎮 The Making

🎯 Why a Space Shooter?

I wanted something:

  • Visually interactive
  • Simple enough to build in a short time
  • Nostalgic

🏗️ My Development Process with Amazon Q CLI

I started with a single high-level prompt asking Amazon Q CLI to build a basic space shooter with a player, enemies, and bullet mechanics. This gave me a great initial structure to work from.
From there, I followed an iterative approach:

  • I added individual features one by one through separate prompts (e.g., health bar, score system, shooting cooldown).
  • After each new piece of code was generated, I tested the game immediately.
  • This prompt → test → refine cycle helped me build and polish the game smoothly.

🔍 Prompting Techniques that Worked

Here are some prompt patterns that got great results:

  • "Write a Pygame space shooting game, using images in @Assets. The player can move horizontally by arrow buttons, press the spacebar to shoot, and the enemy is spawned in a rectangular block."
  • "Add a healthbar for player (max=100, min=0), health minus 30 when player gets hit by enemy bullet"
  • "Make enemies shoot at randomized intervals every 5 seconds, and enemies can move automatically in a horizontal direction."

🖼️ Screenshots

Image description

Image description

Image description

📝 Summary

Amazon Q CLI significantly sped up my game development process and helped tackle classic Pygame challenges. I highly recommend it to any solo devs or learners who want a smart assistant in their terminal.
This Space Shooter was a fun, nostalgic build — and more importantly, it reminded me how AI can help us be more creative, not less.
Feel free to check out the GitHub repo and try the game yourself!
And don't forget to join the challenge with #AmazonQCLI 🚀

Top comments (0)