Here we go. The whole Zangorthia project going live for the entire world to see and keep watch on as I work on it after a whole two weeks of slaving away at the prototype I have cooking to prove that I can even create something like this. Not that it's a particularly large project, just a text-based adventure RPG project to see if I have to skill to design an entertaining game loop or an engaging system. Why a text-based game in 2025? Because I suck ass at art, that's why lol. Well, that's half the reason anyways. I'm also a little too broke to afford an artist at the moment, and to be honest I like the idea because I view myself as a talented writer and wanted to see if I could use this project as an outlet for that. Think of it as killing two birds with one stone, testing to see if my technical skill is only challenged by my writing skill. Not that you can do much world building in what is lining up to be just a thirty minute to hour long game for cheap. Still, a man can dream I suppose!
To be honest, this is a bit terrifying for me. I guess not so much right now, since I'm doing it as I type this out, but starting this process of going public with this game concept, this idea for an indie game company -- just the whole...locking in what I plan to establish my online personality as is a bit scary. I guess now that I'm saying it, the concept sounds a bit scary for anyone. I guess some pessimistic side of me just wanted to blame my anxiety disorders and this deep imposter syndrome I'm constantly fighting even now. It's not like I exactly know what I'm doing, or how to run a company, but here I am putting in the work. I think that's what is pushing me to continue; the fact that I'm at least trying, and that it has to count for something, even if it ends in failure. Still, it's better than just being a nameless cog in the machine. At least this will proof of me trying to fight fate with my dreams.
-Luci
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