🧠Why I'm Building Multicore — Open-Source Multiplayer Game Preservation
Multiplayer games shouldn't die just because the servers did.
But that’s exactly what’s been happening—quietly, and at scale.
I’m building Multicore, an open-source multiplayer server framework designed to preserve online play for games across console, handheld, and PC—regardless of age, platform, or publisher.
🕹️ What Is Multicore?
Multicore is a modular, decentralized server platform that will allow players to host and join multiplayer games—without reliance on corporate servers or DRM.
It’s not an emulator. It’s not a matchmaking service.
It’s the backend multiplayer infrastructure games should’ve had from the beginning.
đź’ˇ Why It Matters
We’ve lost entire libraries of multiplayer games to:
- Server shutdowns
- DRM lockouts
- Online pass requirements
- Proprietary, closed code
- Corporate apathy
Even couch co-op games with link cables and split-screen are fading because there's no infrastructure to bring them online.
Multicore is the answer to that.
🔧 What I’m Building
- A lightweight plugin-based architecture for clean-room multiplayer support
- Server code that’s portable across platforms, from Raspberry Pi to PC
- Future support for retro local multiplayer bridging (SNES, PS1, arcade)
- AI-assisted protocol emulation for hard-to-replicate game networking
- An open ecosystem—not another walled garden
📣 Calling Developers, Preservationists, and Modders
If you’re a developer who:
- Cares about game history
- Hates seeing great games lost to time
- Has ever built or wanted to build a fan-made server
Then I want you involved.
I’m not trying to rebuild the past. I’m trying to make sure it never gets deleted again.
Let’s make multiplayer immortal.
GitHub (with full roadmap and philosophy):
👉 https://github.com/baremetal-engine/Multicore
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