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Multicore - Open-Source Multiplayer Game Preservation

🧠 Why I'm Building Multicore — Open-Source Multiplayer Game Preservation

Multiplayer games shouldn't die just because the servers did.

But that’s exactly what’s been happening—quietly, and at scale.

I’m building Multicore, an open-source multiplayer server framework designed to preserve online play for games across console, handheld, and PC—regardless of age, platform, or publisher.


🕹️ What Is Multicore?

Multicore is a modular, decentralized server platform that will allow players to host and join multiplayer games—without reliance on corporate servers or DRM.

It’s not an emulator. It’s not a matchmaking service.

It’s the backend multiplayer infrastructure games should’ve had from the beginning.


đź’ˇ Why It Matters

We’ve lost entire libraries of multiplayer games to:

  • Server shutdowns
  • DRM lockouts
  • Online pass requirements
  • Proprietary, closed code
  • Corporate apathy

Even couch co-op games with link cables and split-screen are fading because there's no infrastructure to bring them online.

Multicore is the answer to that.


🔧 What I’m Building

  • A lightweight plugin-based architecture for clean-room multiplayer support
  • Server code that’s portable across platforms, from Raspberry Pi to PC
  • Future support for retro local multiplayer bridging (SNES, PS1, arcade)
  • AI-assisted protocol emulation for hard-to-replicate game networking
  • An open ecosystem—not another walled garden

📣 Calling Developers, Preservationists, and Modders

If you’re a developer who:

  • Cares about game history
  • Hates seeing great games lost to time
  • Has ever built or wanted to build a fan-made server

Then I want you involved.


I’m not trying to rebuild the past. I’m trying to make sure it never gets deleted again.

Let’s make multiplayer immortal.

GitHub (with full roadmap and philosophy):

👉 https://github.com/baremetal-engine/Multicore

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