The CPU interacts with the GPU through the system's bus (usually PCIe) and driver-level APIs. Here's a breakdown of the process:
🔄 How the Interaction Happens:
- CPU Prepares Work
- Runs the main game or application logic.
- Determines what needs to be rendered (e.g., scene, camera angle, models).
- Sends Commands to GPU
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Uses graphics APIs like:
- DirectX (Windows)
- OpenGL / Vulkan
- Metal (macOS)
These APIs translate CPU intentions into GPU-friendly instructions.
- Data Transfer via PCIe
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CPU sends:
- Textures
- Geometry (models, vertices)
- Shaders
- Instructions
All transferred over the PCIe bus into the GPU's VRAM.
- GPU Executes Tasks
- GPU receives and processes rendering tasks in parallel.
- Uses thousands of cores to efficiently compute visuals.
- Result Output to Display
- GPU sends the final rendered frame to the display via HDMI or DisplayPort.
Summary:
- CPU = Director: Plans and instructs.
- GPU = Worker: Executes rendering and parallel computations.
- Communication relies on PCIe bus and graphics APIs.
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