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Arjun U S
Arjun U S

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🧠 Mastering LLD: A Step-by-Step Guide to Cracking Low-Level Design Questions

Low-Level Design (LLD) interviews can be intimidating, especially if you don’t have a structured approach. Whether you’re designing a ride-hailing app, a library management system, or a file storage service, the fundamental principles remain the same.

In this article, we’ll walk through a step-by-step framework to tackle LLD questions confidently. This approach combines practical techniques, widely accepted design strategies, and implementation examples to solidify your understanding.


🧩 Step 1: Gather Functional Requirements

“If you don’t understand the problem, you’ll design the wrong solution.”

Before diving into classes or diagrams, take a moment to truly understand what’s being asked.

✅ Understand the Problem Statement

Carefully read or listen to the requirements. Clarify any ambiguous areas. Platforms like LeetCode, Stack Overflow, and GeeksforGeeks often have helpful breakdowns of classic LLD problems.

📋 List Key Use Cases

Break the system down into actionable tasks. For example, in a library system:

  • Borrow a book
  • Return a book
  • Search for a book

❓ Ask Clarifying Questions

  • What are the performance constraints?
  • Do users have roles?
  • Can a book be reserved?

🏗️ Step 2: Identify Key Entities

“Think in terms of nouns — they often become your classes.”

With requirements in hand, identify the core components that will bring your system to life.

📦 Think About Core Components

In a library system, possible entities might be:

  • Book
  • Member
  • Library

🧠 Define Responsibilities

  • Book — has title, author, status
  • Member — can borrow/return books
  • Library — manages collections and operations

🔁 Consider Interactions

How do these entities work together to support the use cases?


🔗 Step 3: Establish Relationships Between Entities

“A system is more than just its parts — it’s how those parts relate.”

Define how the entities connect and interact.

🔄 Determine Associations

  • Aggregation: A Library has many Books
  • Composition: A Book has an Author
  • Inheritance: PremiumMember might inherit from Member

🔢 Define Cardinality

  • A Member can borrow multiple Books (one-to-many)
  • A Book might have multiple Authors (many-to-many)

🧰 Step 4: Apply Design Patterns

“Design patterns are tried-and-tested blueprints to solve common design problems.”

In interviews, design patterns are not just optional — they’re powerful tools to showcase your understanding of scalable and maintainable code.

When you're under time pressure, it's often hard to visualize every relationship between classes from scratch. But if you can recognize familiar sub-problems and map them to known design patterns, you gain two major advantages:

✅ Clarity in Communication

Instead of explaining complex logic, you can say, “This part uses the Factory pattern,” which instantly makes your intent clear.

⚡ Speed in Implementation

Solving a problem using a known pattern allows you to build faster and with more confidence.

🛠️ Common Patterns to Know:

  • Factory: Great for object creation without exposing instantiation logic.
  • Singleton: Use when a class should have only one instance (e.g., configuration manager).
  • Observer: When one object needs to notify others about changes.
  • Strategy: Encapsulate different behaviors (e.g., different book return policies).

💬 Explain Your Choices

Always be ready to justify why a pattern fits your case.


💡 Pro Tip: Pattern Mapping Comes with Practice

The more LLD problems you solve, the faster you'll get at mapping requirements to patterns. Start identifying common scenarios like:

  • 🛎 Need for notifications? Use Observer / Pub-Sub
  • 🔒 Need shared state or consistency? Use Singleton
  • 🧱 Need object creation logic? Use Factory
  • 🧠 Need flexible behavior? Use Strategy

Practicing a wide range of design problems will sharpen your instinct to recognize these patterns early and apply them with confidence during interviews.


📐 Step 5: Construct the Class Diagram

“A clear diagram speaks volumes.”

This is where your thoughts begin to materialize.

✏️ Define Class Attributes and Methods

class Book {
    string title;
    string author;
    bool isAvailable;

public:
    void borrow();
    void returnBook();
};
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🧭 Draw Relationships

Use UML notations to show:

  • Inheritance
  • Composition
  • Association --

✅ Validate Against Requirements

Every use case from Step 1 should be supported by your diagram.


💻 Step 6: Write the Code

“From concept to code — time to build.”

Turn your diagram into real, working code.

🔨 Translate Classes

Start writing class definitions, keeping responsibilities and interactions in mind.

🔁 Test with Sample Scenarios


cpp
Member m("Alice");
Book b("1984", "Orwell");
m.borrowBook(b);
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