iOS and tvOS both require Xcode to debug code in C++ projects. There are unique processes for launching and debugging on both types of devices, as well as accessing crash reports and logs. The how-to guides below will provide instructions on how to use these processes with Unreal Engine.
Accessing Logs and Crash Reports on iOS and tvOS
Download and read iOS and tvOS logs and crash reports either directly from device or from TestFlight.
Debugging iOS Projects With Xcode
Use Xcode to launch your project on device and debug with break points and LLDB commands.
Using Remote Session Plugin for iOS Development
Replicate inputs from an iOS device on your PC for testing.
Using the Xcode iOS Simulator
Use Xcode's iOS Simulator to test your project on various iOS devices without using a physical device.
iOS Packaged Game Size
Factors that affect the size of a packaged iOS game.