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PS One thing I would really love to see is something that explains the Stats like Strength and Vitality, etc. I've tried looking but not sure what each of them does.

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this exists on PC when you hover over the stats, I'll try to accommodate for mobile as well

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Just started playing about a day ago and already addicted. 

One problem I have: I can't seem to move the screen in the Skill Tree page. Can't zoom out on it either. So mostly I am stuck with the initial ring of skills. Is there a different gesture I need to use on mobile to scroll it? I tried both Firefox and Chrome, same issue. 

Really loving the game otherwise and I am excited to see where you go with it! 

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I have admittedly not been testing on mobile, I'll try to add gestures for the skill tree ASAP. And definitely let me know if you run into any other mobile specific issues, no matter how small. (though I'll probably get around to bigger issues like this skill tree one much faster).

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Update - Skill tree should now work as intended on mobile, the stats are now long pressable but finnicky for descriptions, I'll look at some real mobile QoL in the future for these.

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Whoa! Thank you for the quick fix on this, it's working great! 

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two questions

1. i bought bloodline forge, but can't seem to figure out how to use it instead of retiring someone normally. i assume i'm missing something obvious

2. how do archetypes work? i saw the patch notes but i'm not sure if that's the same as templates. i tried setting two paladins to the same archetype and it didn't copy the skill tree or anything. maybe i just don't get how it's supposed to be used

1. Bloodline Forge Usage: Stash in the top right -> Bloodline Forge item Use button -> Select the hero you want to create a legacy from. That will use it (I should probably add a confirm button there). Then you'll have a new Item in your inventory, if you filter on Legacy you can see it. Each sub class has their own unique passives that they grant to legacies created from them

2. Archetypes simply copy over the Stat point allocation selection that you have and the weight config. The Skill Tree Builds are separate in the top left of the Skill Tree interface. You can either copy the skill tree of another Hero or save a Hero's current nodes as a Build and then use that to select Skill Points.

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1. ok, that was confusing because i've been able to use those items since i first found them, a long time before i bought the upgrade. i assumed it was a different mechanic because of that. also, i also assumed it worked on heroes in the colosseum because it mentions it being an alternative to retiring, and that's where you see the retire button.

I can understand how that could be confusing, I'll work on the messaging in-game~ essentially the unlock is supposed to be the primary way to create another option to consider when retiring heroes (making them into an item vs. using them in the eternal strife, or turning them back into gold). while the item is an alternative way to get those items without having to retire your best heroes. The item currently shortcuts the unlock and allows you to do it much earlier than intended, but is also fairly rare.

I'll take the idea back to the drawing board to try to make it make more sense because I do agree there is some disconnect there, and I don't want players retiring heroes and thinking they'll have access to them in the Beyond.

i think maybe using retire in two different places (in the beyond and also for regular characters) is definitely confusing.

and i still don't understand what the unlock does. the item is the only way i can find to make a legacy item and nothing seems to have changed in my game before or after the unlock. i feel like one of us is misunderstanding the other and i'm not sure which.

In the Hero Popout you should be able to now click Retire Hero and then it'll give you a new option to Create a Bloodline. that's what the unlock unlocks.

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hiii i've been playing the web version and loving it :) have you considered making a discord for the game / in game chat? would be super cool to be able to talk to other people playing it

I've been mainly focused on getting the game Steam ready, I'll get a discord setup shortly though, good idea!~

are there any plans to add some kind of save feature or templates for the skill tree? having to pick them out each time gets a little old. also, can we get a list of all the titles and their effects in the wiki? they're cut off in the game

I'll look into some sort of UX improvement on the Skill Tree, it definitely is painful when you have 10 heroes to allocate 35 points to each.

For titles, I'll add them to the wiki, the codex also has the effects, but I'll make sure to polish that UI as they shouldn't be cut off.

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Okay - Titles should be better now, and added to the wiki, and I added a stat filter similar to the inventory one.

The Skill Tree idea will take a bit longer but know that it's on my list.

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Following up on this, I've added Skill tree templates to the latest patch (0.2.3) Let me know how it feels, or any friction you encounter using it!

it works exactly how i'd hoped, thank you

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playing over on the website but posting here because this seems to be the only way to contact you.

do savegames just... not work? occasionally the game will freeze for several minutes and if you're not lucky and it fully crashes it will revert back to a save from a long time ago. i've saved manually many times since then. 

The localStorage might be full in your browser (there's a 5MB cap, 10MB in firefox). I've been working on optimizing items over the past few days to take up less space, but old items still use the old formatting and thus take up more space.

If you clean up your inventory the save should work again. I did add a check for if your save fails but that might not be working considering you're not seeing it? If you can give me a little more context around your current game state I may be able to look into it more.

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Okay - an update - I've changed how saving works.. tl;dr shouldn't have this issue anymore, let me know if it continues or if you have any other bugs to report.

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yep, that fixed it. thanks!

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no longer access to my consumable tab and also the Bounty no longer auto collect ?

Stash is now in the top right corner, a tutorial should have popped up for you on first refresh. I buffed bounties and have lots of bugs to fix with them, but yes they're now intentional click to collect, whereas before they weren't really interacted with at all as a mechanic.

I see, thx for the clarification.

Just one thing is it that important to ( interact ) with the bounty board where the only interaction is simply '' I have to click it just because ''

Imo it is just tedious for no reason at all

not that important but better than an invisible mechanic going autonomously. Now there's some interesting interplay on whether or not it's worth it for you as a player to go and check what objectives you should go and do for some bounty rewards, for some it'll be tedious and they wont interact with the mechanic, and for others they'll want to go and clear the objectives it provides, sending them to content they might not have been doing before looking at the bounties. It was meant as a driving factor to send players back to content keeping it relevant for longer and it wasn't serving that function before.

the auto-equip feature do not work.

I tried the check / uncheck still didn't work

It's per party, so if party A gets a drop, party B's heroes wont be eligible to auto-equip loot from that party.

It's also not a very intelligent auto-equip, more so meant for getting the first few items on a hero and then you'll turn it off and min/max the specific stats/items you want on a Hero. 

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nah I tested your answer and it seriously do not work why not simply put a button for equip best ?   Less trouble imo even if its far from acurate

(even with a naked character in it's own team and it's own run, they simply wont equip anything)

Just tested myself with a ranger in the crypt and immediately saw him equip both a rusty sword and a bone pendant.. Is it a specific dungeon that they're not equipping in? do the items that are dropping have class requirements that your hero doesn't share? a full screen screenshot of the item drop not being equipped on the hero tab would help narrow down your issue.

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ignore my other reply, while implementing an equip best I found a bug where the unlock in the codex mismatched the game logic from a previous iteration. if you were under 60% codex the auto-equip wasn't functioning despite being unlocked at 40% in the codex. (same with auto sell & 30%/20%). Thanks for flagging this, I wouldn't have discovered it without your feedback :)

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I knew something was up :)

Thank you A LOT for having check really deep into it

Good luck for the futur :)

Absolutely!! thanks for playing :)

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Bug, at default zoom (in my screen), the hero stats (eg. where you assign level up points), goes outside the screen, I need to zoom out from 100% --> 70% to make it fit as intended.

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Thanks for the bug report! I've pushed a new build that should clean up that Hero Module. If you're still having the same issue post a screenshot here if you can, as that would help me narrow down the exact problem.

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Nice one, i lost one half hour, even i didn't had the intention :)

Thank you for the kind comment!

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Um... please change the icon for "Fire Hero".
I thought it was some sort of upgrade to a fire elemental class.  Since there was a fire next to it.  Make your hero fire based.  It's also next to a bunch of other upgrades.
I was then very confused when my hero was gone with all of my best loot.
: (

Thanks for the feedback!! I really appreciate it considering how early in development I am. 
I'll make it more clear and deploy it into a patch I'm working on deploying tonight!! Sorry for the loss of your best hero :(