Insanely fun game, you can also break it completely by going Lust+15 which is kind of a fire long game strat
Cr1spybag
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Wholesome little game. The seal and the animations are very cute! I like the idea of the spoons being really big and spinning above the seal's head. While I do appreciate the twist of having to gather a bunch of ingredients, it would've been nice if the fetch quest was just a tad more interesting. And some sound effects for moving around would have been appreciated too!
A fun platformer with a grapple! spinning a web is a neat twist on the prompt and I'm glad some people have done it!The visuals looked pretty and the vibe of it being a solemn climb through a big golden clocktower was pretty sick, I like the setting!
The grappling felt really nice to do, it's a movement that is fun and swingy! I wish there was a bit more momentum to going through it though. I will say that the level design left a bit to be desired, the cycle gameplay felt very sluggish which resulted in the pace of the game feeling like it was dragging a bit. Also I was missing more sound design, but I understand that these things can happen during a crunch! Very cool game you guys put together, I hope you place well in the jam!
Peak peak peak, loove the intro sequence, it's very stylish! the game is presented with a lot of charm! While the gameplay itself is not the most engaging, it did not detract from my enjoyment at all! Gets a 23/25 from me! one point reduced for audio. The music for the games was not super strong, but really liked the rest of it. and One point for creativity because the theme of spinning did boil down to just spinning the mouse, which is done a lot and is very straining for my arm too lol. Also gj on voice acting! most people are not confident enough to do it, and I'm glad there's some jam games out there where the makers are so willing to do something like that! it adds a lot imo
I think by far the strongest aspect of this game, is the visuals. Everything has transitions, the meatballs fly to the corner, the experience bar dissolves really nicely, the border of the monster field is wavy, the coins that fly out when you get your final money count. It is blatantly obvious that so much love has been put into making the feel of the game as good as possible by trying to include as much juice as possible to make the rest feel good.
I think the audio is also very satisfying, it is a good mood mix of each phase of the gameplay and the sound of the monsters getting slashed is really nice!
However, I do think the gameplay is built on a lot of pretty tropey things, nothing wrong with that of course. but the game design and the way spinning was incorporated was a little standard and with a title and thumbnail like those, I was just expecting a little more. But that's ok! I still played it for a good 20 minutes and the loop was pretty fun brain off gameplay! really well made game and congrats on having the #1 thumbnail (in my opinion)
The design justification for the four buttons is twofold:
1. It is a very active hazard. It is something the player can mess up really easily and tells them that it is something that they really need to do right. It makes it very clear what the penalty doohickeys do
2. it is the most obvious indication that things on panels can be clickable. It's buttons that are designed to be very inviting to click! It teaches the player that you can click on panels as well, unlike the snail.
So that's the reason we put in the four buttons so early ^-^. It doesnt show up for a while again after because it is quite demanding, but exactly for that reason makes it a really good doohickey to interact with early to set expectations.
Really good puzzle game, quite simple but took me a little to understand fully. Love the theming of it being absolving karma. The sound design is really really good, extremely satisfying to press all the buttons. the only thing is that the visuals are just a little cluttered and the karma isnt as well highlighted as it should be, but that would be my only complaint. Got 33/33 and had a great time using my brain a little
Fun little game!
The visuals are the highlight of this for me, the city going past and the goose model are both very sick
I found the steering a little too snappy and was sliding all over the road, and the gameplay loop wasn't super deep
Big fan of the music though! don't know if you made it, but if you did it fits excellently with the game! (and even if you didn't it's a good music choice as well)
gj on making something very stylish! I had a good time with it
Very cute! Congrats on making your first game!
The screen blur combined with the explosion and the little sound effect made it very satisfying to mow through a bunch of workers and the movement felt nice, quick and responsive. It was a quick and fun time to play through
The theming going for taking on a serious mission with something that spins is maybe a little shallow but it works! I like the portraits of this game, but all the assets being different pixel sizes makes the game a little messy to look at.
But yeah, overall I had a good time with a game that is very quick to play! congrats on making!
