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Cr1spybag

29
Posts
4
Followers
2
Following
A member registered 27 days ago

Creator of

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Insanely fun game, you can also break it completely by going Lust+15 which is kind of a fire long game strat

Wholesome little game. The seal and the animations are very cute! I like the idea of the spoons being really big and spinning above the seal's head. While I do appreciate the twist of having to gather a bunch of ingredients, it would've been nice if the fetch quest was just a tad more interesting. And some sound effects for moving around would have been appreciated too!

weaving around souls is very satisfying! it would be interesting if the movement were a little less sluggish, so I can maneuver around the souls while spinning a bit easier! It is a concept that has a decent amount of depth to it

I'm Crispybag

Very strong concept and very engaging to keep everything going! loved having to multitask between looking at the customers, cranking the grill and switching out the food items at the right times. It made for a very engaging game that was fun to try and perfect! Big fan of this one!

A fun platformer with a grapple! spinning a web is a neat twist on the prompt and I'm glad some people have done it!The visuals looked pretty and the vibe of it being a solemn climb through a big golden clocktower was pretty sick, I like the setting!

The grappling felt really nice to do, it's a movement that is fun and swingy! I wish there was a bit more momentum to going through it though. I will say that the level design left a bit to be desired, the cycle gameplay felt very sluggish which resulted in the pace of the game feeling like it was dragging a bit. Also I was missing more sound design, but I understand that these things can happen during a crunch! Very cool game you guys put together, I hope you place well in the jam!

fun little entry, good job on putting something together that has a little theme to it!

Peak peak peak, loove the intro sequence, it's very stylish! the game is presented with a lot of charm! While the gameplay itself is not the most engaging, it did not detract from my enjoyment at all! Gets a 23/25 from me! one point reduced for audio. The music for the games was not super strong, but really liked the rest of it. and One point for creativity because the theme of spinning did boil down to just spinning the mouse, which is done a lot and is very straining for my arm too lol. Also gj on voice acting! most people are not confident enough to do it, and I'm glad there's some jam games out there where the makers are so willing to do something like that! it adds a lot imo

Cute little game with a classic gimmick! I thought the way te main character was animated was very charming and the levels were pretty well crafted too! They gave me just enough trouble to be very engaging! The door opening sound is very nice too and the death loop is nice and quick paced!

Very serious game, the dog is on a mission!

Cute! Love the art for this and the risk to go for deep mud puddles is quite engaging! Very simple game that knows what it wants to be ^^

I think by far the strongest aspect of this game, is the visuals. Everything has transitions, the meatballs fly to the corner, the experience bar dissolves really nicely, the border of the monster field is wavy, the coins that fly out when you get your final money count. It is blatantly obvious that so much love has been put into making the feel of the game as good as possible by trying to include as much juice as possible to make the rest feel good.

I think the audio is also very satisfying, it is a good mood mix of each phase of the gameplay and the sound of the monsters getting slashed is really nice!

However, I do think the gameplay is built on a lot of pretty tropey things, nothing wrong with that of course. but the game design and the way spinning was incorporated was a little standard and with a title and thumbnail like those, I was just expecting a little more. But that's ok! I still played it for a good 20 minutes and the loop was pretty fun brain off gameplay! really well made game and congrats on having the #1 thumbnail (in my opinion)

It wasnt chosen but self made! It has a bunch of custom layers to it too to keep the music progressing intensely!

Incredibly designed mechanic, I can see it being able to offer a lot more depth than it currently does and that's a very good thing for a game to have! Really well designed!

The design justification for the four buttons is twofold:

1. It is a very active hazard. It is something the player can mess up really easily and tells them that it is something that they really need to do right. It makes it very clear what the penalty doohickeys do


2. it is the most obvious indication that things on panels can be clickable. It's buttons that are designed to be very inviting to click! It teaches the player that you can click on panels as well, unlike the snail.


So that's the reason we put in the four buttons so early ^-^. It doesnt show up for a while again after because it is quite demanding, but exactly for that reason makes it a really good doohickey to interact with early to set expectations.

This game is so sick, the twist at the start had me giggling and kicking my feet and the actual level design is juicy as hell

I spun to won

charming and fun! it's a nice game for the simplicity and timing the jumps was neat. Im happy the son is back

Good Stuff! feels very polished and everything has a nice oomph to it! kinda wild that this was made in 7 days

Really good puzzle game, quite simple but took me a little to understand fully. Love the theming of it being absolving karma. The sound design is really really good, extremely satisfying to press all the buttons. the only thing is that the visuals are just a little cluttered and the karma isnt as well highlighted as it should be, but that would be my only complaint. Got 33/33 and had a great time using my brain a little

Cool Stuff! A double jump tutorial before the wall run tutorial wouldve been greatly appreciated. The world you built is quite a sight to behold!

These controls feel so insanely good and intuitive. It's super fun to play around with. I'd love to see a more fleshed out game based around this movement, because it is so juicy

Really well crafted game, love the sound design for it. It ties the whole package together very nicely. The mechanics are intricate and interesting too!

I love the ants and how they steal my food! I'm hungry though, game's hard

Very pretty but unfortunately it is quite broken on the web export.

I like the pixel art! 1-bit style is sick

Making the timer go faster but at a movement penalty is pretty neat! It's hard to tell how things exactly change with the timer and how filled the bar is though

very cute game! the mechanic gets used in creative ways in the later rooms! It feels nice and responsive to play and the art and little juice bits such as the light sources and the particles on landing are gorgeous.

Fun little game!
The visuals are the highlight of this for me, the city going past and the goose model are both very sick

I found the steering a little too snappy and was sliding all over the road, and the gameplay loop wasn't super deep

Big fan of the music though! don't know if you made it, but if you did it fits excellently with the game! (and even if you didn't it's a good music choice as well)

gj on making something very stylish! I had a good time with it

Very cute! Congrats on making your first game! 

The screen blur combined with the explosion and the little sound effect made it very satisfying to mow through a bunch of workers and the movement felt nice, quick and responsive. It was a quick and fun time to play through


The theming going for taking on a serious mission with something that spins is maybe a little shallow but it works! I like the portraits of this game, but all the assets being different pixel sizes makes the game a little messy to look at.

But yeah, overall I had a good time with a game that is very quick to play! congrats on making!