Description
CS:MT (F. BlockAssault) 🔗
CS:MT is a subgame of Minetest, made for playing PvP or PvE. For training PvP, Aim. Made from scratch
This game has bots feature! Obsolete, already in game
If you find a bug, glitch or crash. Please send to us! You would help us too much :)
Features 🔗
-
Weapons for battle (Almost all)
-
Swords support
-
Currency for trading weapons
-
Trading table for all teams
-
SkinsDB & Other skins support
-
Score/Stats for players
-
2+ teams (Blue/Red/Yellow/Green)
-
Modular system (Game can be overrided completely from other mods need to be bs_tweaks)
-
Uses MTG
-
Various animations for players
-
Shaders support
-
Maps support
-
Achievements
-
Multiple Modes
-
Bots for training
-
Spectator mode reworked
-
Special crosshairs in game
-
And much more!
Starting the game 🔗
With GUI: These options must be set using the GUI:
- Enable damage: if making a local server for map making, unmark this option
- Creative mode: If you wanna use map maker this is needed to be marked, else unmarked if not
- Host server: When making a local / global this need to be marked, else not
- Port: When making a local or global server this is needed, must be a number, after done, save the port number.
- If Host Server is marked, players can join there, lan or global. using your specified IP address and the saved port number.
License 🔗
All mods' respective licenses can be found at LICENSE.txt.
Mods 🔗
All mods stands in ⇒ mods
CS:MT is a subgame of Minetest, made for playing PvP or PvE. For training PvP, Aim. Made from scratch
This game has bots feature! Obsolete
If you find a bug, glitch or crash. Please send to us! You would help us too much :)
Features 🔗
-
Weapons for battle (Almost all)
-
Swords support
-
Currency for trading weapons
-
Trading table for all teams
-
SkinsDB & Other skins support
-
Score/Stats for players
-
2+ teams (Blue/Red/Yellow/Green)
-
Modular system (Game can be overrided completely from other mods need to be bs_tweaks)
-
Uses MTG
-
Various animations for players
-
Shaders support
-
Maps support
-
Achievements
-
Multiple Modes
-
Bots for training
-
Spectator mode reworked
-
Special crosshairs in game
-
And much more!
Starting the game 🔗
With GUI: These options must be set using the GUI:
- Enable damage: if making a local server for map making, unmark this option
- Creative mode: If you wanna use map maker this is needed to be marked, else unmarked if not
- Host server: When making a local / global this need to be marked, else not
- Port: When making a local or global server this is needed, must be a number, after done, save the port number.
- If Host Server is marked, players can join there, lan or global. using your specified IP address and the saved port number.
License 🔗
All mods' respective licenses can be found at LICENSE.txt.
Mods 🔗
All mods stands in ⇒ mods
Incredible Game
Very, very, good game, especially with the bots. However, whenever I try to play on a private server with one other player and the block assault bots, the game gets super laggy whereas normally I don't get any lag whatsoever. I have some pretty fast Wi-Fi and normally I get little to no latency on privately hosted servers.
Very Good Shooter Game
I quite like first person shooter mode games. Then, when I found this game, I immediately downloaded this game as soon as possible. I like it when I kill a squad containing bots and because I'm playing in singleplayer mode. And ended with my team's points being 3 and the enemy team's points being 0 XD.
I like the concept of this game which makes me remember the CS:GO games. So far when I play this game there are no errors or bugs at all. I recommend this game for people who want to play first person shooter game in Luanti, very good game!
Interesting Concept
Hello dev team and readers of this comment!
I just wanted to say that you're building something really amazing here. This project has massive potential to become something big and famous. I absolutely love what you’ve done so far! I would also highly support the idea of dedicated servers for multiplayer in the future.
I did run into a small issue (or maybe it's a feature?) that I wanted to point out: after a few rounds, the ammo stacks up like crazy. Honestly, there's so much of it that you can't even spend it all, even with terrible aim. If this is intentional, no worries at all!
Overall, this is a very cool game. Keep up the great work!