Skip to main content

Timeline for Multi-threaded game loop

Current License: CC BY-SA 3.0

9 events
when toggle format what by license comment
Apr 30, 2017 at 2:01 history edited Jamal CC BY-SA 3.0
deleted 130 characters in body; edited title
Feb 11, 2014 at 15:29 vote accept const_ref
Dec 14, 2012 at 17:55 answer added Loki Astari timeline score: 8
Nov 20, 2012 at 14:03 comment added const_ref Compiles and runs using Visual Studio 2012 for me. What compiler are you using?
Nov 20, 2012 at 13:49 comment added Loki Astari When I compile and run this I get an exception terminate called after throwing an instance of 'std::system_error' what(): Operation not permitted
Nov 20, 2012 at 8:54 comment added const_ref @Jeff Mercardo You may very well be right, like I said I have little to no experience with multithreaded programs, but most examples I have seen only used one mutex, but that may be down to the fact most were only reader/writer programs. Having two mutexs would probably be more beneficial but how would that ensure thread safety?
Nov 20, 2012 at 5:51 comment added Jeff Mercado Maybe I'm misunderstanding what's going on in your code but what's the point in having multiple threads if you're just going to have them wait on the same mutex? You've essentially made it single threaded since the threads can only execute sequentially. Right?
Nov 19, 2012 at 22:39 review First posts
Nov 19, 2012 at 22:43
Nov 19, 2012 at 22:19 history asked const_ref CC BY-SA 3.0