Saw this today on another forum. Seems like a good intro for OpenGL and the more recent WebGL.
http://math.hws.edu/graphicsbook/
http://math.hws.edu/graphicsbook/
For the next two chapters, the discussion is limited to OpenGL 1.1. OpenGL 1.1 is a large API, and we will only cover a part of it. The goal is to introduce 3D graphics concepts, not to fully cover the API. A significant part of what we cover here has been removed from the most modern versions of OpenGL. However, modern OpenGL in its pure form has a very steep initial learning curve, and it is really not a good starting place for someone who is encountering 3D graphics for the first time. Some additional support is needed—if not OpenGL 1.1 then some similar framework. Since OpenGL 1.1 is still supported, at least by all desktop implementations of OpenGL, it's a reasonable place to start.