–There are a few places where if you grab onto a ledge, it catapults you directly into the next pit. I think it was the brick where there’s a low ledge with a high ledge after it, and grabbing the low ledge can send you over the high ledge into any large pit that might follow.
–Enemies you kill still deal damage to the player
–The sword fails to work in certain situations or only fires between enemies, making it so that you have to take two hits in a row.
–It looks like you can consume two swings randomly inside a single strike because even after the icon overhead disappears, you can’t swing again even if enemies are at opposite ends of the main platform.
Bareon
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The primary issues I’ve seen are.
- The speed burst when striking is erratic, and often flings you into the next enemy. (I once flew into the air over an entire platform set, no idea how to replicate.)
- Enemies are placed closer than the cooldown of a successful attack.
- Some enemies are directly on the edge of climbable platforms, making them a forced damage encounter.
Other than that, it seems like it’s headed in a fun direction.
Uh… let’s see… I got the archer out of the prison, bought a shield for the first character. I had the ability that activates shadow form on the first turn (so I could use the group heal) and the defense increase while shadowed.
The archer mostly did Leg binding, as I couldn’t tell how long a bind lasted, nor which attacks used leg power (I simply assumed that [legs] = [pirouette] were a thing only after reading the archer’s attack text and feeling suspicious)
The turns were healing with occasional attacks (any time other than the first few turns if I didn’t heal every other turn I’d be dead, so spamming heals was the only option), with a few rounds dedicated to defending (what was the 8 for? HP? MP?).
–Most rounds I was left guessing at the MP left, because the interface covers it when selecting and can only be seen before opening the menu.
I don’t know if there was a mana regen system or not, but I did survive more turns than I thought I’d be able to heal through. Got the boss to 25% before getting a crit on the lead character and being left with the archer and no way to recover.
It’s not the most detailed account, but it’s generally what I remember… so there most likely may be flaws in the retelling.
Unsure, but several things could cause it.
-if the computer is too old and/or drivers are out of date
-computer is a bit slow and it takes a minute to show the screen
-game has a different region than the computer’s language settings
Mine usually follows 2, as I hear the music and see a black screen for a minute or so before it loads in.
I’m not a primo tech specialist, so that’s about all I know.
I like how they seem to get more excited about the breast potions the more you deliver. It would be fun if the key to unlocking a more potent version was to raise hype in the town.
There are a few confusing points, as crossbows are rogue (ranger) equipment, but they aren’t grappling gear, so it’s not obvious what the intended category is.
There also seem to be a few rogues with blade attribute tags, but no blades carried.
Got mah ears pierced, then crashed to an Unknown Exception as soon as the studs were added.
Can’t seem to figure out how to heal either, as sleeping doesn’t restore anything. So it’s possible to go into HP Debt, where you can’t find enough healing items. This can softlock you at low HP.
Edit: Also wanted you to know, this game is a lot more well put together than many others I’ve played. A user can tell you had a bit of a fun time adding little bits here and there.
Overall: Game is nice.
After unlocking that room and hearing the Tower Music playing, I had to sigh as I slapped the milking machine a few times. Luckily there were no fairies nearby to become offended.
NGL I thought the orb picture was a reference to the wizard meme, even after reading the Dev Note I didn’t quite get it till I stared around the room some more and realized it was purple.
Hmm. When the energy gets reduced (10/10 -> 3/3), it seems that the energy is restored before the max energy is returned (3/3 -> 3/10), this causes energy reduction spells to last an extra turn because it doesn’t fill back up completely.
Also, the succubus cards being locked behind an endgame boss sequence really makes them obsolete.
Ah, so the size doesn’t affect the lab ending unless you have the hoverbra? Interesting.
Oh, one of the pages doesn’t have any button on it, but the “back” button still worked… I’m trying to remember if it had something to do with the boarded door… It was a very short page with about 1 to 3 sentences on it.
