Kana Inagaki in London and David Keohane in Tokyo
Published
17
Sony is betting on a multibillion-dollar push into producing more original content, as part of a “creation shift” the Japanese tech giant hopes will win it a greater share of the $3tn entertainment industry.
In an interview with the Financial Times, chief executive Kenichiro Yoshida said Sony needed to shift its focus from distribution to the creation of intellectual property, to cement a corporate transformation from a consumer electronics brand into a global entertainment company.
“We have the technology and creation is the area where we like and where we can contribute the most,” Yoshida said, adding that the group can still use its camera, sensor and other consumer electronics roots to produce live entertainment.
Under Yoshida, the group has spent $10bn over the past six years to build its vast portfolio of games, films and music — the three business segments that account for 60 per cent of its annual revenue.
The transition puts Sony alongside the likes of Netflix, Apple and Amazon in a spending war for global content that is set to reach nearly $250bn this year, according to Ampere Analysis, a market researcher.
Until now, the Japanese group has taken a different approach. Instead of directly competing with streamers, Sony has sold its film and TV rights to them — a relationship the company wants to maintain as it involves itself more deeply in content production.
Yoshida said: “By putting our efforts in creation, that also means that we will work with partners on the distribution side. So I think we have developed very good relationships with the so-called Big Tech players.”
Sony has leveraged its variety of media businesses to better profit from its acquired intellectual property, leading to hits in recent years including The Last of Us, which was converted from a PlayStation game into a hugely popular television series, and Uncharted, another video game adaptation for cinema.
Following the investment splurge, Sony’s top executives argue the group needs to be more directly involved in creating content at an earlier stage to get higher returns.
“Whether it’s for games, films or anime, we don’t have that much IP that we fostered from the beginning,” said chief financial officer Hiroki Totoki, who is widely seen as Yoshida’s successor, in a separate interview.
“We’re lacking the early phase (of IP) and that’s an issue for us,” he added, noting Sony has historically been better at finding a global audience for content that have already become popular in their home market.
Jefferies analyst Atul Goyal said the new focus is a natural part of Sony’s evolution into a fully integrated media company but investors have also called on the company to present more concrete plans for it to deliver higher returns as its next phase of growth.
“One thing that you need is IP, that is step one,” Goyal said. “And if you don’t start creating or buying in those that do, then the risk is someone else will do it. So the risk is not doing anything.”
Chief financial officer Hiroki Totoki
Chief financial officer Hiroki Totoki said: ‘Whether it’s for games, films or anime, we don’t have that much IP that we fostered from the beginning’ © Ko Sasaki/FT
At the centre of the “creation shift” is how Sony can generate higher returns from one of the world’s largest portfolios of Japanese anime cartoons, which was bolstered by its $1.2bn purchase of AT&T’s anime streaming service Crunchyroll in 2021.
“It has become a movement,” said Rahul Purini, president of Crunchyroll, which is releasing close to 200 titles a year, double what it was four years ago. “Some of our research shows that there are over 800mn anime fans globally, and there is going to be a billion over the next few years.”
But Purini estimated the average cost of producing anime had gone up between 40 per cent and 60 per cent over the past few years because of the increasing pricing power of creators in Japan as well as a limited supply of animators.
In response, Crunchyroll, which has 15mn paid subscribers, and Sony are trying to co-produce shows. The companies are also working to train more animators, while making the creative process more efficient using digital tools and new software.
Purini added: “Given the constraints within the ecosystem, there is opportunity for various companies, including Sony, to see if there is a way to add additional capacity, bring additional talent and potentially leverage digital technology in the creation process.”
Totoki said Sony also wanted to use its knowhow from its PlayStation Network service including payments, security and data analysis to improve engagement with Crunchyroll subscribers, and expand business opportunity through joint promotions.
“About 30 per cent of PlayStation Network service customers watch anime, but only about 5 per cent have Crunchyroll accounts,” Totoki added.
Still, executives admit Sony’s deeper involvement in the production process will also put the group on the frontline of the heated battle with animators, games makers and directors and those using artificial intelligence tools to generate new material.
Yoshida said: “It’s not going to be easy to balance . . . and it will be a continuous search for how we can use technology while protecting the rights of the creators.”

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I had an interesting conversation recently about YouTube. I was explaining that I had taken out a Premium subscription, because (for most people over say 50) it's the best way to access twentieth century film/tv content/music without ads. I was astonished to find out that everybody else in the group had done exactly the same thing, and for exactly the same reason.
I don't think Sony understands about market segmentation. Like Amazon/Netflix/HBO etc they are all concentrating on the 18-35 market (who think black and white films are weird and boring/offensive), when they should be covering the entire market.
We don't want CGI, or computer games, or anime. We want quality entertainment for intelligent adults, plus a library of 100 milion music tracks, and YouTube give it to us for 15 euros a month.
Good play, Sergei
So yet another global player who wants to set up their own streaming platform? Seems Sony is rather late joining that bandwagon; I thought that fad had fallen out of fashion several years ago.
Looks like Sony has reached a Concord on this!

Oh, wait...
We just need to give it more time. I am sure player numbers will go to 4 figures.

Oh wait ....

(Keep hearing the number of about 300 mil they paid for that, lol)
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"Original content"?
Perhaps, a movie that does not resembles one long add for alcohol and tabacco?
Something with a strong story line and not a weak story framework for those product placements?

Something with quality?
Something you could say, I like my kids to watch it because the intent is good?
For all we know, all shows and films are actually generated by AI...
(Edited)
Here come more lame video game adaptations and woke reboots, remakes, sequels and "interquels" of existing IPs nobody wants. Hurrah.
(Edited)
I think the reason Sony is trying to pivot to content is because it is losing in its traditional hardware business, so it’s looking for alternative revenue streams.
This is a broader theme in Japan where Japanese companies, who had previously dominated in hardware, are now losing to Chinese and Korean competitors.

The Verge reported a month ago that Apple might start using Samsung camera sensors instead of Sony’s as soon as 2026. This would mark the end of Sony’s decade-long run as a supplier of iPhone camera sensors. Samsung is considered to have better technology than Sony so a switch would be an improvement in the performance for iPhones.

Apple may use Samsung for iPhone cameras, ending longtime Sony run, The Verge, July 25, 2024. https://www.theverge.com/2024/7/24/24205167/apple-iphone-camera-supplier-samsung-camera-sensor-ultra-wide-sony
Along the same lines and in keeping with the theme of Japan’s declining competitiveness in hardware, Nikkei Asia reported yesterday that Apple will no longer use Japanese companies Sharp and Japan Display (JDI) for iPhone displays.
Apple’s new suppliers? China's BOE Technology Group and South Korea's LG Display.

JDI and Sharp had a combined share of 70% in iPhone displays a decade ago. But this has been in steady decline ever since as Apple has transitioned from LCD to OLED displays. South Korean and Chinese companies are the dominant makers of OLEDs.

JDI once relied on Apple for 60% of its revenue. But Apple’s transition to OLED has resulted in JDI recording net losses for 10 straight years.

Japan no longer iPhone display supplier as Apple ends LCD use, Nikkei Asia, Sep 3, 2024. https://asia.nikkei.com/Spotlight/Supply-Chain/Japan-no-longer-iPhone-display-supplier-as-Apple-ends-LCD-use
Sony’s pivot to content is part of this broader theme. But it will find that content creation for entertainment is fraught with risks due to tough competition from existing players, thin margins, market saturation and more unpredictability.
Your comments on FT's articles add a dose of caution to some of these pieces.

On a related topic, are there Japanese companies that are well-run or are in the ascendant?
Nintendo is always a safe bet. They control some of world's most valuable entertainment/gaming IPs and can generally deliver quality products.
The Switch 2 will be a big indicator if they can go from strength to strength
Considering Switch 1 was and is so sub-par in terms of raw performance compared to other consoles and yet still sold in millions of units, I think Nintendo would really, really have to mess the Switch 2 up for it to not sell well.

And then of course you're always going to be left with the fact that if you're a Nintendo IP fan, you don't really have a choice.
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Sony’s pivot to content is part of this broader theme. But it will find that content creation for entertainment is fraught with risks due to tough competition from existing players, thin margins, market saturation and more unpredictability.

Sony in the late 80s and 90s aggressively purchased media companies (studios, record labels, game developers), as part of an effort to make their devices and/or media formats more appealing. E.g. the Playstation 2 was Sony's trojan horse for the adoption of the DVD as it was the cheapest DVD player out there at the time of launch, pushing all studios to adopt the standard (and receiving royalties for DVD sold/rented).

Similar for the Blu-Ray vs HD DVD. Although the said gamble did not always play out for Sony, they missed the mp3 craze of the early 00s, despite that their CDs and MiniDisk CDs had a far superior sound quality than most mp3 players.

This being said, I don't agree that there is saturation in the steaming world (while I will agree that had Sony decided to launch its own streaming service it would have been suicidal), in fact currently, there is an arms race going on among streaming services for original content. Disney and Amazon are buying studios and movie IPs left right and centre (Disney got 20th Century Fox, Marvel, Lucasfilms etc. Amazon splurged on acquiring MGM), while Netflix is increasing budgets for content nearly non-stop.

Sony has a number of IPs and media assets that they can monetise and sell to every single streaming platform out there. They are more than comfortable to do business with Disney, Netflix, Apple, Amazon etc for content. It's a strategy that might serve them well in the long run.
The content creation and streaming space has a lot of big players with deep pockets including Apple, Amazon and Netflix, so Sony faces stiff competition.
To put things in perspective, Sony’s market cap is only about $120 Billion, vs. Apple’s $3.4 Trillion, Amazon’s $1.8 Trillion and Netflix’s $290 Billion.

Additionally, my concern is that Sony seems to be perpetually behind the eight ball and is reactive rather than proactive. It recently tried to acquire Paramount which didn’t work out so now it’s changing to a go-it-alone strategy, but it won’t be easy.
What about Sony Pictures in the U.S. ? Can’t it create original IP which can be franchised to the other parts of the group such as anime & games ?
I have low confidence in Sony’s ability to *create* IP. Culturally - surely - they won’t be able to support genuine creation of content. The freedom, playfulness, disconnection, attitude to failure, get it shipped rather than perfect attitude required in creating new content and growing it won’t survive well in a deferent & careful culture like Sony’s. Even the PlayStation guys are forced to be more technocratic than they’d like to be, offshoring creativity to agencies. Sony can buy good ideas once they’re born but I doubt they’ll initiate them.