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This was a fun game! I think the game itself was great, and there were some clever mechanics, but one thing that could be improved on is the UX.

For example, I didn't understand how to start the game because the title page looked like a walkthrough guide, so I actually thought that the tutorial under, which did have the UI buttons, was the game. 

Another thing is letting the player know with some sound if the level is complete -- I kept trying to move around the character even after I solved the puzzle, though I figured it out eventually (for example, when I accidentally solved the puzzle vertically instead of horizontally, I was wondering why I couldn't move).

But I've learned a lot playing this game -- I didn't even know that you could call webpage things while playing the game! That's definitely something to keep in mind for the future.

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Yes, good points all! thanks for the detailed feedback.

Cute game! I do agree that the levels  feel kind of pointlessly big, but I don't feel that it takes too much away from the gameplay.

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I still have it as my goal to add more scenery and such but I also like giving you some sense of being able to make choices even if most of the choices would just mean wandering into empty space. Contrast this with games that are basically poorly disguised corridors etc.

This was really fun! I like how much freedom you have in how to go about solving the levels, it's honestly kind of relaxing to play.

The one critique I have is that the levels probably have too much unnecessary space. It's not fundamentally an issue but when combined with the slow-ish walk speed it gets a bit tedious, especially when the levels involve more back tracking.

Thanks for playing and giving feedback too!

Interesting, didn't realize the walking speed was slow. I actually have the reverse issue, it's too easy to over-walk. Maybe a cueing system were you could stab the arrow key 3 times to move 3 spaces? hard problem to solve, all solutions have tradeoffs.  

Wow, the third sokoban math submission. Great minds think alike!

I know! Something must have been in the news that fed us the idea. "A shipping container containing many boxes of integers capsized today and fleets of tugboats were called to recover and organize the mess".  


Or something ;-)