You act
Investigate, bargain, cast, fight, flee, improvise, or try something the Game Master did not anticipate.

A fantasy RPG built and played inside Codex
Say anything. The world keeps up.
Codex becomes your Game Master, rules referee, campaign memory, and visual table. Speak naturally, roll in the open, and build an original world that remembers what you changed.
Questforge in 27 seconds
From natural-language play to transparent dice, persistent campaign state, generated scenes, tactical context, and 360° POV — all inside Codex.
Watch on YouTube ↗Actual gameplay inside Codex
The conversation is the game. Begin in natural language, follow a suggested approach or invent your own, and extend the table into the desktop browser when a scene benefits from more space.
Create a quick hero and begin immediately, or shape your own character from the very first choice. Questforge builds an original world and opening situation around them inside Codex.

Suggested actions keep the story moving, but you are never trapped in a dialogue tree. Every turn can begin with a listed approach or something entirely your own.

Optional 360° viewpoints and ambient audio can remain open in the desktop browser while your campaign continues. Sound stays muted until you choose to enable it.

The conversation is the game
Questforge prepares a coherent campaign, then responds to what you actually attempt. Rules and state keep that freedom meaningful.
Investigate, bargain, cast, fight, flee, improvise, or try something the Game Master did not anticipate.
Meaningful uncertainty uses visible 5E-compatible modifiers, dice, difficulty, and consequences.
Clues, inventory, damage, spells, NPC attitudes, faction pressure, and campaign clocks become durable state.
Generated scenes support the fiction while text and structured state remain the source of truth.
One game, two layers
The portable experience stays in the conversation. Local Codex play can build a persistent campaign workspace around it.
In the conversation
With a writable local Codex workspace
A world with continuity
Scenes, maps, equipment, merchants, and recurring characters reuse a visual ledger so a new image does not quietly rewrite the story.
An optional desktop table aid
Important locations can open as smooth 360° viewpoints with inertial movement, scroll zoom, keyboard controls, and a matching soundtrack that remains muted until you choose to enable it.
Drag inside the scene. Use the speaker button when you want the ambience.
Built with Codex · GPT-5.6 Sol
The campaign is original each time. A private creative conception pass establishes environment, community, material conflict, threat, relationships, tone, and campaign promise before the first scene.
The rules remain inspectable. Questforge ships with offline English and Spanish primers and can optionally index the public 5E SRD 5.2.1 with the player's consent.
The visuals remain accountable. Text and structured state decide what happened. Images support imagination; they do not silently rewrite outcomes.
Start a campaign
Find Questforge in the Plugins directory, install it, start a new task, and say: I want to play.
Install QuestforgeDevelopers can also add the public repository as a source marketplace:
codex plugin marketplace add adrianmelic/codex-questforgeNo Questforge account or publisher-controlled game server is required. Campaign files stay in the player's workspace.
Read the source and installation guide →