Different media impose different demands.
...I hate it when an important fight scene sounds like it could've been plagiarised from a walkthrough ("Red cast ice spells when Wolf was orange and fire when he was blue until he died".
...Is it so hard to adapt in game battles to things that would work in literature? Say in game Wolf has the following strategy. 1: Slashes at Red 2: Uses a HP draining spell when his HP is below 100. 3:Blinds Red with a powder. The fight is on an icy lake.
How do you adapt the fight? How about Wolf tosses a bag of powder at Red as soon as he sees her, and the stuff stings like heck? Red relies on her hearing and what small glimpses she gets when she can force her eyes open (no time to use eye drops) to gauge where he is. She realises that she can use the sound of the ice cracking to tell where he is, and uses that to her advantage. Much slipping on the ice and hacking away later, Wolf digs SOMETHING into her (she still can't see), and Red starts to feel much, much more tired than she had been a few seconds ago. She lashes out in the middle of his attack (which wouldn't work in the game's original system), sending him sprawling. There is a huge crack, and then nothing. Red, though exhausted, carefully sits down in the ice and, hoping the battle is over, searches for eye drops...
(The original context is here.)
