// Learning game dev? Short on time?

Turn Your Free Time Into Finished Games

Dev Pods is a practice community where busy learners ship real games. It’s the easiest way to level up your skills, learn by building, and actually release games - in as little as a few hours a month.

230+
games shipped
1-3hrs
is all it takes
10+
years building

Founders have worked directly with

Extra Credits
GDC
GameDev.tv
IGDA
IndieCade

// Member Story

From no experience to 2 shipped games!

★★★★★
"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."
-Reid Alford

Programmer on Sunbeam and Critical Alpha: Afterburner

// The Pod Process

How beginners shipped
230+ games in 10 years
without quitting their day job.

It's a proven system that ships team games on time. Every time. It comes down to 3 things:

// Step 01

Practice on games already in motion.

You don't start from zero. You step into momentum and structure. Inside Dev Pods:

  • We have real games already in development.
  • Project leads guarentee deadlines for launch.
  • New members contribute what they can.

// Step 02

Grab a task that sounds fun.

Practice any skill you want. Pick what fits your interest or time.

  • Small tasks (10–60 minutes)
  • Medium tasks (1–3 hours)
  • Large tasks (bigger features)

No pressure. No overload. No "do it all." Just finish your piece.

Small pieces ship big games.

// Step 03

Ship your work on your own time.

Over 2-5 months, those small pushes turn into a finished game. All you have to do is:

  • Complete the task (however you want.)
  • Push your code or assets.
  • See it live in the game.
  • Repeat weekly (or skip weeks as needed.)

Every game ships for free on itch.io in under 2-5 months with detailed credits.

Supported engines
View the full collection on itch.io

And that's EXACTLY how you'll learn skills by shipping games.

// The proof is playable

Beginners like you - built & led
230+ games & counting.

Every one of these games were made from scratch (with love!) in 2-5 months, by busy beginners practicing their favorite skills.

Legend of Shadowtail
Feb 2026 · Team of 16
Everchange
Feb 2026 · Team of 16
King Arthur: Tales of the Sword
Oct 2025 · Team of 16
Nethercard Kingdom
Apr 2025 · Team of 13
Artillery Rampage
Jul 2025 · Team of 11
Orbs and Dash
Dec 2025 · Team of 14
Naous
Jan 2026 · Team of 10
Project Planets
May 2025 · Team of 10
No Quarter
Sep 2024 · Team of 11
Whiskers Wonderland
Jun 2024 · Team of 9
Gatekeeper
Jul 2024 · Team of 9
Paper Golf
Nov 2024 · Team of 12
Captain Stardust
Jul 2024 · Team of 9
Cleansing Roots
Nov 2023 · Team of 10
Critical Alpha Afterburner
Aug 2024 · Team of 12
Alpine Asphalt
Dec 2023 · Team of 11
Tank Rampage
May 2024 · Team of 12
Ascend
Mar 2024 · Team of 8

// This one's worth a watch.

The Legend of Shadowtail

This is what a day in a Pod actually looks like. Six members from The Legend of Shadowtail team sat down and told their story. Everything from joining the Pod to the day it shipped. ~30 minutes. Worth every second.

// Community Member Love

Real members, real games,
read their stories

Not sure if you're ready? Feel scared of starting? Here's what happened when beginners just like you joined the community.

230+ Games Shipped
10+ Years in Business
1,000+ Collaborators
★★★★★
"I was stuck in tutorial hell for 5 years. Dev Pods helped me develop the skills to tackle any project I want. I shipped 2 games and discovered modeling as a new passion."
Alex Joiner
Alex Joiner
Project Lead — Lunar Breaker & Gatekeeper
Games shipped by Justin Montgomery
★★★★★
"I was proud of finally putting my Unreal multiplayer course knowledge into practice."
Justin Montgomery
Project Lead — Paper Golf
★★★★★
"In less than a year I participated in 10 games. One is my own design and it's released. I'm not sure I would ever have made it without Dev Pods."
Klaim (A. Joel Lamotte)
Klaim (A. Joel Lamotte)
Project Lead — The House & Hard Glitch
★★★★★
"I really loved the contributions from the community...things I never would have done on my own, but so perfectly fit what I wanted Branch Out to be that I can't imagine the game without them."
Kelly Mark
Kelly Mark
Project Lead — Branch Out VR
★★★★★
"You can contribute whatever you can, whenever you can. I like that because I have 2 kids. The game still ships."
Lou Herard
Lou Herard
Dev Pods Member
★★★★★
"I love how a project has momentum. If you're busy, the team keeps making the game better. You get this amazing jolt of motivation seeing all the improvements when you come back."
MrPhil (Philip Ludington)
MrPhil (Philip Ludington)
Dev Pods Member
★★★★★
"I'd been looking to find a way to do music for games, it's something I've dreamed about since I was a kid.

The Legend of Shadowtail was the first time I did music for a game! I'm having a lot of fun."
Aaron Sherman
Aaron Sherman
Contributor — The Legend of Shadowtail
★★★★★
I came from a background of developing solo projects. I no longer have to do everything alone. After being in the group for over a year and a half, I have been involved with 11 projects doing a variety of skills (some of which I am terrible at, but I wanted to practice).
Dani (Cassidy) Noble
Dani (Cassidy) Noble
Project Lead for Dragon's Tavern and 11+ others
★★★★★
"I accomplished more in four months here than in four years at my college game dev club."
Dan Dela Rosa
Dan Dela Rosa
Dev Pods Member · Multiple Games Shipped
★★★★★
"Dev Pods has been an amazing opportunity to start projects, and find teams that actually finish projects."
Chris "BOLT" Bolte
Chris "BOLT" Bolte
Sound + Music — Tank Rampage & Branch Out · Sucker Punch Productions
Games shipped by Nicole-Brandon Paul
★★★★★
"Because of the additional experience I gained working on games and leading a project, my five-year career plan was accomplished in less than a year."
Nicole-Brandon Paul
Project Lead — Grim Enigma · Contributor on 6 released games
Games shipped by Ian Cherabier
★★★★★
"Leading a game in Dev Pods feels like taking a fast lane on your learning journey!"
Ian Cherabier
UI Programmer — Lunar Breaker · 3x Project Lead

// Here's what's inside

Everything you get
when you join today.

If you’ve wanted to make games, but haven't had the time, or you're too busy to start a big project, this is for you!

A tight-knit Pod in Discord where small teams stay focused and helpful. Not a crowded megaserver where you get lost in the noise.

  • Curated channels per Pod and project. Less noise, more shipping.
  • Weekly hangouts and events with real teammates
  • Hobbyists and industry vets side by side. No trolls or bad vibes.

No cohorts. No launch windows. Jump into an active game today and contribute where it actually matters.

  • Multiple games open to new contributors right now
  • All disciplines welcome: code, art, audio, design, writing. Everything.
  • Every game ships to itch.io, instantly linkable for your portfolio.

Short Sunday recaps for every active game. See what shipped, what changed, and what's needed next. No digging through Discord or Git.

  • 5-15 minute update from every game lead, every Sunday
  • Just watch, pick a task, and go. No reading required.
  • Start every week with a clear picture, not catch-up anxiety

Every line of code, every asset, every sound you make stays yours. Use it in your portfolio, sell it later, or take it to your next project. No IP transfer, no catches.

  • Full copyright on everything you author. No transfer required.
  • Your name and credits appear in-game and on itch.io
  • Reuse your work in portfolios, job apps, or future commercial projects

The exact process we use to scope, plan, and ship every game. Run it inside the club or take it solo. It works anywhere.

  • ~2 hours of focused video lessons
  • Scope a game that actually ships (no more solo slog)
  • A zero-crunch rhythm you can use on any project

Stop starting from scratch. A searchable library built from a decade of shipped games: tutorials, templates, talks, and member-made guides.

  • Engine deep-dives for Unity, Unreal, and Godot
  • GDD templates and design frameworks you can actually use
  • Build & release helpers: itch.io publishing, asset pipelines
Start Shipping Games
30-day money-back guarantee · Cancel anytime

// Busy beginner game devs welcome!

The practice community where busy learners ship real games.

The easiest and fastest way to learn by building, level up your skills, and actually release games - in as little as a few hours a month.

Quarterly
$117 regular price
$ 97 /3 months
Just $32.33/month · Billed quarterly

Offer ends in

-- Days
-- Hrs
-- Min
-- Sec

Expires July 14th, 2026 at 12:00am EDT

  • Start instantly, cancel anytime
  • 1–3 hrs/week suggested
  • Private community + resource vault
  • Own everything you create
  • Finish games and build a portfolio
  • 30 day money-back guarantee
Start Shipping Games
30-day money-back · Cancel anytime
Save $20/quarter forever vs monthly billing
  • Secure checkout
  • All major cards accepted
  • Cancel anytime

30-day money-back guarantee — not feeling it? Full refund, no questions.

// Got questions?

Everything to know
before you join.

Before you decide anything, here's everything you're probably wondering.

Busy beginner game devs! But also, hobbyist game developers who are tired of going it alone. Coders, artists, musicians, writers, designers — all of it. If you've got half-finished projects, a busy life, and a genuine love of making games, you're exactly who this is for.
$39/month. No tiers. No upgrades. No "unlock with premium." Everything on this page is included. Cancel anytime.
Nope. all Dev Pods games are released free (no monetization), and it's not a limitation, it's what makes the whole thing work.

When there's no revenue on the table, there's no arguing over who gets paid what, no one treating their task like a negotiation, and no one disappearing when the fun wears off. The goal is crystal clear: ship the game. That focus is rare, and it's exactly why we consistently finish.

There are real upsides for you too. Free games get more players, more downloads, and more honest feedback. And you also keep ownership of everything you personally build.
No. If you can open Unity, Godot, or Unreal and find your way around, you're ready. Never touched GitHub? We'll show you. Not a programmer at all? Pods need artists, musicians, writers, and designers just as much. The one thing we can't teach is showing up — but that one's on you.
Honestly? 1–3 hours is the sweet spot, but there's no minimum and no one's taking attendance. Teams work async, so if a week goes sideways, the game keeps moving without you. Jump back in when you're ready. We built this for people with real lives.
Fair question. You're not paying to do someone else's work, you're paying to finally have a team, a structure, and a reason to finish. The games ship as freeware because that's what makes the scope realistic and the finish line real. And you keep ownership of everything you build, so use it in other games or your portfolio. Plus, you can lead your own game when you're ready.
100% on-time ship rate across 230+ games and 10+ years. If you participate and your game still doesn't ship, you can request a full refund.
Never. Multiple games run simultaneously, and new tasks appear as projects progress. There's always something to pick up — no waiting for the next batch or season.
Cancel anytime, right from your dashboard. No questions asked. If it's not for you in your first 30 days? Full refund. We take on the risk so you don't have to.
You're in immediately. Our quick-start walkthrough takes you through Discord, GitHub, and how to pick your first game, step by step. Stuck on anything? You can book a 1-on-1 call with our team. Most members are in the Discord within an hour, and are contributing to an actual game within their first week.
All kinds! Arcade, action, platformers, puzzle, horror, farming sims. 2D and 3D. Every game is scoped to actually finish, led by a member who's committed to getting it over the line. You can jump into something already in progress, contribute wherever you fit, or pitch your own idea when you're ready to lead.
Yes, two places. Your name goes in-game when the project ships, and publicly on our itch.io collection. And we don't just list "programmer" next to your name. We credit the specific systems you built, the assets you made, and the roles you played. Real portfolio evidence, not a footnote.
No. Our club is about making things together with other people, so that's our focus. Some members use some AI tools independently to debug, fix, or rubber duck with, but no generated code, art, assets, or content is currently used in club games.
100%. The code you write, the art you make, the music you score, it's yours. No IP clauses, no strings attached. Your individual contributions belong to you and you can take them wherever you want. Nobody can use your work commercially outside the game without your say-so.
We make games in Godot, Unity, and Unreal! Teams stay organized with Trello, chat on Discord, and share files through GitHub - all free tools. Some members find our workflow so effective that they use it on their own projects outside the Pods too.

// Ready to stop doing this alone?

This is the part where you
stop building alone.

Join Dev Pods and finally break the cycle of half-finished projects, solo burnout, and tutorials that go nowhere. Build things you're proud of, and join teams with momentum, and finally ship games.

Start Shipping Games
Join today, contribute tonight Cancel anytime 30-day money-back guarantee