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4DTwist

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A member registered Sep 29, 2025

Creator of

Recent community posts

Great concept, reminds me of that Mario gag where he crosses a pit with his lost lives.

- Music is nice

- Love the "tunnel" concept, of moving between areas via large walls like that.

- The push mechanic seems to mess with all objects collisions, meaning you can like "shuffle" stuff around pressing "S" even if you're not in contact with those bodies

- The Deaths UI should be locked to the viewport rather than the player, or maybe an icon on the player rather than that far from the character/edge of the screen

- Music seems to adjust in volume, guessing it's mapped to an object in the room? Might need to set that to global!

Fun, nice consistent vibe throughout!

Simple, effective, looks great! Love the random quips from the characters. Had me chuckling. Great use of the jams theme.

Gameplay wise feels great, although it feels a little weird to be so far to the right where you can't see anything coming and react to it, but if you stay a little back you'll just be at a greater risk of being caught. 

The artwork gives an interesting feel to it all, kinda works!

The audio is good but might want to stop it repeating if you die as it overlaps a lot and possibly balance the volume down a bit. I *think* I heard other sound effects in there but could not tell over it!

Grab seems to bug out if grabbing a dead thing and like... Move you automatically?

Hitboxes may need tightening to your objects especially with platforming

Make the room transition zones a little bigger; can fall out of the world!

Not sure if intentional, but the black pillar in the starting room looks very impassable. Might need to make the platform extend a touch past it.

It has potential for sure!

Tricky, but quite in-depth. Dying to switch abilities initially feels like a bug but can make it work. Might need a little of that slo-mo after selecting.

Graphics are consistent. Simple, work together quite well

Could do with arrow keys as inputs too!

Dash pointer sometimes responds really slow, and it switches too quick from slo-mo aim to moving you, maybe reset Y movement after a dash to give the player a touch more time to react?

In the last room I could reach, you can get softlocked upside down in the spike put, unable to jump out high enough to escape! Also exiting all directions reset the room so I guess that's the end?

I like it, just controls are a little tight!