Great concept, reminds me of that Mario gag where he crosses a pit with his lost lives.
- Music is nice
- Love the "tunnel" concept, of moving between areas via large walls like that.
- The push mechanic seems to mess with all objects collisions, meaning you can like "shuffle" stuff around pressing "S" even if you're not in contact with those bodies
- The Deaths UI should be locked to the viewport rather than the player, or maybe an icon on the player rather than that far from the character/edge of the screen
- Music seems to adjust in volume, guessing it's mapped to an object in the room? Might need to set that to global!
Fun, nice consistent vibe throughout!
