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We are pleased to announce the release of Matali Physics 6.9.5, the next significant step on the way to the seventh major version of the environment, a step with a focus on refining, performance, and overall user experience. Matali Physics 6.9.5 introduces a number of improvements and fixes to Mata…

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Rootskin
September 17, 2025 03:17 PM

This is a really intriguing blend of genres — the idea of merging a side‑scrolling beat ’em up with grand strategy mechanics and RPG‑style advisor decisions has a ton of potential for emergent gameplay. I especially like how the tech progression and building choices directly influence combat format…

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RmbRT
July 01, 2025 06:03 PM

A 3D minecraft clone was my first real game project back in the day. I made that in OpenGL (1.1, so it ran horribly slow). Programming-wise, it's not that complicated to make a 3D minecraft-like game. It's definitely doable. So I don't think that disqualifies the 3D choice on the basis of effort re…

1,476 views
komires
June 02, 2025 07:33 PM
Matali Physics 6.9 Presents Physics-driven, Completely Dynamic Light Sources

We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-drive…

11,045 views
flatingofamily
May 28, 2025 06:08 PM
Picking a Game Engine in 2025 (Without Crying)

If you’ve ever lost hours scrolling through game engine lists that read like an RPG item shop full of knockoffs and relics from 2004 — I feel you. Let’s cut the noise. No fluff. No nostalgia traps. Just a straight-up breakdown of the only three engines that truly matter for real-world game developm…

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Craftpix-smm said:
It looks like the last topic about free assets was back in 2017

Not if you check the Your Announcements board, where adverts and announcements reside. This thread, btw, has been moved to the Your Announcements board. Before posting again, please review our community guidelines and …

1,944 views
alex_cgw
February 07, 2025 04:10 PM
Ai image to 3D Game ready model and animation in 3 minutes
No 3D modeling or animation skills? No problem! In this video, a professional 3D artist, demonstrates how to create a fully animated, game-ready zombie model in just a few minutes using AI tools.
1,154 views
komires
December 18, 2024 06:30 PM
Matali Physics 6.8 Presents Innovative Real-Time Object Scaling

We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…

3,164 views
IndiependentGamesStudio
October 13, 2024 10:23 PM
Atomic Blastman - Beta Testing Registration
Atomic Blastman Beta Testing Registration Registration Form: Beta Testing Registration Form Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Game Thumbnail

Beta Testing Phase

Figure 2: Atomic Blastman New Menu Shot

Figure 3: Atomic Blastman Beta Testing Shot

Figure 4: Atomic Blast…

2,483 views
komires
September 24, 2024 04:43 PM
Matali Physics 6.7 Presents Fluid Surfaces With Volumes as Well as Fluid Flow Interaction

We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…

5,866 views
IndiependentGamesStudio
September 09, 2024 06:12 PM
Atomic Blastman - Devlog #2
Atomic Blastman Devlog #2 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Main Menu

  Developing Progress - Shop and Profile

Figure 2: Atomic Blastman Profile Overview Sketch

Shop and Profile - What's new:
  • Shop backend is fully functional now, all products can be purchased…
15,330 views
IndiependentGamesStudio
September 03, 2024 05:58 PM
Atomic Blastman - Devlog #1
Atomic Blastman Devlog #1 Official Website: Indiependent Games Studio

Figure 1: Atomic Blastman Main Menu

Developing Progress - Login Menu

Figure 2: Atomic Blastman Login Menu

Login Menu - What's new:
  • Atomic Blastman is expected to be launched on Epic Games Store. That's why using Epic Online Servic…
4,136 views
pixelamped
September 03, 2024 04:43 PM
setting up Qodot and creating sky piercing material

I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.

Setting up Qodot.

Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …

4,122 views
komires
May 17, 2024 02:52 PM
Matali Physics 6.5 Supports

We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…

16,802 views
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