We are pleased to announce the release of Matali Physics 6.9.5, the next significant step on the way to the seventh major version of the environment, a step with a focus on refining, performance, and overall user experience. Matali Physics 6.9.5 introduces a number of improvements and fixes to Mata…
This is a really intriguing blend of genres — the idea of merging a side‑scrolling beat ’em up with grand strategy mechanics and RPG‑style advisor decisions has a ton of potential for emergent gameplay. I especially like how the tech progression and building choices directly influence combat format…
It's about professionalism in my opinion.
A 3D minecraft clone was my first real game project back in the day. I made that in OpenGL (1.1, so it ran horribly slow). Programming-wise, it's not that complicated to make a 3D minecraft-like game. It's definitely doable. So I don't think that disqualifies the 3D choice on the basis of effort re…
We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-drive…
If you’ve ever lost hours scrolling through game engine lists that read like an RPG item shop full of knockoffs and relics from 2004 — I feel you. Let’s cut the noise. No fluff. No nostalgia traps. Just a straight-up breakdown of the only three engines that truly matter for real-world game developm…
Craftpix-smm said:
It looks like the last topic about free assets was back in 2017
Not if you check the Your Announcements board, where adverts and announcements reside. This thread, btw, has been moved to the Your Announcements board. Before posting again, please review our community guidelines and …
We are pleased to announce the release of Matali Physics 6.8, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.8 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents movable actio…
Figure 1: Atomic Blastman Game Thumbnail
Beta Testing PhaseFigure 2: Atomic Blastman New Menu Shot
Figure 3: Atomic Blastman Beta Testing Shot
Figure 4: Atomic Blast…
We are pleased to announce the release of Matali Physics 6.7, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.7 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content and Matali Games modules, presen…
Figure 1: Atomic Blastman Main Menu
Developing Progress - Shop and ProfileFigure 2: Atomic Blastman Profile Overview Sketch
Shop and Profile - What's new:
Figure 1: Atomic Blastman Main Menu
Developing Progress - Login MenuFigure 2: Atomic Blastman Login Menu
Login Menu - What's new:
I have been creating a new game using the Godot engine, one that I am able to just add whatever. so I'll go over all the "hardships" I've had.
Setting up Qodot.Qodot is an addon for Godot that allows you to create maps using the TrenchBroom Quake map editor. LET ME TELL YOU, if you want Half-Life, …
We are pleased to announce the release of Matali Physics 6.5, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.5 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Synth and Matali Games m…