Timeline for Trying to read XML attributes from multiple files and replacing them with a number 1.25 times greater than they were before
Current License: CC BY-SA 4.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 5, 2021 at 18:32 | answer | added | Kusalananda♦ | timeline score: 1 | |
| May 5, 2021 at 4:45 | history | edited | xOverload86x | CC BY-SA 4.0 |
deleted 1978 characters in body
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| May 5, 2021 at 4:45 | answer | added | xOverload86x | timeline score: 0 | |
| May 5, 2021 at 4:43 | vote | accept | xOverload86x | ||
| May 5, 2021 at 2:07 | history | edited | xOverload86x | CC BY-SA 4.0 |
added 1962 characters in body
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| May 5, 2021 at 0:14 | comment | added | xOverload86x | That is unfortunately how this particular game sets up its "xml" files, nothing I can do about that. Although the "BLA BLA" stuff was added by me to filter out unimportant information and make the file more palatable, if that wasn't clear. The <Engine> tags do each contain the same attribute with different values, though I do not think that counts as a duplicate, since it IS a different tag, right? | |
| May 4, 2021 at 21:41 | comment | added | Kusalananda♦ | Apart from the missing root node, you also seem to have duplicate attributes in some nodes. | |
| May 4, 2021 at 7:43 | answer | added | Michael Kay | timeline score: 0 | |
| May 4, 2021 at 2:58 | review | First posts | |||
| May 5, 2021 at 17:47 | |||||
| May 4, 2021 at 2:51 | history | asked | xOverload86x | CC BY-SA 4.0 |