I find many answers to my question and they all work. My question is are they all equal in speed and memory. How can I tell what is faster and uses less memory. I don't normally use the Marshal and GCHandle classes. So I am totally green.
public static object RawDeserializer(byte[] rawData, int position, Type anyType)
{
int rawsize = Marshal.SizeOf(anyType);
if (rawsize > rawData.Length)
return null;
IntPtr buffer = Marshal.AllocHGlobal(rawsize);
Marshal.Copy(rawData, position, buffer, rawsize);
object retobj = Marshal.PtrToStructure(buffer, anyType);
Marshal.FreeHGlobal(buffer);
return retobj;
}
public static T RawDeserializer<T>(byte[] rawData, int position = 0)
{
int rawsize = Marshal.SizeOf(typeof(T));
if (rawsize > rawData.Length)
{
throw new DataMisalignedException("byte array is not the correct size for the requested type");
}
IntPtr buffer = Marshal.AllocHGlobal(rawsize);
Marshal.Copy(rawData, position, buffer, rawsize);
T retobj = (T)Marshal.PtrToStructure(buffer, typeof(T));
Marshal.FreeHGlobal(buffer);
return retobj;
}
public static T RawDeserializer<T>(byte[] bytes) where T : struct
{
T stuff;
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
try
{
stuff = Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
}
finally
{
handle.Free();
}
return stuff;
}
I am getting the desired results form all 3 implementations.
