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lang-cs
Footo encapsulate a fixed collection of independent values (e.g. coordinates of a point) which one will sometimes want to pass around as a group and sometimes want to change independently. I've not found any pattern for using classes which combines both purposes nearly as nicely as a simple exposed-field struct (which, being a fixed collection of independent variables, fits the bill perfectly).public readonlyfields in my types, too, because creating read-only properties are simply too much work for practically no benefit.)MyListOfPoint[3].Offset(2,3);intovar temp=MyListOfPoint[3]; temp.Offset(2,3);, a transform which is bogus when applied...Offsetmethod. The proper way to prevent such bogus code shouldn't be make structs needlessly immutable, but instead to allow methods likeOffsetto be tagged with an attribute forbidding the aforementioned transform. Implicit numerical conversions too could have been much better if they could be tagged so as to be applicable only in cases where their invocation would be obvious. If overloads exist forfoo(float,float)andfoo(double,double), I would posit that trying to use afloatand adoubleoften shouldn't apply an implicit conversion, but should instead be an error.doublevalue to afloat, or passing it to a method which can take afloatargument but notdouble, would almost always do what the programmer intended. By contrast, assigningfloatexpression todoublewithout an explicit typecast is often a mistake. The only time allowing implicitdouble->floatconversion would cause problems would be when it would cause a less-than-ideal overload to be selected. I'd posit that the right way to prevent that shouldn't have been forbidding implcit double->float, but tagging overloads with attributes to disallow conversion.