Consider just using composition instead of trying to simulate Multiple Inheritance. You can use Interfaces to define what classes make up the composition, eg: ISteerableISteerable implies a property of type SteeringWheelSteeringWheel, IBrakableIBrakable implies a property of type BrakePedalBrakePedal, etc.
Once you've done that, you could use the Extension Methods feature added to C# 3.0 to further simplify calling methods on those implied properties, eg:
public interface ISteerable { SteertingWheelSteeringWheel wheel { get; set; } }
public interface IBrakable { BrakePedal brake { get; set; } }
public class Vehicle : ISteerable, IBrakable
{
public SteeringWheel wheel { get; set; }
public BrakePedal brake { get; set; }
public Vehicle() { wheel = new SteeringWheel(); brake = new BrakePedal(); }
}
public static class SteeringExtensions
{
public static void SteerLeft(this ISteerable vehicle)
{
vehicle.wheel.SteerLeft();
}
}
public static class BrakeExtensions
{
public static void Stop(this IBrakable vehicle)
{
vehicle.brake.ApplyUntilStop();
}
}
public class Main
{
Vehicle myCar = new Vehicle();
public void main()
{
myCar.SteerLeft();
myCar.Stop();
}
}