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    As far as I know, there was a prototype of a Haskell implementation that automatically parallelized evaluation. The problem was that because every expression in Haskell is pure and lazy, every expression can be evaluated in parallel. Even a simple program would create ginormous amounts of parallelism, to the point where scheduling overhead was completely dominating execution. Which is why they switched to the current scheme with explicit annotations. Where automatic parallelization in imperative languages has trouble breaking up code, this implementation had trouble combining it. Commented Jan 31, 2021 at 14:31
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    I appreciate the effort you have put in to this answer, but I would really like some explanation as to why this kind of optimisation is harder than other optimisations, and ideally some historical context of people choosing not to implement it. I understand that it's difficult, but not why it's too difficult to implement. Commented Jan 31, 2021 at 15:02
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    @Ben Jörg's answer discusses why some of the issues mentioned in my first paragraph are undecidable. This doesn't mean such approaches would have to be totally useless, e.g. practical type systems like Scala and C++ are undecidable as well. But auto-parallelism is really not a feature that can be bolted onto a language because it breaks many basic assumptions a programmer has about program execution, e.g. regarding atomic variable updates. AFAIK only Rust and Haskell could auto-parallelize safely, but they have their own reasons for not doing so (zero-cost principle, bad results in practice). Commented Jan 31, 2021 at 15:13
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    @amon Essentially, "auto-parallelisation" is the term I was looking for, and it does seem to be implemented in some compilers. Your answer isn't really what I was looking for (although interesting in its own right). Commented Jan 31, 2021 at 15:16