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  • Thank you. I had already thought of a system close to this as a way to try and avoid creating a ton of dependencies. I'd break the items down into their lowest-level functionality (inert, consumable, wearable, etc) and just add "functional" objects to them on the fly to add functionality to each object. So this is very helpful as I can avoid re-inventing the wheel! Commented Jul 11, 2020 at 19:28