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May 26, 2018 at 14:29 comment added Deduplicator No, all the entities, meaning all their components, are saved in the gamestate. But that gamestate should not save which one to act on just now.
May 26, 2018 at 14:27 comment added Jansky Thanks for the reply. >You should not save the Entity to act on in the GameState either, as it changes depending on the active method, and that's what method-parameters are for. To check that I parsed this correctly: Are you suggesting that the Piece shouldn't belong to the Board, and instead should be stored separately and made aware of it's own position?
May 26, 2018 at 14:18 history answered Deduplicator CC BY-SA 4.0