Timeline for RESTful API design for an existing domain implementation of a simple game?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
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| Jul 17, 2017 at 9:46 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 17, 2017 at 8:46 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 18, 2017 at 8:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Apr 18, 2017 at 7:20 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Mar 19, 2017 at 7:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Feb 17, 2017 at 6:41 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 18, 2017 at 5:47 | answer | added | VoiceOfUnreason | timeline score: 1 | |
| Jan 17, 2017 at 21:01 | answer | added | Noah Potter | timeline score: 0 | |
| Jan 17, 2017 at 19:24 | history | edited | leifbattermann | CC BY-SA 3.0 |
added 215 characters in body
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| Jan 17, 2017 at 19:21 | comment | added | leifbattermann | Putting the whole board back to the server and have the server find out, which field has changed and also validate that only one field has changed, and what not, is needlessly complex. Then I'd rather go for sth. like PATCH. As I said in the post, the client doesn't need a list of moves. This design came to my mind, because it is extremely simple and easy to make RESTful. | |
| Jan 17, 2017 at 18:02 | comment | added | Cormac Mulhall | Can you expand on why you need the server to return to the client a list of moves. Wouldn't the client already know the possible moves based on the rules of the game? The client should just need the state of the game, it updates that state and then PUTs that state back to the server | |
| Jan 17, 2017 at 10:46 | history | asked | leifbattermann | CC BY-SA 3.0 |