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  • I don't think it's too deep. It seems like decent number of layers. One suggestion I have is to make sure behavior is in the highest class it can be. Certainly other characters can move. If you have a class that isn't supposed to jump, make their jumpHeight = 0 or something like that. Commented Aug 3, 2015 at 21:50
  • gameprogrammingpatterns.com/component.html PS: this is not the right place, go to gamedev.stackexchange.com Commented Aug 4, 2015 at 9:10
  • @Den This is one of those questions that actually is on topic at both. It can be asked at both too as long as the question is worded such here to seek answers from a software developers perspective, and at GameDev to seek answers from a Game Developers perspective. Commented Aug 4, 2015 at 16:07
  • @maple_shaft you are right. Commented Aug 4, 2015 at 16:26