Timeline for Multiple entrance points in project
Current License: CC BY-SA 3.0
11 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Mar 17, 2014 at 19:13 | history | suggested | Revious | CC BY-SA 3.0 |
grammar, spelling, clarity
|
| Mar 17, 2014 at 19:05 | review | Suggested edits | |||
| S Mar 17, 2014 at 19:13 | |||||
| Mar 17, 2014 at 13:11 | answer | added | utnapistim | timeline score: 1 | |
| Mar 9, 2014 at 19:18 | vote | accept | luke1985 | ||
| Mar 9, 2014 at 15:56 | comment | added | Blrfl | @JeroenVannevel: Sometimes it's handy to have a less-formal test jig for use during development. | |
| Mar 9, 2014 at 15:54 | answer | added | Blrfl | timeline score: 1 | |
| Mar 8, 2014 at 21:16 | comment | added | luke1985 | Yes, because It's impossible to unit test OpenGL shaders and nested 3d transforms other than visually. | |
| Mar 8, 2014 at 21:06 | comment | added | Jeroen Vannevel | Is there a particular reason you're not using a unit testing framework that does these things for you in a clean way? | |
| Mar 8, 2014 at 19:44 | review | First posts | |||
| Mar 9, 2014 at 6:31 | |||||
| Mar 8, 2014 at 19:42 | history | tweeted | twitter.com/#!/StackProgrammer/status/442384796317401088 | ||
| Mar 8, 2014 at 19:25 | history | asked | luke1985 | CC BY-SA 3.0 |