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S Feb 15, 2021 at 14:37 history suggested Moia
removed unnecessary tag
Feb 15, 2021 at 9:00 history tweeted twitter.com/StackSoftEng/status/1361238837675057154
Feb 15, 2021 at 7:50 review Suggested edits
S Feb 15, 2021 at 14:37
Feb 15, 2021 at 4:09 comment added AjayGohil geeksforgeeks.org/… and www3.ntu.edu.sg/home/ehchua/programming/cpp/… : May this helps you
Feb 15, 2021 at 3:24 answer added Cole timeline score: 0
Oct 24, 2013 at 20:37 comment added user53141 int& just offers a measure of safety over int*, and improves readability slightly by making the intent more obviously. There's nothing you can do with int& that you can't do with int*. That's how C gets away with not having it.
Oct 24, 2013 at 16:20 comment added user209347 Common platform for computer, so x86 intel instruct sets. But I think the basic instructions on many intel x64 and x86 can be comparable.
Oct 24, 2013 at 14:00 answer added Michaël Le Barbier timeline score: 4
Oct 24, 2013 at 13:21 comment added Useless You asked for pertinence to the actual hardware, but don't mention what actual hardware you're interested in. Any specific platform?
Oct 24, 2013 at 13:15 comment added bstamour int& has nothing to do with pointers. int& is a reference to an int, and C does not have reference types.
Oct 24, 2013 at 12:53 answer added Emilio Garavaglia timeline score: 1
Oct 22, 2013 at 19:57 comment added user209347 Is there seriously no int& in C? How is that possible, & and * are very closely linked to each other. Although, this statement does explain my observation why so many codes (cpp and c) use * over & in arguments. Frankly, Ive only seen & a couple of times.
Oct 20, 2013 at 12:56 comment added mouviciel int& doesn't exist in C.
Oct 20, 2013 at 9:41 answer added s5s timeline score: -1
Oct 20, 2013 at 9:28 answer added Doc Brown timeline score: 10
Oct 20, 2013 at 9:23 answer added Mat timeline score: 18
Oct 20, 2013 at 9:15 history edited Bart van Ingen Schenau CC BY-SA 3.0
corrected code formatting
Oct 20, 2013 at 9:07 history asked user209347 CC BY-SA 3.0