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    It took me a while to learn, but the most reliable, bug-free pieces of code are the ones that aren't there. Commented Feb 12, 2013 at 19:47
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    The reason I didn't use std::type_info is because I was trying to avoid RTTI. I mentioned the framework was aimed at games, which is basically the reason I'm not using typeid or dynamic_cast. Thanks for the feedback though, I appreciate it. Commented Feb 13, 2013 at 5:54
  • Is this critics based on your knowledge of component-entity system game engines or is it a general C++ code review? Commented Feb 13, 2013 at 11:17
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    @Den I think more of a design issue than anything else. Commented Feb 14, 2013 at 1:51