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SeesFoodas a characteristic ofDogEyes,Barkas something done by aDogVoice, andEatas something done by aDogMouth, then logic likeif (dog.SeesFood) dog.Eat(); else dog.Bark();will becomeif (eyes.SeesFood) mouth.Eat(); else voice.Bark();, losing any sense of identity that eyes, mouth, and voice are all connected to a single entitity.Dogclass, then it's probablyDog-related. If not, then you would probably end up with something likemyDog.Eyes.SeesFoodrather than justeyes.SeesFood. Another possibility is thatDogexposes theISeeinterface which demands theDog.Eyesproperty and theSeesFoodmethod.Eyeclass, but a dog should "see" using its eyes, rather than merely having eyes that can see. A dog isn't an eye, but nor is it simply an eye-holder. It is a "thing that can [at least try to] see", and should be described via interface as being such. Even a blind dog can be asked if it sees food; it won't be very useful, since the dog will always say "no", but there's no harm in asking.