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Using RenderTextures with Depth Stencil Format D32_UNORM_S8_UINT crashes the application #3

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@Ayfel

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@Ayfel

Working with the 2.50 release of the Unity Integration and Unity 2022.3.29f1. We are using a Camera with a RenderTexture Target to render some special vfx (on top of the regular VR Rig, which is also in the scene) and when using D32_UNORM_S8_UINT for the Depth Stencil Format it crashes, changing it to D24_UNORM_S8_UINT solves the issue.

image

We see Errors in Android Logcat like "Error APxrRuntime No swapchain images waited on"

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