Realism Invictus

That does obviously mean that all the other tech costs are going down at least somewhat; the tech tree has to be finishable in the same number of turns (and before you go "let's just increase the number of turns instead", go play slower speeds, they're already there if you want everything to take forever).
I don't think that necessarily has to happen - previously, you'd sometimes reach classical age techs at +100%, and basically always at +50% cost. Each time you reach an era with the techs still at +50% or more, this is self-correcting and will slow your progress down for another while. So I think if you spend more time in ancient era and thus less time at +50% classical era cost, that in itself will make classical progression a bit faster again (since it happens later), causing a relative catch-up.
 
I don't think that necessarily has to happen - previously, you'd sometimes reach classical age techs at +100%, and basically always at +50% cost. Each time you reach an era with the techs still at +50% or more, this is self-correcting and will slow your progress down for another while. So I think if you spend more time in ancient era and thus less time at +50% classical era cost, that in itself will make classical progression a bit faster again (since it happens later), causing a relative catch-up.
Exactly! I wanted to write something like this long time ago.
 
yess , Industrial era in 1600 (+4C global temperature in 2010 year, but its problem of our youngsters, not our)
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And what size are your standing armies/navies? Are all your cities on Research? And what are all those funny colors on your continent? And how is it you're so loved except by your fellow religion members? Sorry I might be living abit vicariously at this point, it's been a while.
 
Apologies for the spam, I'm getting used to things. I've realize there appears to be alot of testing going on too.

The unpacked SVN version really helps a lot when it comes to running those giant maps all the way to conclusion compared to the packed ones

Can anyone explain what are SVN's/unpacked etc? If they're much more stable then why aren't they all upacked? What are the common ways to do it?
 
SVN means Subversion, it's a software versioning tool like Git. It's used to handle the mod's files and work in progress updates between the full official releases with an installer.

You can find instructions on how to use it in the topic post of this thread. As for the packed/unpacked files, with the unpacked files, depending on your machine, the game will take a very long time to start with unpacked files. On my more powerful desktop it's 10 minutes for the first launch after boot (a bit faster if I have to restart the mod again later), on my laptop about 20 minutes. Both using an SSD. But it also causes the game to require less memory space for holding the files, which means the 4GB limit (after which crashes are very common) is reached significantly later.
 
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I have forgotten how to see my current logistic limits and the limit on a given tile. I -think- I saw them when I played before. Mousing over a stack gives all sorts of information but I don't see anything about logistics, did I mess up a setting or is there a hot key or?
 
I don't think that necessarily has to happen - previously, you'd sometimes reach classical age techs at +100%, and basically always at +50% cost. Each time you reach an era with the techs still at +50% or more, this is self-correcting and will slow your progress down for another while. So I think if you spend more time in ancient era and thus less time at +50% classical era cost, that in itself will make classical progression a bit faster again (since it happens later), causing a relative catch-up.
True, and this is exactly why this mechanic appeared in the first place. But it only corrects one way - if the progress is too quick. If it is too slow, I have to use other levers. And the overall 3.72-era problem that we're trying to avoid is that it was indeed too slow, making things like space victory highly improbable unless you outclassed everyone so much that you'd win in other ways anyway.
You can find instructions on how to use it in the topic post of this thread. As for the packed/unpacked files, with the unpacked files, depending on your machine, the game will take a very long time to start with unpacked files. On my more powerful desktop it's 10 minutes for the first launch after boot (a bit faster if I have to restart the mod again later), on my laptop about 20 minutes. Both using an SSD. But it also causes the game to require less memory space for holding the files, which means the 4GB limit (after which crashes are very common) is reached significantly later.
I am also thinking of providing a separate unpacked version from 3.8 onwards, given the advantage it provides.
I have forgotten how to see my current logistic limits and the limit on a given tile. I -think- I saw them when I played before. Mousing over a stack gives all sorts of information but I don't see anything about logistics, did I mess up a setting or is there a hot key or?
Lower left corner, right above the unit model and name.

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I am also thinking of providing a separate unpacked version from 3.8 onwards, given the advantage it provides.
Is it possible for the installer to come with packaged files and then have an option to unpack them (with information for why you would want or not want it, with a big disclaimer about the loading time (can be tracked quite well in task manager btw, I find that the game typically launches once the process reaches 29 MB of RAM))? Would maybe make this more accessible.
But I guess mentioning an alternative download within the installer and/or the manual would also be enough.

Different question, is there a list of all sovereignty definitions and when they arrive? This and an entry for logistics that lists all the increases (like a specialist or a terrain improvement) could be nice additions to the pedia.
 
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Here is what I see on mouseover: instead of the logistics I get lots of other useful information
 

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Are you mousing over the tile the unit is on?

You have to select a unit on the tile, then mouse over that coloured bar above the unit name.
 
with a big disclaimer about the loading time
Just to tell.....

Back in medio Oct (NOT Sep - just edited), when I 1st time tried to load SVN (ver. 5532) on my new 'puter - a Cepter E-Sport R35 to 6.499,- d.kr. (certainly not a top-model, but that was what I could afford) - the game was loaded before I was back with my coffee.... I can't remember exacty, but I believe it was less than 2-2½ min .

Later I upgraded to a newer version of SVN (can't remember SVN number or when I did it). Now the game loaded much slower, don't know why - but after the upgrade it took 7½-8 min. Oh well I thought - "It's still quite ok. And the game works just as a dream, so......".

A few days ago, I upgraded to the newest ver. 5546. Now again, it only takes .... say 2 min. Not much more than that.

I am also thinking of providing a separate unpacked version from 3.8 onwards, given the advantage it provides.
now this info - it just sounds so good.
 
I am also thinking of providing a separate unpacked version from 3.8 onwards, given the advantage it provides.
;)count me in to support this idea, don't mind waiting a few minutes if that provides more stability, not that I really need it... but the more options the better.
Ugh. Ok. To me, it's more of a critique of how long everything else takes in the ancient era, but I'll raise the tech costs. Should now be more or less how they were in 3.72 (the actual costs are lower, but the invisible research bonuses are gone, so the numbers of turns to research should be the same)
:lol:this whole discussion about tech became very tiresome I see, I was wondering how long we would stay divided regarding this. I still don't get much of it to be honest.
A few days ago, I upgraded to the newest ver. 5546. Now again, it only takes .... say 2 min. Not much more than that.
This is... weird, I updated to 5547 and checked files, everything is unpacked, likewise starting the mod took me the usual time (8 minutes, timed)

I'm certainly not qualified to conclude anything, but don't you think perhaps your perception of time might be the cause of this?

Don't get me wrong, but I take a lot of time making coffee so my computer is already sleeping by the time I return :lol:
 
Don't get me wrong, but I take a lot of time making coffee
Naahhh - the coffee is made by then. I'm talking about the time it takes to go to the kitchen, find my cup, fill it and go back to my "cave" (my wife's word for the place I "live":hmm:). For the time being (let me limit myself to the last few days and latest version) it takes only those 2-2½ minutes from I press the icon to I get to the main-menu.
 
The difference might be due to an antivirus like MS Defender doing some sort of scan for that particular SVN version (for whatever reason) while Civ tries to start - I've added the whole game folder to the exception list, so it leaves them alone and my load time is also something about 2 to 3 minutes.
 
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