Sneak Peek: Iceland and Ottomans

Ottoman ability being related to the god awful modern cultural victory is grim. I don't even understand how this is an advantage for the player. I guess first mover advantage and less need to rely on distant archeology? Maybe their civic tree is cooler.
It reminds me of Sweden in Civ 6. Everyone can participate in a Nobel Prize contest, but Sweden has bonuses towards winning them.
I'm sure the Ottomans will have some inherit bonuses toward excavating artifacts easier.
 
I also thought of the Sweden parallel. Hopefully something like archeologists with extra moves, quicker digging, or more charges.

That being said, cultural victory in modern is my absolute least favorite victory condition so I'm really non plussed with whatever the Ottomans are.
 
I also thought of the Sweden parallel. Hopefully something like archeologists with extra moves, quicker digging, or more charges.

That being said, cultural victory in modern is my absolute least favorite victory condition so I'm really non plussed with whatever the Ottomans are.
I don’t really enjoy any of the culture gameplay in VII, but pushing that aside, I think it would be a mistake to give them a unique explorer as this is too close to Great Britain.
 
I don’t really enjoy any of the culture gameplay in VII, but pushing that aside, I think it would be a mistake to give them a unique explorer as this is too close to Great Britain.
Everyone gets Greece's artifacts except the Greeks... Sometimes Civ7 is a bit on the nose.
 
There is an unused effect for getting relics from civic masteries. I'm pretty sure that's what Iceland will get from its unique civics and they're meant to complete the path with raw culture rather than proselytizing. There is also an unused effect for spreading religion via coastal raiding, in addition to some more unused coastal raiding effects. Would make sense for Iceland as well.
 
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It reminds me of Sweden in Civ 6. Everyone can participate in a Nobel Prize contest, but Sweden has bonuses towards winning them.
I'm sure the Ottomans will have some inherit bonuses toward excavating artifacts easier.
I do think that controlling when a dig site drops and having it near your territory is an advantage, but not if you don't plan for it.
 
I don’t really enjoy any of the culture gameplay in VII, but pushing that aside, I think it would be a mistake to give them a unique explorer as this is too close to Great Britain.
I don't think they will give the Ottomans a unique explorer, considering there are plenty of better options for them. Maybe even give them 2 combat units? :mischief:

I could see something in their civics tree like this as either a social policy or tradition: Asar-ı Atîka Nizamnamesi.
They could gain influence whenever someone extracts one of their artifacts, or a specific sanction only available to them where they could choose who could extract artifacts? :dunno:
 
There is also an unused effect for spreading religion via coastal raiding, in addition to some more unused coastal raiding effects. Would make sense for Iceland as well.
That it as an interesting point, when considering that Iceland apparently has increased costs for missionaries. It seems plausible that they get some other way to spread their religion to compensate for the increased cost for missionaries.
 
From the shores of the Bosphorus, the Ottomans ruled an empire spanning six centuries and three continents. By the 19th century, the world's wealth flowed through the Grand Bazaar and the Ottoman navy ruled the seas. Tension between the religious and the secular prompted major reforms to reforge the Ottomans for a new era. But these changes came too late, and the empire gave way to the modern Republic of Türkiye.

Unique Ability
Devlet-i ʿAlīye-i ʿOsmānīye: When any leader Excavates an Artifact in the Ottomans' territory, they generate an additional Artifact. Infantry and Naval Units receive increased Combat Strength when attacking.

Attributes
Militaristic
Cultural
Civic Trees
Şahi Topu

Tier 1: Unlocks the 'Siege Train' Tradition. Army Commanders receive the Barrage Promotion.
Tradition - Siege Train: When a District's Defenses are destroyed, all Land Siege Units and Infantry Units have their Movement restored.
Tier 2: Increased Settlement Cap. Infantry units receive Increased Combat Strength against Districts.

Harbiye Nezâreti

Tier 1: Increased Production towards Siege Units and Infantry Units. Land Units require less maintenance.
Tier 2: Increased Settlement Cap. Unlocks the 'Erkân-ı Harbiye Mektebi' Tradition.
Tradition - Erkân-ı Harbiye Mektebi: Land Military Units fight as though they are at full Strength even when damaged.

Lâle Devri

Tier 1: Unlocks the Hammam Building. Unlocks the Sultanahmet Camii Wonder. Unlocks the 'Sedef Kakma' Tradition.
Tradition - Sedef Kakma: Quarters with a set minimum number of Happiness Buildings receive increased Culture. Quarters with a set minimum number of Culture Buildings receive a set amount of Happiness.
Tier 2: Unlocks the Camii Unique Building. Gain a Policy Slot.

Tanẓîmât

Tier 1: Increased Production to Museums. Unlocks the 'Osmanlı Barok' Tradition.
Tradition - Osmanlı Barok: Increased Happiness on Great Works.
Tier 2: Gain an Artifact. Explorers ignore Vegetated and River tiles for Movement.
Unique Infrastructure
Külliye: Unique Quarter. Increased Culture and Gold to Specialists in this Settlement.


Hammam: Unique Building. Happiness Base. Gold adjacency with Cultural Buildings.


Cami: Unique Building. Culture Base. Happiness adjacency with Science Buildings. Has a set number of Artifact slots.


Unique Military Units
Barbary Corsair: Unique Light Naval Unit. It costs no Movement to Coastal Raid.


Janissary: Unique Infantry. Increased Combat Strength against other Land Units. Settlements suffer a Happiness penalty for every Janissary stationed in or occupying a District.

Associated Wonder
Sultanahmet Camii: Happiness base. Wonders in this Settlement receive increased Culture and Gold. This is increased further for Exploration Wonders and even further for Antiquity Wonders. Must be built adjacent to another Wonder.

Starting Biases
None
Gameplay Tip
If you see an Archaeology Site in another civilization's territory, use the Ottoman's bonuses towards conquering to capture the Settlement for yourself. The Site will count for the Devlet-i ʿAlīye-i ʿOsmānīye Unique Ability!
 
Oxford is sort of a reversal of the situation. Teaching began there as early as 1096 during the Norman era (although the royal charter was from 1296 during the Plantagenet dynasty), but it is assigned as a Modern wonder.
Most teaching there before the English Reformation was theology and to staff the church bureaucracy.
 
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