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volatile U16BIT * readerBar = dev->virtBarAddr;
In C++, the volatile keyword is a type qualifier that informs the compiler that a variable's value might be modified by external factors beyond the control of the current program's execution. These external factors can include hardware interactions, other threads, or signal handlers. The volatile keyword essentially instructs the compiler to avoid optimizations that assume the variable's value remains constant between accesses. When a variable is declared as volatile, the compiler will: Disable caching: The compiler will not store the variable's value in registers, ensuring that each read operation fetches the most up-to-date value from memory. Prevent reordering: The compiler will not reorder memory accesses to volatile variables, preserving the intended sequence of operations. Avoid optimization: The compiler will not optimize away reads or writes to volatile variables, even if they appear redundant. The volatile keyword is typically used in the following scenarios: Memory-mapped hardware: When interacting with hardware devices through memory-mapped registers, volatile ensures that the program correctly reads and writes to these registers. Shared memory: In multi-threaded applications, volatile can be used to ensure that changes made to shared variables by one thread are visible to other threads. However, for more robust thread synchronization, consider using mechanisms like mutexes or atomic operations. Signal handlers: When a signal handler modifies a variable, volatile ensures that the main program observes the changes. |
(volatile U16BIT *)
Declares the storage for the U16BIT is volatile.(U16BIT * volalite)
Declares that the pointer is volatile.ElusiveTau wrote: |
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In multi-threaded applications, volatile can be used to ensure that changes made to shared variables by one thread are visible to other threads. |