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May 23, 2017 at 12:41 history edited CommunityBot
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Jan 29, 2015 at 23:19 history edited Jamal CC BY-SA 3.0
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Jul 30, 2014 at 15:09 vote accept bazola
Jul 28, 2014 at 23:28 comment added bazola They share the DTMovement class that I posted in another question. I felt like I needed different states for the workers and for the enemies, so I have no state enum for the base movement class, and have separate enums for the classes that inherit from it.
Jul 28, 2014 at 23:23 comment added nhgrif Is it necessarily important that enemy movement is handled differently? At a minimum, it seems like enemy and non-enemy movement should at least have a common parent class that handles the bulk of what is most likely in common between the two.
Jul 28, 2014 at 23:21 answer added nhgrif timeline score: 5
Jul 28, 2014 at 18:45 answer added nhgrif timeline score: 5
Jul 28, 2014 at 17:13 answer added nhgrif timeline score: 7
Jul 28, 2014 at 16:50 answer added nhgrif timeline score: 11
Jul 28, 2014 at 16:22 history asked bazola CC BY-SA 3.0